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sdrangel/sdrbase/device/devicesourceapi.h

139 lines
7.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 Edouard Griffiths, F4EXB //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRBASE_DEVICE_DEVICESOURCEAPI_H_
#define SDRBASE_DEVICE_DEVICESOURCEAPI_H_
#include <stdint.h>
#include <QObject>
#include <QString>
#include "dsp/dspdevicesourceengine.h"
#include "export.h"
class BasebandSampleSink;
class ThreadedBasebandSampleSink;
class DeviceSampleSource;
class MessageQueue;
class PluginInstanceGUI;
class PluginInterface;
class Preset;
class DeviceSinkAPI;
class ChannelSinkAPI;
class SDRBASE_API DeviceSourceAPI : public QObject {
Q_OBJECT
public:
DeviceSourceAPI(int deviceTabIndex,
DSPDeviceSourceEngine *deviceSourceEngine);
~DeviceSourceAPI();
// Device engine stuff
void addSink(BasebandSampleSink* sink); //!< Add a sample sink to device engine
void removeSink(BasebandSampleSink* sink); //!< Remove a sample sink from device engine
void addThreadedSink(ThreadedBasebandSampleSink* sink); //!< Add a sample sink that will run on its own thread to device engine
void removeThreadedSink(ThreadedBasebandSampleSink* sink); //!< Remove a sample sink that runs on its own thread from device engine
void addChannelAPI(ChannelSinkAPI* channelAPI);
void removeChannelAPI(ChannelSinkAPI* channelAPI);
void setSampleSource(DeviceSampleSource* source); //!< Set device sample source
DeviceSampleSource *getSampleSource(); //!< Return pointer to the device sample source
bool initAcquisition(); //!< Initialize device engine acquisition sequence
bool startAcquisition(); //!< Start device engine acquisition sequence
void stopAcquisition(); //!< Stop device engine acquisition sequence
DSPDeviceSourceEngine::State state() const; //!< device engine state
QString errorMessage(); //!< Return the current device engine error message
uint getDeviceUID() const; //!< Return the current device engine unique ID
MessageQueue *getDeviceEngineInputMessageQueue();
MessageQueue *getSampleSourceInputMessageQueue();
MessageQueue *getSampleSourceGUIMessageQueue();
void configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection); //!< Configure current device engine DSP corrections
void setHardwareId(const QString& id);
void setSampleSourceId(const QString& id);
void resetSampleSourceId();
void setSampleSourceSerial(const QString& serial);
void setSampleSourceDisplayName(const QString& serial);
void setSampleSourceSequence(int sequence);
void setNbItems(uint32_t nbItems);
void setItemIndex(uint32_t index);
void setSampleSourcePluginInterface(PluginInterface *iface);
void setSampleSourcePluginInstanceGUI(PluginInstanceGUI *gui);
const QString& getHardwareId() const { return m_hardwareId; }
const QString& getSampleSourceId() const { return m_sampleSourceId; }
const QString& getSampleSourceSerial() const { return m_sampleSourceSerial; }
const QString& getSampleSourceDisplayName() const { return m_sampleSourceDisplayName; }
uint32_t getSampleSourceSequence() const { return m_sampleSourceSequence; }
uint32_t getNbItems() const { return m_nbItems; }
uint32_t getItemIndex() const { return m_itemIndex; }
PluginInterface *getPluginInterface() { return m_pluginInterface; }
PluginInstanceGUI *getSampleSourcePluginInstanceGUI() { return m_sampleSourcePluginInstanceUI; }
void getDeviceEngineStateStr(QString& state);
ChannelSinkAPI *getChanelAPIAt(int index);
int getNbChannels() const { return m_channelAPIs.size(); }
void loadSourceSettings(const Preset* preset);
void saveSourceSettings(Preset* preset);
DSPDeviceSourceEngine *getDeviceSourceEngine() { return m_deviceSourceEngine; }
const std::vector<DeviceSourceAPI*>& getSourceBuddies() const { return m_sourceBuddies; }
const std::vector<DeviceSinkAPI*>& getSinkBuddies() const { return m_sinkBuddies; }
void addSourceBuddy(DeviceSourceAPI* buddy);
void addSinkBuddy(DeviceSinkAPI* buddy);
void removeSourceBuddy(DeviceSourceAPI* buddy);
void removeSinkBuddy(DeviceSinkAPI* buddy);
void clearBuddiesLists();
void *getBuddySharedPtr() const { return m_buddySharedPtr; }
void setBuddySharedPtr(void *ptr) { m_buddySharedPtr = ptr; }
bool isBuddyLeader() const { return m_isBuddyLeader; }
void setBuddyLeader(bool isBuddyLeader) { m_isBuddyLeader = isBuddyLeader; }
const QTimer& getMasterTimer() const { return m_masterTimer; } //!< This is the DSPEngine master timer
protected:
int m_deviceTabIndex;
DSPDeviceSourceEngine *m_deviceSourceEngine;
QString m_hardwareId; //!< The internal id that identifies the type of hardware (i.e. HackRF, BladeRF, ...)
QString m_sampleSourceId; //!< The internal plugin ID corresponding to the device (i.e. for HackRF input, for HackRF output ...)
QString m_sampleSourceSerial; //!< The device serial number defined by the vendor or a fake one (SDRplay)
QString m_sampleSourceDisplayName; //!< The human readable name identifying this instance
uint32_t m_sampleSourceSequence; //!< The device sequence. >0 when more than one device of the same type is connected
uint32_t m_nbItems; //!< Number of items or streams in the device. Can be >1 for NxM devices (i.e. 2 for LimeSDR)
uint32_t m_itemIndex; //!< The Rx stream index. Can be >0 for NxM devices (i.e. 0 or 1 for LimeSDR)
PluginInterface* m_pluginInterface;
PluginInstanceGUI* m_sampleSourcePluginInstanceUI;
std::vector<DeviceSourceAPI*> m_sourceBuddies; //!< Device source APIs referencing the same physical device
std::vector<DeviceSinkAPI*> m_sinkBuddies; //!< Device sink APIs referencing the same physical device
void *m_buddySharedPtr;
bool m_isBuddyLeader;
const QTimer& m_masterTimer; //!< This is the DSPEngine master timer
QList<ChannelSinkAPI*> m_channelAPIs;
friend class DeviceSinkAPI;
private:
void renumerateChannels();
};
#endif /* SDRBASE_DEVICE_DEVICESOURCEAPI_H_ */