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sdrangel/plugins/channeltx/modnfm
2022-03-02 23:57:35 +01:00
..
CMakeLists.txt Install debug symbols on Windows for debug builds 2022-02-06 12:56:58 +00:00
nfmmod.cpp Message pipes rework: more renaming 2022-03-02 23:57:35 +01:00
nfmmod.h Message pipes rework: settings pipes change in other plugins 2022-03-02 23:07:15 +01:00
nfmmodbaseband.cpp Demod Analyzer: implementation for the rest of planned plugins 2020-12-21 02:30:29 +01:00
nfmmodbaseband.h Demod Analyzer: implementation for the rest of planned plugins 2020-12-21 02:30:29 +01:00
nfmmoddcs.cpp NFM mod: implemented Digital Code Squelch (DCS) 2021-04-12 12:03:33 +02:00
nfmmoddcs.h NFM mod: implemented Digital Code Squelch (DCS) 2021-04-12 12:03:33 +02:00
nfmmodgui.cpp Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
nfmmodgui.h Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
nfmmodgui.ui NFM mod: implemented Digital Code Squelch (DCS) 2021-04-12 12:03:33 +02:00
nfmmodplugin.cpp Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
nfmmodplugin.h Channel plugins: use specialized ChannelGUI superclass. Handle GUI lifecycle in MainWindow 2020-10-04 22:16:09 +02:00
nfmmodsettings.cpp Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
nfmmodsettings.h Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
nfmmodsource.cpp Message pipes rework: more renaming 2022-03-02 23:57:35 +01:00
nfmmodsource.h NFM mod: implemented Digital Code Squelch (DCS) 2021-04-12 12:03:33 +02:00
nfmmodwebapiadapter.cpp Fixed -Wunused-parameter warnings 2020-11-14 11:13:32 +01:00
nfmmodwebapiadapter.h REST API: config: GET (13): corrected missing return in deserialize methods of the adapters 2019-08-05 03:42:04 +02:00
readme.md NFM mod: implemented Digital Code Squelch (DCS) 2021-04-12 12:03:33 +02:00

NFM modulator plugin

Introduction

This plugin can be used to generate a narrowband frequency modulated signal. "Narrowband" means that the bandwidth can vary from 1 to 40 kHz.

Interface

NFM Modulator plugin GUI

1: Frequency shift from center frequency of transmission

Use the wheels to adjust the frequency shift in Hz from the center frequency of transmission. Left click on a digit sets the cursor position at this digit. Right click on a digit sets all digits on the right to zero. This effectively floors value at the digit position. Wheels are moved with the mousewheel while pointing at the wheel or by selecting the wheel with the left mouse click and using the keyboard arrows. Pressing shift simultaneously moves digit by 5 and pressing control moves it by 2.

2: Channel power

Average total power in dB relative to a +/- 1.0 amplitude signal generated in the pass band.

3: Channel mute

Use this button to toggle mute for this channel.

4: Channel spacing presets

Clicking on the "CS" button will apply RF bandwidth, AF bandwidth and FM deviation settings according to the channel spacing scheme selected in the combo box as follows:

CS (kHz) RFBW (kHz) AFBW (kHz) FM Δ (±kHz) β
5 4.8 1.7 0.7 0.43
6.25 6 2.1 0.9 0.43
7.5 7.2 2.5 1.1 0.43
8.33 8 2.8 1.2 0.43
12.5 11 3 2.5 0.83
25 16 3 5 1.67
40 36 9 9 1
  • All these settings apply the Carson's rule: RFBW = 2 × (FMΔ + AFBW)
  • The 12.5 and 25 kHz channel spacings correspond to standard 11F3 and 16F3 settings respectively and are widely accepted and mostly used
  • For spacings lower than 12.5 kHz values are empirically built using Carson's rule from β=0.43 which is the only standard provided
  • For spacing higher than 25 kHz values are derived from an old 36F9 standard.

When you are lost with the RF, AF bandwidths and FM deviation settings you can always come back to these standards and generally get good results.

When changing the RF bandwidth the channel spacing selection in the combo box is adjusted to fit within this bandwidth.

5: Audio frequency bandwidth

This is the bandwidth in khz of the modulating signal filtered before modulation.

6: RF bandwidth

This is the bandwidth in kHz of the channel signal filtered after modulation.

