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sdrangel/plugins/channelrx/wdsprx/wdsprxsettings.cpp

534 lines
22 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2024 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QColor>
#include "audio/audiodevicemanager.h"
#include "util/simpleserializer.h"
#include "settings/serializable.h"
#include "wdsprxsettings.h"
#ifdef SDR_RX_SAMPLE_24BIT
const int WDSPRxSettings::m_minPowerThresholdDB = -120;
const float WDSPRxSettings::m_mminPowerThresholdDBf = 120.0f;
#else
const int WDSPRxSettings::m_minPowerThresholdDB = -100;
const float WDSPRxSettings::m_mminPowerThresholdDBf = 100.0f;
#endif
WDSPRxSettings::WDSPRxSettings() :
m_channelMarker(nullptr),
m_spectrumGUI(nullptr),
m_rollupState(nullptr)
{
m_profiles.resize(10);
resetToDefaults();
}
void WDSPRxSettings::resetToDefaults()
{
m_demod = WDSPRxProfile::DemodSSB;
m_audioBinaural = false;
m_audioFlipChannels = false;
m_dsb = false;
m_audioMute = false;
// AGC
m_agc = false;
m_agcMode = WDSPRxProfile::AGCMedium;
m_agcGain = 80;
m_agcSlope = 35; // 3.5 dB
m_agcHangThreshold = 0;
// Noise blanker
m_dnb = false;
m_nbScheme = WDSPRxProfile::WDSPRxNBScheme::NBSchemeNB;
m_nb2Mode = WDSPRxProfile::WDSPRxNB2Mode::NB2ModeZero;
m_nbSlewTime = 0.1;
m_nbLeadTime = 0.1;
m_nbLagTime = 0.1;
m_nbThreshold = 30;
m_nbAvgTime = 50.0;
// Noise reduction
m_dnr = false;
m_snb = false;
m_anf = false;
m_nrScheme = WDSPRxProfile::NRSchemeNR;
m_nr2Gain = WDSPRxProfile::NR2GainGamma;
m_nr2NPE = WDSPRxProfile::NR2NPEOSMS;
m_nrPosition = WDSPRxProfile::NRPositionPreAGC;
m_nr2ArtifactReduction = true;
// Demods
m_amFadeLevel = false;
m_cwPeaking = false;
m_cwPeakFrequency = 600.0;
m_cwBandwidth = 100.0;
m_cwGain = 2.0;
m_fmDeviation = 2500.0;
m_fmAFLow = 300.0;
m_fmAFHigh = 3000.0;
m_fmAFLimiter = true;
m_fmAFLimiterGain = -40.0;
m_fmCTCSSNotch = false;
m_fmCTCSSNotchFrequency = 67.0;
// Squelch
m_squelch = false;
m_squelchThreshold = 3;
m_squelchMode = WDSPRxProfile::SquelchModeVoice;
m_ssqlTauMute = 0.1;
m_ssqlTauUnmute = 0.1;
m_amsqMaxTail = 1.5;
// Equalizer
m_equalizer = false;
m_eqF = {0.0, 32.0, 63.0, 125.0, 250.0, 500.0, 1000.0, 2000.0, 4000.0, 8000.0, 16000.0};
m_eqG = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
//
m_volume = 1.0;
m_inputFrequencyOffset = 0;
m_rgbColor = QColor(0, 255, 196).rgb();
m_title = "WDSP Receiver";
m_audioDeviceName = AudioDeviceManager::m_defaultDeviceName;
m_streamIndex = 0;
m_useReverseAPI = false;
m_reverseAPIAddress = "127.0.0.1";
m_reverseAPIPort = 8888;
m_reverseAPIDeviceIndex = 0;
m_reverseAPIChannelIndex = 0;
