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198 lines
6.1 KiB
C++
198 lines
6.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017-2019 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_
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#define PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_
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#include <QObject>
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#include <QNetworkRequest>
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#include "dsp/channelsamplesource.h"
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#include "dsp/interpolator.h"
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#include "dsp/movingaverage.h"
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#include "dsp/nco.h"
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#include "dsp/fftfilt.h"
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#include "udpsourcesettings.h"
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#include "udpsourceudphandler.h"
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class BasebandSampleSink;
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class MessageQueue;
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class UDPSourceSource : public ChannelSampleSource {
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public:
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UDPSourceSource();
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virtual ~UDPSourceSource();
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virtual void pull(SampleVector::iterator begin, unsigned int nbSamples);
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virtual void pullOne(Sample& sample);
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virtual void prefetch(unsigned int nbSamples) {};
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void setUDPFeedbackMessageQueue(MessageQueue *messageQueue);
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void setSpectrumSink(BasebandSampleSink* spectrumSink) { m_spectrumSink = spectrumSink; }
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double getMagSq() const { return m_magsq; }
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double getInMagSq() const { return m_inMagsq; }
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int32_t getBufferGauge() const { return m_udpHandler.getBufferGauge(); }
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bool getSquelchOpen() const { return m_squelchOpen; }
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void setSpectrumEnabled(bool enabled);
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void resetReadIndex();
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void applyChannelSettings(int channelSampleRate, int channelFrequencyOffset, bool force = false);
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void applySettings(const UDPSourceSettings& settings, bool force = false);
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void getLevels(qreal& rmsLevel, qreal& peakLevel, int& numSamples) const
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{
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rmsLevel = m_rmsLevel;
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peakLevel = m_peakLevelOut;
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numSamples = m_levelNbSamples;
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}
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void sampleRateCorrection(float rawDeltaRatio, float correctionFactor);
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private:
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int m_channelSampleRate;
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int m_channelFrequencyOffset;
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UDPSourceSettings m_settings;
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Real m_squelch;
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NCO m_carrierNco;
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Complex m_modSample;
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BasebandSampleSink* m_spectrumSink;
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bool m_spectrumEnabled;
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SampleVector m_sampleBuffer;
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int m_spectrumChunkSize;
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int m_spectrumChunkCounter;
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Interpolator m_interpolator;
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Real m_interpolatorDistance;
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Real m_interpolatorDistanceRemain;
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bool m_interpolatorConsumed;
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double m_magsq;
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double m_inMagsq;
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MovingAverage<double> m_movingAverage;
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MovingAverage<double> m_inMovingAverage;
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UDPSourceUDPHandler m_udpHandler;
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Real m_actualInputSampleRate; //!< sample rate with UDP buffer skew compensation
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double m_sampleRateSum;
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int m_sampleRateAvgCounter;
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int m_levelCalcCount;
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qreal m_rmsLevel;
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qreal m_peakLevelOut;
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Real m_peakLevel;
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double m_levelSum;
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int m_levelNbSamples;
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bool m_squelchOpen;
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int m_squelchOpenCount;
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int m_squelchCloseCount;
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int m_squelchThreshold;
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float m_modPhasor; //!< Phasor for FM modulation
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fftfilt* m_SSBFilter; //!< Complex filter for SSB modulation
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Complex* m_SSBFilterBuffer;
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int m_SSBFilterBufferIndex;
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static const int m_sampleRateAverageItems = 17;
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static const int m_ssbFftLen = 1024;
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void modulateSample();
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void calculateLevel(Real sample);
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void calculateLevel(Complex sample);
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inline void calculateSquelch(double value)
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{
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if ((!m_settings.m_squelchEnabled) || (value > m_squelch))
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{
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if (m_squelchThreshold == 0)
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{
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m_squelchOpen = true;
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}
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else
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{
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if (m_squelchOpenCount < m_squelchThreshold)
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{
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m_squelchOpenCount++;
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}
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else
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{
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m_squelchCloseCount = m_squelchThreshold;
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m_squelchOpen = true;
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}
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}
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}
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else
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{
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if (m_squelchThreshold == 0)
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{
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m_squelchOpen = false;
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}
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else
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{
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if (m_squelchCloseCount > 0)
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{
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m_squelchCloseCount--;
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}
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else
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{
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m_squelchOpenCount = 0;
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m_squelchOpen = false;
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}
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}
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}
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}
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inline void initSquelch(bool open)
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{
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if (open)
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{
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m_squelchOpen = true;
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m_squelchOpenCount = m_squelchThreshold;
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m_squelchCloseCount = m_squelchThreshold;
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}
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else
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{
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m_squelchOpen = false;
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m_squelchOpenCount = 0;
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m_squelchCloseCount = 0;
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}
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}
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inline void readMonoSample(qint16& t)
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{
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if (m_settings.m_stereoInput)
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{
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AudioSample a;
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m_udpHandler.readSample(a);
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t = ((a.l + a.r) * m_settings.m_gainIn) / 2;
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}
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else
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{
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m_udpHandler.readSample(t);
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t *= m_settings.m_gainIn;
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}
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}
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};
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#endif /* PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_ */
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