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sdrangel/sdrbase/dsp/dspengine.h
srcejon 78d0160514 MainWindow: Add FSMs to avoid blocking on the GUI thread.
DSPDevice*Engine: Add signals to indicate when commands have been processed.
DSPDeviceSourceEngine: Fix small memory leak.
DSPEngine::removeDeviceEngineAt: Remove wait to avoid blocking thread. Return QThread to get finished signal.
DSPEngine::addDevice*Engine: Don't call deleteLater for device*Engine, as these objects are deleted manually in MainWindow, which will crash if deleteLater called first.
2024-10-10 13:57:11 +01:00

103 lines
4.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// Copyright (C) 2014 John Greb <hexameron@spam.no> //
// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_DSPENGINE_H
#define INCLUDE_DSPENGINE_H
#include <QObject>
#include <QTimer>
#include <vector>
#include "audio/audiodevicemanager.h"
#include "export.h"
class DSPDeviceSourceEngine;
class DSPDeviceSinkEngine;
class DSPDeviceMIMOEngine;
class FFTFactory;
class QThread;
class SDRBASE_API DSPEngine : public QObject {
Q_OBJECT
public:
DSPEngine();
~DSPEngine();
static DSPEngine *instance();
unsigned int getDefaultAudioSampleRate() const { return AudioDeviceManager::m_defaultAudioSampleRate; }
DSPDeviceSourceEngine *addDeviceSourceEngine();
void removeLastDeviceSourceEngine();
DSPDeviceSinkEngine *addDeviceSinkEngine();
void removeLastDeviceSinkEngine();
DSPDeviceMIMOEngine *addDeviceMIMOEngine();
void removeLastDeviceMIMOEngine();
QThread *removeDeviceEngineAt(int deviceIndex);
AudioDeviceManager *getAudioDeviceManager() { return &m_audioDeviceManager; }
uint32_t getDeviceSourceEnginesNumber() const { return m_deviceSourceEngines.size(); }
DSPDeviceSourceEngine *getDeviceSourceEngineByIndex(unsigned int deviceIndex) { return m_deviceSourceEngines[deviceIndex]; }
uint32_t getDeviceSinkEnginesNumber() const { return m_deviceSinkEngines.size(); }
DSPDeviceSinkEngine *getDeviceSinkEngineByIndex(unsigned int deviceIndex) { return m_deviceSinkEngines[deviceIndex]; }
uint32_t getDeviceMIMOEnginesNumber() const { return m_deviceMIMOEngines.size(); }
DSPDeviceMIMOEngine *getDeviceMIMOEngineByIndex(unsigned int deviceIndex) { return m_deviceMIMOEngines[deviceIndex]; }
const QTimer& getMasterTimer() const { return m_masterTimer; }
void setMIMOSupport(bool mimoSupport) { m_mimoSupport = mimoSupport; }
bool getMIMOSupport() const { return m_mimoSupport; }
void createFFTFactory(const QString& fftWisdomFileName);
void preAllocateFFTs();
FFTFactory *getFFTFactory() { return m_fftFactory; }
private:
struct DeviceEngineReference
{
int m_deviceEngineType; //!< 0: Rx, 1: Tx, 2: MIMO
DSPDeviceSourceEngine *m_deviceSourceEngine;
DSPDeviceSinkEngine *m_deviceSinkEngine;
DSPDeviceMIMOEngine *m_deviceMIMOEngine;
QThread *m_thread;
};
QList<DSPDeviceSourceEngine*> m_deviceSourceEngines;
unsigned int m_deviceSourceEnginesUIDSequence;
QList<DSPDeviceSinkEngine*> m_deviceSinkEngines;
unsigned int m_deviceSinkEnginesUIDSequence;
QList<DSPDeviceMIMOEngine*> m_deviceMIMOEngines;
unsigned int m_deviceMIMOEnginesUIDSequence;
QList<DeviceEngineReference> m_deviceEngineReferences;
AudioDeviceManager m_audioDeviceManager;
int m_audioInputDeviceIndex;
int m_audioOutputDeviceIndex;
QTimer m_masterTimer;
bool m_dvSerialSupport;
bool m_mimoSupport;
FFTFactory *m_fftFactory;
};
#endif // INCLUDE_DSPENGINE_H