m_workspaceIndex = 0;
m_hidden = false;
m_profileIndex = 0;
}
QByteArray WDSPRxSettings::serialize() const
{
SimpleSerializer s(1);
s.writeS32( 1, m_inputFrequencyOffset);
s.writeS32( 2, (int) m_demod);
s.writeS32( 3, m_volume * 10.0);
if (m_spectrumGUI) {
s.writeBlob(4, m_spectrumGUI->serialize());
}
s.writeU32( 5, m_rgbColor);
s.writeBool( 8, m_audioBinaural);
s.writeBool( 9, m_audioFlipChannels);
s.writeBool( 10, m_dsb);
// AGC
s.writeBool( 11, m_agc);
s.writeS32( 12, (int) m_agcMode);
s.writeS32( 13, m_agcGain);
s.writeS32( 14, m_agcSlope);
s.writeS32( 15, m_agcHangThreshold);
// Noise blanker
s.writeBool( 20, m_dnb);
s.writeS32( 21, (int) m_nbScheme);
s.writeS32( 22, (int) m_nb2Mode);
s.writeDouble(23, m_nbSlewTime);
s.writeDouble(24, m_nbLeadTime);
s.writeDouble(25, m_nbLagTime);
s.writeS32( 26, m_nbThreshold);
s.writeDouble(27, m_nbAvgTime);
// Noise reduction
s.writeBool( 30, m_dnr);
s.writeBool( 31, m_snb);
s.writeBool( 32, m_anf);
s.writeS32( 33, (int) m_nrScheme);
s.writeS32( 34, (int) m_nr2Gain);
s.writeS32( 35, (int) m_nr2NPE);
s.writeS32( 36, (int) m_nrPosition);
s.writeBool( 37, m_nr2ArtifactReduction);
// Demods
s.writeBool( 40, m_amFadeLevel);
s.writeBool( 41, m_cwPeaking);
s.writeDouble(42, m_cwPeakFrequency);
s.writeDouble(43, m_cwBandwidth);
s.writeDouble(44, m_cwGain);
s.writeDouble(45, m_fmDeviation);
s.writeDouble(46, m_fmAFLow);
s.writeDouble(47, m_fmAFHigh);
s.writeBool( 48, m_fmAFLimiter);
s.writeDouble(49, m_fmAFLimiterGain);
s.writeBool( 50, m_fmCTCSSNotch);
s.writeDouble(51, m_fmCTCSSNotchFrequency);
// Squelch
s.writeBool( 60, m_squelch);
s.writeS32( 61, m_squelchThreshold);
s.writeS32( 62, (int) m_squelchMode);
s.writeDouble(63, m_ssqlTauMute);
s.writeDouble(64, m_ssqlTauUnmute);
s.writeDouble(65, m_amsqMaxTail);
// Equalizer
s.writeBool( 90, m_equalizer);
s.writeFloat(4000, m_eqF[0]);
s.writeFloat(4001, m_eqF[1]);
s.writeFloat(4002, m_eqF[2]);
s.writeFloat(4003, m_eqF[3]);
s.writeFloat(4004, m_eqF[4]);
s.writeFloat(4005, m_eqF[5]);
s.writeFloat(4006, m_eqF[6]);
s.writeFloat(4007, m_eqF[7]);
s.writeFloat(4008, m_eqF[8]);
s.writeFloat(4009, m_eqF[9]);
s.writeFloat(4010, m_eqF[10]);
s.writeFloat(4020, m_eqG[0]);
s.writeFloat(4021, m_eqG[1]);
s.writeFloat(4022, m_eqG[2]);
s.writeFloat(4023, m_eqG[3]);
s.writeFloat(4024, m_eqG[4]);
s.writeFloat(4025, m_eqG[5]);
s.writeFloat(4026, m_eqG[6]);
s.writeFloat(4027, m_eqG[7]);
s.writeFloat(4028, m_eqG[8]);
s.writeFloat(4029, m_eqG[9]);
s.writeFloat(4030, m_eqG[10]);
//
s.writeString(70, m_title);
s.writeString(71, m_audioDeviceName);