7: Frequency deviation

This is the peak FM deviation in ±kHz that will be effective for nominal (1.0) audio volume

8: Volume

This is the volume of the audio signal from 0.0 (mute) to 2.0 (maximum). It can be varied continuously in 0.1 steps using the dial button.

9: Level meter in %

  • top bar (beige): average value
  • bottom bar (brown): instantaneous peak value
  • tip vertical bar (bright red): peak hold value

You should aim at keeping the peak value below 100% using the volume control

10: Input source control

Modulator input source control GUI

10.1: Tone input select

Switches to the tone input. You must switch it off to make other inputs available.

10.2: Morse keyer input select

Switches to the Morse keyer input. You must switch it off to make other inputs available.

10.3: Tone frequency (kHz)

Adjusts the tone frequency from 0.1 to 2.5 kHz in 0.01 kHz steps

10.4: Audio input select and select audio input device

Left click to switch to the audio input. You must switch it off to make other inputs available.

Right click to select audio input device. See audio management documentation for details.

11: Audio feedback

Activate or de-activate the input source audio feedback

12: Audio feedback volume

Adjust audio feedback volume

13: CTCSS switch

Checkbox to switch on the CTCSS sub-audio tone

14: CTSS tone frequency

Select the CTCSS sub-audio tone in Hz among these values

15: CW (Morse) text

Enter the text to be keyed when Morse input is active and in text mode

16: Clear CW text

Clears the CW (Morse) text

17: Morse keyer controls

Morse keyer control GUI1

17.1: CW keying speed

Sets the CW speed in Words Per Minute (WPM). This is based on the word "PARIS" sent 5 times. For 5 WPM the dot length is 240 ms. In other terms the dot length is calculated as 1.2 / WPM seconds. The dot length is used as the base to compute other timings:

  • Element (dot or dash) silence separator: 1 dot length
  • Dash: 3 dot lengths
  • Character silence separator: 3 dot lengths
  • Word silence separator: 7 dot lengths

17.2: Dots keying

Switch this button to send dots continuously

17.3: Dashes keying

Switch this button to send dashes continuously

17.4: Text keying

Switch this button to send the text typed into the text box (14)

17.5: Text auto repeat

Switch this button to auto repeat the text keying

17.6: Text play/stop

Use this button to stop sending text. When resuming keying restarts at the start of text

18: Use keyboard for morse keying

Morse keyer control GUI2

⚠ WARNING: this is not really useful if you do not use a proper Morse keyer with direct audio feedback. There is a significant audio delay either with the direct monitoring or by monitoring the transmitted signal so keying with this audio as feedback is not practical

18.7: Activate morse keys keyboard control

This disables text or continuous dots or dashes. Toggle input from keyboard. Occasionnaly the focus may get lost and you will have to deactivate and reactivate it to recover the key bindings.

18.8: Iambic or straight

Choose iambic or straight keying style. When straight is selected the dot or dash key may be used.

18.9: Register dot key

Click on the button and while selected type a character or character and modifier (Shift + key for example) to select which key is used for dots. The key or key sequence appears next (here dot .)

18.10: Register dash key

Click on the button and while selected type a character or character and modifier (Shift + key for example) to select which key is used for dashes. The key or key sequence appears next (here dot .)

19: Audio file path

The path to the selected audio file to be played or dots if unselected

20: Audio file play controls

Modulator audio file play control GUI

20.1: Audio file select

Opens a file dialog to select the audio file to be played. It must be mono 48 kHz F32LE raw format. Using sox a .wav file can be converted with this command: sox piano.wav -t raw -r 48k -c 1 -b 32 -L -e float piano.raw

20.2: Audio file loop

Audio replay file at the end

20.3: Play/pause file play

Toggle play/pause file play. When paused the slider below (17) can be used to randomly set the position in the file when re-starting.

21: Play file current position

This is the current audio file play position in time units relative to the start

22: Play file length

This is the audio file play length in time units

23: Play file position slider

This slider can be used to randomly set the current position in the file when file play is in pause state (button 18.3)

24: DCS switch

Checkbox to switch on the DCS (Digital Code Squelch) sub-audio modulation.

25: DCS code

This is the DCS octal code (0..511 in decimal 0..777 in octal)

26: DCS positive modulation

When checked the "1" bits are represented with positive shift frequency and "0" with negative shift. When unchecked (negative modulation) this is the opposite.