mirror of
https://github.com/f4exb/sdrangel.git
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124 lines
4.7 KiB
C++
124 lines
4.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2023 Jon Beniston, M7RCE //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QGamepadManager>
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#include <QGamepad>
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#include "gamepadconfigurationdialog.h"
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GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, QWidget* parent) :
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QDialog(parent),
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ui(new Ui::GamepadConfigurationDialog),
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m_gamepad(gamepad)
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{
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ui->setupUi(this);
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connect(m_gamepad, &QGamepad::axisRightXChanged, this, &GamepadConfigurationDialog::axisRightXChanged);
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connect(m_gamepad, &QGamepad::axisRightYChanged, this, &GamepadConfigurationDialog::axisRightYChanged);
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connect(m_gamepad, &QGamepad::axisLeftXChanged, this, &GamepadConfigurationDialog::axisLeftXChanged);
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connect(m_gamepad, &QGamepad::axisLeftYChanged, this, &GamepadConfigurationDialog::axisLeftYChanged);
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}
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GamepadConfigurationDialog::~GamepadConfigurationDialog()
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{
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delete ui;
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}
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void GamepadConfigurationDialog::accept()
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{
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QDialog::accept();
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}
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void GamepadConfigurationDialog::on_config0_clicked()
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{
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ui->config0->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightX);
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}
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void GamepadConfigurationDialog::on_config1_clicked()
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{
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ui->config1->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightY);
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}
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void GamepadConfigurationDialog::on_config2_clicked()
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{
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ui->config2->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftX);
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}
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void GamepadConfigurationDialog::on_config3_clicked()
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{
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ui->config3->setText("Configuring");
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ui->config0->setEnabled(false);
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ui->config1->setEnabled(false);
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ui->config2->setEnabled(false);
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ui->config3->setEnabled(false);
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QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftY);
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}
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void GamepadConfigurationDialog::axisRightXChanged(double value)
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{
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ui->value0->setText(QString::number(value));
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ui->config0->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisRightYChanged(double value)
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{
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ui->value1->setText(QString::number(value));
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ui->config1->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisLeftXChanged(double value)
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{
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ui->value2->setText(QString::number(value));
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ui->config2->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisLeftYChanged(double value)
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{
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ui->value3->setText(QString::number(value));
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ui->config3->setText("Configure");
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ui->config0->setEnabled(true);
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ui->config1->setEnabled(true);
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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