s.writeBool( 72, m_useReverseAPI);
s.writeString(73, m_reverseAPIAddress);
s.writeU32( 74, m_reverseAPIPort);
s.writeU32( 75, m_reverseAPIDeviceIndex);
s.writeU32( 76, m_reverseAPIChannelIndex);
s.writeS32( 77, m_streamIndex);
if (m_rollupState) {
s.writeBlob(78, m_rollupState->serialize());
}
s.writeS32( 79, m_workspaceIndex);
s.writeBlob( 80, m_geometryBytes);
s.writeBool( 81, m_hidden);
s.writeU32( 82, m_profileIndex);
for (unsigned int i = 0; i < 10; i++)
{
s.writeS32 (104 + 100*i, (int) m_profiles[i].m_demod);
// Filter
s.writeS32 (100 + 100*i, m_profiles[i].m_spanLog2);
s.writeS32 (101 + 100*i, m_profiles[i].m_highCutoff / 100.0);
s.writeS32 (102 + 100*i, m_profiles[i].m_lowCutoff / 100.0);
s.writeS32 (103 + 100*i, m_profiles[i].m_fftWindow);
// AGC
s.writeBool (110 + 100*i, m_profiles[i].m_agc);
s.writeS32 (111 + 100*i, (int) m_profiles[i].m_agcMode);
s.writeS32 (112 + 100*i, m_profiles[i].m_agcGain);
s.writeS32 (113 + 100*i, m_profiles[i].m_agcSlope);
s.writeS32 (114 + 100*i, m_profiles[i].m_agcHangThreshold);
// Noise blanjer
s.writeBool (120 + 100*i, m_profiles[i].m_dnb);
s.writeS32 (121 + 100*i, (int) m_profiles[i].m_nbScheme);
s.writeS32 (122 + 100*i, (int) m_profiles[i].m_nb2Mode);
s.writeDouble(123 + 100*i, m_profiles[i].m_nbSlewTime);
s.writeDouble(124 + 100*i, m_profiles[i].m_nbLeadTime);
s.writeDouble(125 + 100*i, m_profiles[i].m_nbLagTime);
s.writeS32 (126 + 100*i, m_profiles[i].m_nbThreshold);
s.writeDouble(127 + 100*i, m_profiles[i].m_nbAvgTime);
// Noise reduction
s.writeBool (130 + 100*i, m_profiles[i].m_dnr);
s.writeBool (131 + 100*i, m_profiles[i].m_snb);
s.writeBool (132 + 100*i, m_profiles[i].m_anf);
s.writeS32 (133 + 100*i, (int) m_profiles[i].m_nrScheme);
s.writeS32 (134 + 100*i, (int) m_profiles[i].m_nr2Gain);
s.writeS32 (135 + 100*i, (int) m_profiles[i].m_nr2NPE);
s.writeS32 (136 + 100*i, (int) m_profiles[i].m_nrPosition);
s.writeBool (137 + 100*i, m_profiles[i].m_nr2ArtifactReduction);
// Demods
s.writeBool (140 + 100*i, m_profiles[i].m_amFadeLevel);
s.writeBool (141 + 100*i, m_profiles[i].m_cwPeaking);
s.writeDouble(142 + 100*i, m_profiles[i].m_cwPeakFrequency);
s.writeDouble(143 + 100*i, m_profiles[i].m_cwBandwidth);
s.writeDouble(144 + 100*i, m_profiles[i].m_cwGain);
s.writeDouble(145 + 100*i, m_profiles[i].m_fmDeviation);
s.writeDouble(146 + 100*i, m_profiles[i].m_fmAFLow);
s.writeDouble(147 + 100*i, m_profiles[i].m_fmAFHigh);
s.writeBool( 148 + 100*i, m_profiles[i].m_fmAFLimiter);
s.writeDouble(149 + 100*i, m_profiles[i].m_fmAFLimiterGain);
s.writeBool( 150 + 100*i, m_profiles[i].m_fmCTCSSNotch);
