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sdrangel/sdrbase/dsp/vkfftutils.h

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C++

///////////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE <jon@beniston.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////////
// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/include/utils_VkFFT.h
#ifndef VKFFT_UTILS_H
#define VKFFT_UTILS_H
#include <vector>
#include <vkFFT.h>
typedef struct {
#if(VKFFT_BACKEND==0)
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties physicalDeviceProperties;
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
VkDevice device;
VkDebugUtilsMessengerEXT debugMessenger;
uint64_t queueFamilyIndex;
VkQueue queue;
VkCommandPool commandPool;
VkFence fence;
std::vector<const char*> enabledDeviceExtensions;
uint64_t enableValidationLayers;
#elif(VKFFT_BACKEND==1)
CUdevice device;
CUcontext context;
#endif
uint64_t device_id;
} VkGPU;
#if(VKFFT_BACKEND==0)
VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger);
void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator);
VkResult setupDebugMessenger(VkGPU* vkGPU);
VkResult checkValidationLayerSupport();
std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id);
VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id);
VkResult findPhysicalDevice(VkGPU* vkGPU);
VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU);
VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id);
VkResult createFence(VkGPU* vkGPU);
VkResult createCommandPool(VkGPU* vkGPU);
VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex);
VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size);
#endif
#endif // VKFFT_UTILS_H