mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-12-20 16:41:01 -05:00
52 lines
2.4 KiB
C++
52 lines
2.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2016 F4EXB //
|
|
// written by Edouard Griffiths //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef INCLUDE_GUI_GLSHADERSIMPLE_H_
|
|
#define INCLUDE_GUI_GLSHADERSIMPLE_H_
|
|
|
|
#include <QString>
|
|
#include <QOpenGLFunctions>
|
|
|
|
class QOpenGLShaderProgram;
|
|
class QMatrix4x4;
|
|
class QVector4D;
|
|
|
|
class GLShaderSimple
|
|
{
|
|
public:
|
|
GLShaderSimple();
|
|
~GLShaderSimple();
|
|
|
|
void initializeGL();
|
|
void drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
|
void drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
|
void drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
|
void drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
|
void cleanup();
|
|
|
|
private:
|
|
void draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
|
|
|
|
QOpenGLShaderProgram *m_program;
|
|
int m_matrixLoc;
|
|
int m_colorLoc;
|
|
static const QString m_vertexShaderSourceSimple;
|
|
static const QString m_fragmentShaderSourceColored;
|
|
};
|
|
|
|
#endif /* INCLUDE_GUI_GLSHADERSIMPLE_H_ */
|