s.writeDouble(151 + 100*i, m_profiles[i].m_fmCTCSSNotchFrequency);
// Squelch
s.writeBool( 160 + 100*i, m_profiles[i].m_squelch);
s.writeS32( 161 + 100*i, m_profiles[i].m_squelchThreshold);
s.writeS32( 162 + 100*i, (int) m_profiles[i].m_squelchMode);
s.writeDouble(163 + 100*i, m_profiles[i].m_ssqlTauMute);
s.writeDouble(164 + 100*i, m_profiles[i].m_ssqlTauUnmute);
s.writeDouble(165 + 100*i, m_profiles[i].m_amsqMaxTail);
// Equalizer
s.writeBool( 190 + 100*i, m_profiles[i].m_equalizer);
s.writeFloat(4100 + 100*i, m_profiles[i].m_eqF[0]);
s.writeFloat(4101 + 100*i, m_profiles[i].m_eqF[1]);
s.writeFloat(4102 + 100*i, m_profiles[i].m_eqF[2]);
s.writeFloat(4103 + 100*i, m_profiles[i].m_eqF[3]);
s.writeFloat(4104 + 100*i, m_profiles[i].m_eqF[4]);
s.writeFloat(4105 + 100*i, m_profiles[i].m_eqF[5]);
s.writeFloat(4106 + 100*i, m_profiles[i].m_eqF[6]);
s.writeFloat(4107 + 100*i, m_profiles[i].m_eqF[7]);
s.writeFloat(4108 + 100*i, m_profiles[i].m_eqF[8]);
s.writeFloat(4109 + 100*i, m_profiles[i].m_eqF[9]);
s.writeFloat(4110 + 100*i, m_profiles[i].m_eqF[10]);
s.writeFloat(4120 + 100*i, m_profiles[i].m_eqG[0]);
s.writeFloat(4121 + 100*i, m_profiles[i].m_eqG[1]);
s.writeFloat(4122 + 100*i, m_profiles[i].m_eqG[2]);
s.writeFloat(4123 + 100*i, m_profiles[i].m_eqG[3]);
s.writeFloat(4124 + 100*i, m_profiles[i].m_eqG[4]);
s.writeFloat(4125 + 100*i, m_profiles[i].m_eqG[5]);
s.writeFloat(4126 + 100*i, m_profiles[i].m_eqG[6]);
s.writeFloat(4127 + 100*i, m_profiles[i].m_eqG[7]);
s.writeFloat(4128 + 100*i, m_profiles[i].m_eqG[8]);
s.writeFloat(4129 + 100*i, m_profiles[i].m_eqG[9]);
s.writeFloat(4130 + 100*i, m_profiles[i].m_eqG[10]);
}
return s.final();
}
bool WDSPRxSettings::deserialize(const QByteArray& data)
{
SimpleDeserializer d(data);
if(!d.isValid())
{
resetToDefaults();
return false;
}
if(d.getVersion() == 1)
{
QByteArray bytetmp;
qint32 tmp;
uint32_t utmp;
QString strtmp;
d.readS32( 1, &m_inputFrequencyOffset, 0);
d.readS32( 2, &tmp, 0);
m_demod = (WDSPRxProfile::WDSPRxDemod) tmp;
d.readS32( 3, &tmp, 30);
m_volume = tmp / 10.0;
if (m_spectrumGUI)
{
d.readBlob(4, &bytetmp);
m_spectrumGUI->deserialize(bytetmp);
}
d.readU32( 5, &m_rgbColor);
d.readBool( 8, &m_audioBinaural, false);
d.readBool( 9, &m_audioFlipChannels, false);
d.readBool( 10, &m_dsb, false);
// AGC
d.readBool( 11, &m_agc, true);
d.readS32( 12, &tmp, 2);
m_agcMode = (WDSPRxProfile::WDSPRxAGCMode) tmp;
d.readS32( 13, &m_agcGain, 80);
d.readS32( 14, &m_agcSlope, 35);
d.readS32( 15, &m_agcHangThreshold, 0);
// Noise blanker
d.readBool( 20, &m_dnb, false);
d.readS32( 21, &tmp, 2);
