sdrangel/plugins/channelrx/udpsrc/udpsrc.h

408 lines
10 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_UDPSRC_H
#define INCLUDE_UDPSRC_H
#include <dsp/basebandsamplesink.h>
#include <QMutex>
#include <QHostAddress>
#include "dsp/nco.h"
#include "dsp/fftfilt.h"
#include "dsp/interpolator.h"
#include "dsp/phasediscri.h"
#include "dsp/movingaverage.h"
#include "dsp/agc.h"
#include "dsp/bandpass.h"
#include "util/udpsink.h"
#include "util/message.h"
#include "audio/audiofifo.h"
class QUdpSocket;
class DeviceSourceAPI;
class UDPSrc : public BasebandSampleSink {
Q_OBJECT
public:
enum SampleFormat {
FormatS16LE,
FormatNFM,
FormatNFMMono,
FormatLSB,
FormatUSB,
FormatLSBMono,
FormatUSBMono,
FormatAMMono,
FormatAMNoDCMono,
FormatAMBPFMono,
FormatNone
};
UDPSrc(DeviceSourceAPI *deviceAPI);
virtual ~UDPSrc();
void setSpectrum(BasebandSampleSink* spectrum) { m_spectrum = spectrum; }
void configure(MessageQueue* messageQueue,
SampleFormat sampleFormat,
Real outputSampleRate,
Real rfBandwidth,
int fmDeviation,
const QString& udpAddress,
int udpPort,
int audioPort,
bool force);
void configureImmediate(MessageQueue* messageQueue,
bool audioActive,
bool audioStereo,
Real gain,
int volume,
Real squelchDB,
Real squelchGate,
bool squelchEnabled,
bool agc,
bool force);
void setSpectrum(MessageQueue* messageQueue, bool enabled);
double getMagSq() const { return m_magsq; }
double getInMagSq() const { return m_inMagsq; }
bool getSquelchOpen() const { return m_squelchOpen; }
virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end, bool positiveOnly);
virtual void start();
virtual void stop();
virtual bool handleMessage(const Message& cmd);
static const int udpBlockSize = 512; // UDP block size in number of bytes
public slots:
void audioReadyRead();
protected:
class MsgUDPSrcConfigure : public Message {
MESSAGE_CLASS_DECLARATION
public:
SampleFormat getSampleFormat() const { return m_sampleFormat; }
Real getOutputSampleRate() const { return m_outputSampleRate; }
Real getRFBandwidth() const { return m_rfBandwidth; }
int getFMDeviation() const { return m_fmDeviation; }
const QString& getUDPAddress() const { return m_udpAddress; }
int getUDPPort() const { return m_udpPort; }
int getAudioPort() const { return m_audioPort; }
bool getForce() const { return m_force; }
static MsgUDPSrcConfigure* create(SampleFormat
sampleFormat,
Real sampleRate,
Real rfBandwidth,
int fmDeviation,
const QString& udpAddress,
int udpPort,
int audioPort,
bool force)
{
return new MsgUDPSrcConfigure(sampleFormat,
sampleRate,
rfBandwidth,
fmDeviation,
udpAddress,
udpPort,
audioPort,
force);
}
private:
SampleFormat m_sampleFormat;
Real m_outputSampleRate;
Real m_rfBandwidth;
int m_fmDeviation;
QString m_udpAddress;
int m_udpPort;
int m_audioPort;
bool m_force;
MsgUDPSrcConfigure(SampleFormat sampleFormat,
Real outputSampleRate,
Real rfBandwidth,
int fmDeviation,
const QString& udpAddress,
int udpPort,
int audioPort,
bool force) :
Message(),
m_sampleFormat(sampleFormat),
m_outputSampleRate(outputSampleRate),
m_rfBandwidth(rfBandwidth),
m_fmDeviation(fmDeviation),
m_udpAddress(udpAddress),
m_udpPort(udpPort),
m_audioPort(audioPort),
m_force(force)
{ }
};
class MsgUDPSrcConfigureImmediate : public Message {
MESSAGE_CLASS_DECLARATION
public:
Real getGain() const { return m_gain; }
int getVolume() const { return m_volume; }
bool getAudioActive() const { return m_audioActive; }
bool getAudioStereo() const { return m_audioStereo; }
Real getSquelchDB() const { return m_squelchDB; }
Real getSquelchGate() const { return m_squelchGate; }
bool getSquelchEnabled() const { return m_squelchEnabled; }
bool getAGC() const { return m_agc; }
bool getForce() const { return m_force; }
static MsgUDPSrcConfigureImmediate* create(
bool audioActive,
bool audioStereo,
int gain,
