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56 lines
2.4 KiB
C++
56 lines
2.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel //
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// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QStringList>
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#include "channeladddialog.h"
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#include "ui_channeladddialog.h"
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ChannelAddDialog::ChannelAddDialog(QWidget* parent) :
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QDialog(parent),
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ui(new Ui::ChannelAddDialog)
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{
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ui->setupUi(this);
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connect(ui->buttonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(apply(QAbstractButton*)));
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}
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ChannelAddDialog::~ChannelAddDialog()
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{
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delete ui;
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}
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void ChannelAddDialog::resetChannelNames()
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{
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ui->channelSelect->clear();
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}
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void ChannelAddDialog::addChannelNames(const QStringList& channelNames)
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{
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ui->channelSelect->addItems(channelNames);
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}
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void ChannelAddDialog::apply(QAbstractButton *button)
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{
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if ((ui->channelSelect->count() > 0) && (button == (QAbstractButton*) ui->buttonBox->button(QDialogButtonBox::Apply)))
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{
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int selectedChannelIndex = ui->channelSelect->currentIndex();
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emit(addChannel(selectedChannelIndex));
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}
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}
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