m_nbScheme = (WDSPRxProfile::WDSPRxNBScheme) tmp;
d.readS32( 22, &tmp, 2);
m_nb2Mode = (WDSPRxProfile::WDSPRxNB2Mode) tmp;
d.readDouble(23, &m_nbSlewTime, 0.1);
d.readDouble(24, &m_nbLeadTime, 0.1);
d.readDouble(25, &m_nbLagTime, 0.1);
d.readS32( 26, &m_nbThreshold, 30);
d.readDouble(27, &m_nbAvgTime, 50.0);
// Nosie reduction
d.readBool( 30, &m_dnr, false);
d.readBool( 31, &m_snb, false);
d.readBool( 32, &m_anf, false);
d.readS32( 33, &tmp, 2);
m_nrScheme = (WDSPRxProfile::WDSPRxNRScheme) tmp;
d.readS32( 34, &tmp, 2);
m_nr2Gain = (WDSPRxProfile::WDSPRxNR2Gain) tmp;
d.readS32( 35, &tmp, 2);
m_nr2NPE = (WDSPRxProfile::WDSPRxNR2NPE) tmp;
d.readS32( 36, &tmp, 2);
m_nrPosition = (WDSPRxProfile::WDSPRxNRPosition) tmp;
d.readBool( 37, &m_nr2ArtifactReduction, true);
// Demods
d.readBool( 40, &m_amFadeLevel, false);
d.readBool( 41, &m_cwPeaking, false);
d.readDouble(42, &m_cwPeakFrequency, 600.0);
d.readDouble(43, &m_cwBandwidth, 100.0);
d.readDouble(44, &m_cwGain, 2.0);
d.readDouble(45, &m_fmDeviation, 2500.0);
d.readDouble(46, &m_fmAFLow, 300.0);
d.readDouble(47, &m_fmAFHigh, 3000.0);
d.readBool( 48, &m_fmAFLimiter, true);
d.readDouble(49, &m_fmAFLimiterGain, -40.0);
d.readBool( 50, &m_fmCTCSSNotch, false);
d.readDouble(51, &m_fmCTCSSNotchFrequency, 67.0);
// Squelch
d.readBool( 60, &m_squelch, false);
d.readS32( 61, &m_squelchThreshold, 3);
d.readS32( 62, &tmp, 0);
m_squelchMode = (WDSPRxProfile::WDSPRxSquelchMode) tmp;
d.readDouble(63, &m_ssqlTauMute, 0.1);
d.readDouble(64, &m_ssqlTauUnmute, 0.1);
d.readDouble(65, &m_amsqMaxTail, 1.5);
//
d.readString(70, &m_title, "WDSP Receiver");
d.readString(71, &m_audioDeviceName, AudioDeviceManager::m_defaultDeviceName);
d.readBool( 72, &m_useReverseAPI, false);
d.readString(73, &m_reverseAPIAddress, "127.0.0.1");
d.readU32( 74, &utmp, 0);
if ((utmp > 1023) && (utmp < 65535)) {
m_reverseAPIPort = utmp;
} else {
m_reverseAPIPort = 8888;
}
d.readU32( 75, &utmp, 0);
m_reverseAPIDeviceIndex = utmp > 99 ? 99 : utmp;
d.readU32( 76, &utmp, 0);
m_reverseAPIChannelIndex = utmp > 99 ? 99 : utmp;
d.readS32( 77, &m_streamIndex, 0);
if (m_rollupState)
{
d.readBlob(78, &bytetmp);
m_rollupState->deserialize(bytetmp);
}
d.readS32( 79, &m_workspaceIndex, 0);
d.readBlob( 80, &m_geometryBytes);
d.readBool( 81, &m_hidden, false);
d.readU32( 82, &utmp, 0);
m_profileIndex = utmp < 10 ? utmp : 0;
d.readBool( 90, &m_equalizer, false);
d.readFloat(4000, &m_eqF[0], 0.0);
d.readFloat(4001, &m_eqF[1], 32.0);
d.readFloat(4002, &m_eqF[2], 63.0);
d.readFloat(4003, &m_eqF[3], 125.0);
d.readFloat(4004, &m_eqF[4], 250.0);
