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121 lines
5.1 KiB
C++
121 lines
5.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel //
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// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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// Copyright (C) 2015 John Greb <hexameron@spam.no> //
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// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
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// Copyright (C) 2023 Daniele Forsi <iu5hkx@gmail.com> //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_DOA2GUI_H
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#define INCLUDE_DOA2GUI_H
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#include "channel/channelgui.h"
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#include "dsp/channelmarker.h"
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#include "util/movingaverage.h"
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#include "util/messagequeue.h"
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#include "settings/rollupstate.h"
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#include "doa2settings.h"
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class PluginAPI;
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class DeviceUISet;
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class MIMOChannel;
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class DOA2;
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class ScopeVis;
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namespace Ui {
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class DOA2GUI;
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}
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class DOA2GUI : public ChannelGUI {
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Q_OBJECT
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public:
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static DOA2GUI* create(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, MIMOChannel *mimoChannel);
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virtual void destroy();
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virtual void resetToDefaults();
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virtual QByteArray serialize() const;
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virtual bool deserialize(const QByteArray& data);
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virtual MessageQueue* getInputMessageQueue();
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virtual void setWorkspaceIndex(int index) { m_settings.m_workspaceIndex = index; };
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virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; };
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virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; };
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virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; };
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virtual QString getTitle() const { return m_settings.m_title; };
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virtual QColor getTitleColor() const { return m_settings.m_rgbColor; };
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virtual void zetHidden(bool hidden) { m_settings.m_hidden = hidden; }
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virtual bool getHidden() const { return m_settings.m_hidden; }
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virtual ChannelMarker& getChannelMarker() { return m_channelMarker; }
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virtual int getStreamIndex() const { return -1; }
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virtual void setStreamIndex(int streamIndex) { (void) streamIndex; }
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private:
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Ui::DOA2GUI* ui;
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PluginAPI* m_pluginAPI;
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DeviceUISet* m_deviceUISet;
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ChannelMarker m_channelMarker;
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RollupState m_rollupState;
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DOA2Settings m_settings;
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int m_sampleRate;
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qint64 m_centerFrequency;
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double m_shiftFrequencyFactor; //!< Channel frequency shift factor
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bool m_doApplySettings;
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MovingAverageUtil<double, double, 40> m_channelPowerAvg;
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DOA2 *m_doa2;
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ScopeVis* m_scopeVis;
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MessageQueue m_inputMessageQueue;
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uint32_t m_tickCount;
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double m_hwl; //!< Half wavelength at center frequency
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explicit DOA2GUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, MIMOChannel *rxChannel, QWidget* parent = nullptr);
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virtual ~DOA2GUI();
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void blockApplySettings(bool block);
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void applySettings(bool force = false);
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void applyDecimation();
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void applyPosition();
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void displaySettings();
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void displayRateAndShift();
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void setFFTAveragingTooltip();
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static void setNumberStr(float v, int decimalPlaces, QString& s);
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bool handleMessage(const Message& message);
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void makeUIConnections();
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void updateAbsoluteCenterFrequency();
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void updateScopeFScale();
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void updateDOA();
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void leaveEvent(QEvent*);
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void enterEvent(EnterEventType*);
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private slots:
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void handleSourceMessages();
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void on_decimationFactor_currentIndexChanged(int index);
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void on_position_valueChanged(int value);
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void on_phaseCorrection_valueChanged(int value);
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void on_correlationType_currentIndexChanged(int index);
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void on_antAz_valueChanged(int value);
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void on_baselineDistance_valueChanged(int value);
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void on_squelch_valueChanged(int value);
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void on_fftAveraging_currentIndexChanged(int index);
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void on_centerPosition_clicked();
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void onMenuDialogCalled(const QPoint& p);
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void tick();
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};
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#endif // INCLUDE_DOA2GUI_H
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