int volume,
Real squelchDB,
Real squelchGate,
bool squelchEnabled,
bool agc,
bool force)
{
return new MsgUDPSrcConfigureImmediate(
audioActive,
audioStereo,
gain,
volume,
squelchDB,
squelchGate,
squelchEnabled,
agc,
force);
}
private:
Real m_gain;
int m_volume;
bool m_audioActive;
bool m_audioStereo;
Real m_squelchDB;
Real m_squelchGate; // seconds
bool m_squelchEnabled;
bool m_agc;
bool m_force;
MsgUDPSrcConfigureImmediate(
bool audioActive,
bool audioStereo,
Real gain,
int volume,
Real squelchDB,
Real squelchGate,
bool squelchEnabled,
bool agc,
bool force) :
Message(),
m_gain(gain),
m_volume(volume),
m_audioActive(audioActive),
m_audioStereo(audioStereo),
m_squelchDB(squelchDB),
m_squelchGate(squelchGate),
m_squelchEnabled(squelchEnabled),
m_agc(agc),
m_force(force)
{ }
};
class MsgUDPSrcSpectrum : public Message {
MESSAGE_CLASS_DECLARATION
public:
bool getEnabled() const { return m_enabled; }
static MsgUDPSrcSpectrum* create(bool enabled)
{
return new MsgUDPSrcSpectrum(enabled);
}
private:
bool m_enabled;
MsgUDPSrcSpectrum(bool enabled) :
Message(),
m_enabled(enabled)
{ }
};
struct Config {
Real m_outputSampleRate;
SampleFormat m_sampleFormat;
Real m_inputSampleRate;
qint64 m_inputFrequencyOffset;
Real m_rfBandwidth;
int m_fmDeviation;
bool m_channelMute;
Real m_gain;
Real m_squelch; //!< squared magnitude
Real m_squelchGate; //!< seconds
bool m_squelchEnabled;
bool m_agc;
bool m_audioActive;
bool m_audioStereo;
int m_volume;
QString m_udpAddressStr;
quint16 m_udpPort;
quint16 m_audioPort;
Config() :
m_outputSampleRate(48000),
m_sampleFormat(FormatS16LE),
m_inputSampleRate(48000),
m_inputFrequencyOffset(0),
m_rfBandwidth(12500),
m_fmDeviation(2500),
m_channelMute(false),
m_gain(1.0),
m_squelch(1e-6),
m_squelchGate(0.0),
m_squelchEnabled(true),
m_agc(false),
m_audioActive(false),
m_audioStereo(false),
m_volume(20),
m_udpAddressStr("127.0.0.1"),
m_udpPort(9999),
m_audioPort(9998)
{}
};
Config m_config;
Config m_running;
DeviceSourceAPI *m_deviceAPI;
QUdpSocket *m_audioSocket;
double m_magsq;
double m_inMagsq;
MovingAverage<double> m_outMovingAverage;
MovingAverage<double> m_inMovingAverage;
MovingAverage<double> m_amMovingAverage;
Real m_scale;
Complex m_last, m_this;
NCO m_nco;
Interpolator m_interpolator;
Real m_sampleDistanceRemain;
fftfilt* UDPFilter;
SampleVector m_sampleBuffer;
UDPSink<Sample> *m_udpBuffer;
UDPSink<FixReal> *m_udpBufferMono;
AudioVector m_audioBuffer;
uint m_audioBufferFill;
AudioFifo m_audioFifo;
BasebandSampleSink* m_spectrum;
bool m_spectrumEnabled;
quint32 m_nextSSBId;
quint32 m_nextS16leId;
char *m_udpAudioBuf;
static const int m_udpAudioPayloadSize = 8192; //!< UDP audio samples buffer. No UDP block on Earth is larger than this
static const Real m_agcTarget;
PhaseDiscriminators m_phaseDiscri;
bool m_squelchOpen;
int m_squelchOpenCount;
int m_squelchCloseCount;
int m_squelchGate; //!< number of samples computed from given gate
int m_squelchRelease;
MagAGC m_agc;
Bandpass<double> m_bandpass;
QMutex m_settingsMutex;
void apply(bool force);
inline void calculateSquelch(double value)
{
if ((!m_running.m_squelchEnabled) || (value > m_running.m_squelch))
{
if (m_squelchGate == 0)
{
m_squelchOpen = true;
}
else
{
if (m_squelchOpenCount < m_squelchGate)
{
m_squelchOpenCount++;
}
else
{
m_squelchCloseCount = m_squelchRelease;
m_squelchOpen = true;
}
}
}
else
{
if (m_squelchGate == 0)
{
m_squelchOpen = false;
}
else
{
if (m_squelchCloseCount > 0)
{
m_squelchCloseCount--;
}
else
{
m_squelchOpenCount = 0;
m_squelchOpen = false;
}
}
}
}
inline void initSquelch(bool open)
{
if (open)
{
m_squelchOpen = true;
m_squelchOpenCount = m_squelchGate;
m_squelchCloseCount = m_squelchRelease;
}
else
{
m_squelchOpen = false;
m_squelchOpenCount = 0;
m_squelchCloseCount = 0;
}
}
};
#endif // INCLUDE_UDPSRC_H