d.readFloat(4005, &m_eqF[5], 500.0);
d.readFloat(4006, &m_eqF[6], 1000.0);
d.readFloat(4007, &m_eqF[7], 2000.0);
d.readFloat(4008, &m_eqF[8], 4000.0);
d.readFloat(4009, &m_eqF[9], 8000.0);
d.readFloat(4010, &m_eqF[10], 16000.0);
d.readFloat(4020, &m_eqG[0], 0);
d.readFloat(4021, &m_eqG[1], 0);
d.readFloat(4022, &m_eqG[2], 0);
d.readFloat(4023, &m_eqG[3], 0);
d.readFloat(4024, &m_eqG[4], 0);
d.readFloat(4025, &m_eqG[5], 0);
d.readFloat(4026, &m_eqG[6], 0);
d.readFloat(4027, &m_eqG[7], 0);
d.readFloat(4028, &m_eqG[8], 0);
d.readFloat(4029, &m_eqG[9], 0);
d.readFloat(4030, &m_eqG[10], 0);
for (unsigned int i = 0; (i < 10); i++)
{
d.readS32 (104 + 100*i, &tmp, 9);
m_profiles[i].m_demod = (WDSPRxProfile::WDSPRxDemod) tmp;
// Filter
d.readS32 (100 + 100*i, &m_profiles[i].m_spanLog2, 3);
d.readS32 (101 + 100*i, &tmp, 30);
m_profiles[i].m_highCutoff = tmp * 100.0;
d.readS32 (102 + 100*i, &tmp, 3);
m_profiles[i].m_lowCutoff = tmp * 100.0;
d.readS32 (103 + 100*i, &m_profiles[i].m_fftWindow, 0);
// AGC
d.readBool( 110 + 100*i, &m_profiles[i].m_agc, true);
d.readS32( 111 + 100*i, &tmp, 2);
m_profiles[i].m_agcMode = (WDSPRxProfile::WDSPRxAGCMode) tmp;
d.readS32( 112 + 100*i, &m_profiles[i].m_agcGain, 80);
d.readS32( 113 + 100*i, &m_profiles[i].m_agcSlope, 35);
d.readS32( 114 + 100*i, &m_profiles[i].m_agcHangThreshold, 0);
// Noise blanker
d.readBool (120 + 100*i, &m_profiles[i].m_dnb, false);
d.readS32 (121 + 100*i, &tmp);
m_profiles[i].m_nbScheme = (WDSPRxProfile::WDSPRxNBScheme) tmp;
d.readS32 (122 + 100*i, &tmp);
m_profiles[i].m_nb2Mode = (WDSPRxProfile::WDSPRxNB2Mode) tmp;
d.readDouble(123 + 100*i, &m_profiles[i].m_nbSlewTime, 0.1);
d.readDouble(124 + 100*i, &m_profiles[i].m_nbLeadTime, 0.1);
d.readDouble(125 + 100*i, &m_profiles[i].m_nbLagTime, 0.1);
d.readS32 (126 + 100*i, &m_profiles[i].m_nbThreshold, 30);
d.readDouble(127 + 100*i, &m_profiles[i].m_nbAvgTime, 50.0);
// Noise reduction
d.readBool (130 + 100*i, &m_profiles[i].m_dnr, false);
d.readBool (131 + 100*i, &m_profiles[i].m_snb, false);
d.readBool (132 + 100*i, &m_profiles[i].m_anf, false);
d.readS32 (133 + 100*i, &tmp, 0);
m_profiles[i].m_nrScheme = (WDSPRxProfile::WDSPRxNRScheme) tmp;
d.readS32 (134 + 100*i, &tmp, 0);
m_profiles[i].m_nr2Gain = (WDSPRxProfile::WDSPRxNR2Gain) tmp;
d.readS32 (135 + 100*i, &tmp, 0);
m_profiles[i].m_nr2NPE = (WDSPRxProfile::WDSPRxNR2NPE) tmp;
d.readS32 (136 + 100*i, &tmp, 0);
m_profiles[i].m_nrPosition = (WDSPRxProfile::WDSPRxNRPosition) tmp;
d.readBool (137 + 100*i, &m_profiles[i].m_nr2ArtifactReduction);
// Demods
d.readBool (140 + 100*i, &m_amFadeLevel, false);
d.readBool (141 + 100*i, &m_cwPeaking, false);
d.readDouble(142 + 100*i, &m_profiles[i].m_cwPeakFrequency, 600.0);
d.readDouble(143 + 100*i, &m_profiles[i].m_cwBandwidth, 100.0);
d.readDouble(144 + 100*i, &m_profiles[i].m_cwGain, 2.0);
d.readDouble(145 + 100*i, &m_profiles[i].m_fmDeviation, 2500.0);
d.readDouble(146 + 100*i, &m_profiles[i].m_fmAFLow, 300.0);
d.readDouble(147 + 100*i, &m_profiles[i].m_fmAFHigh, 3000.0);
d.readBool( 148 + 100*i, &m_profiles[i].m_fmAFLimiter, true);
d.readDouble(149 + 100*i, &m_profiles[i].m_fmAFLimiterGain, -40.0);
d.readBool( 150 + 100*i, &m_profiles[i].m_fmCTCSSNotch, false);
d.readDouble(151 + 100*i, &m_profiles[i].m_fmCTCSSNotchFrequency, 67.0);
// Squelch
d.readBool( 160 + 100*i, &m_profiles[i].m_squelch, false);
d.readS32( 161 + 100*i, &m_profiles[i].m_squelchThreshold, 3);
d.readS32( 162 + 100*i, &tmp, 0);
m_profiles[i].m_squelchMode = (WDSPRxProfile::WDSPRxSquelchMode) tmp;
d.readDouble(163 + 100*i, &m_profiles[i].m_ssqlTauMute, 0.1);
d.readDouble(164 + 100*i, &m_profiles[i].m_ssqlTauUnmute, 0.1);
d.readDouble(165 + 100*i, &m_profiles[i].m_amsqMaxTail, 1.5);
// Equalizer
d.readBool( 190 + 100*i, &m_profiles[i].m_equalizer, false);
d.readFloat(4100 + 100*i, &m_profiles[i].m_eqF[0], 0.0);
d.readFloat(4101 + 100*i, &m_profiles[i].m_eqF[1], 32.0);
d.readFloat(4102 + 100*i, &m_profiles[i].m_eqF[2], 63.0);
d.readFloat(4103 + 100*i, &m_profiles[i].m_eqF[3], 125.0);
d.readFloat(4104 + 100*i, &m_profiles[i].m_eqF[4], 250.0);
d.readFloat(4105 + 100*i, &m_profiles[i].m_eqF[5], 500.0);
d.readFloat(4106 + 100*i, &m_profiles[i].m_eqF[6], 1000.0);
d.readFloat(4107 + 100*i, &m_profiles[i].m_eqF[7], 2000.0);
d.readFloat(4108 + 100*i, &m_profiles[i].m_eqF[8], 4000.0);
d.readFloat(4109 + 100*i, &m_profiles[i].m_eqF[9], 8000.0);
d.readFloat(4110 + 100*i, &m_profiles[i].m_eqF[10], 16000.0);
d.readFloat(4120 + 100*i, &m_profiles[i].m_eqG[0], 0.0);
d.readFloat(4121 + 100*i, &m_profiles[i].m_eqG[1], 0.0);
d.readFloat(4122 + 100*i, &m_profiles[i].m_eqG[2], 0.0);
d.readFloat(4123 + 100*i, &m_profiles[i].m_eqG[3], 0.0);
d.readFloat(4124 + 100*i, &m_profiles[i].m_eqG[4], 0.0);
d.readFloat(4125 + 100*i, &m_profiles[i].m_eqG[5], 0.0);
d.readFloat(4126 + 100*i, &m_profiles[i].m_eqG[6], 0.0);
d.readFloat(4127 + 100*i, &m_profiles[i].m_eqG[7], 0.0);
d.readFloat(4128 + 100*i, &m_profiles[i].m_eqG[8], 0.0);
d.readFloat(4129 + 100*i, &m_profiles[i].m_eqG[9], 0.0);
d.readFloat(4130 + 100*i, &m_profiles[i].m_eqG[10], 0.0);
}
return true;
}
else
{
resetToDefaults();
return false;
}
}