mirror of
https://github.com/f4exb/sdrangel.git
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270 lines
7.1 KiB
C++
270 lines
7.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB //
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// written by Edouard Griffiths //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QKeyEvent>
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#include <QDebug>
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#include "gui/cwkeyergui.h"
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#include "ui_cwkeyergui.h"
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#include "dsp/cwkeyer.h"
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#include "util/simpleserializer.h"
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CWKeyerGUI::CWKeyerGUI(QWidget* parent) :
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QWidget(parent),
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ui(new Ui::CWKeyerGUI),
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m_messageQueue(0),
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m_cwKeyer(0),
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m_key(0x30),
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m_keyDot(0x31),
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m_keyDash(0x32)
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{
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ui->setupUi(this);
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}
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CWKeyerGUI::~CWKeyerGUI()
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{
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this->releaseKeyboard(); // just in case
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delete ui;
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}
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void CWKeyerGUI::setBuddies(MessageQueue* messageQueue, CWKeyer* cwKeyer)
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{
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m_messageQueue = messageQueue;
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m_cwKeyer = cwKeyer;
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applySettings();
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}
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void CWKeyerGUI::resetToDefaults()
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{
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m_key = false;
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m_keyDot = false;
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m_keyDash = false;
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}
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QByteArray CWKeyerGUI::serialize() const
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{
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SimpleSerializer s(1);
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s.writeString(1, ui->cwTextEdit->text());
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s.writeS32(2, ui->cwSpeed->value());
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s.writeS32(3, ui->morseKeyAssign->currentIndex());
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s.writeS32(4, ui->iambicKeyDotAssign->currentIndex());
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s.writeS32(5, ui->iambicKeyDashAssign->currentIndex());
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return s.final();
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}
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bool CWKeyerGUI::deserialize(const QByteArray& data)
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{
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SimpleDeserializer d(data);
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if(!d.isValid())
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{
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resetToDefaults();
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return false;
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}
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if(d.getVersion() == 1)
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{
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QString aString;
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int aValue;
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d.readString(1, &aString, "");
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ui->cwTextEdit->setText(aString);
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d.readS32(2, &aValue, 13);
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ui->cwSpeed->setValue(aValue);
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d.readS32(3, &aValue, 0);
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ui->morseKeyAssign->setCurrentIndex(aValue);
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d.readS32(4, &aValue, 1);
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ui->iambicKeyDotAssign->setCurrentIndex(aValue);
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d.readS32(5, &aValue, 2);
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ui->iambicKeyDashAssign->setCurrentIndex(aValue);
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applySettings();
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return true;
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}
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}
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// === SLOTS ==================================================================
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void CWKeyerGUI::on_cwTextClear_clicked(bool checked)
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{
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ui->cwTextEdit->clear();
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m_cwKeyer->setText("");
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}
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void CWKeyerGUI::on_cwTextEdit_editingFinished()
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{
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m_cwKeyer->setText(ui->cwTextEdit->text());
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}
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void CWKeyerGUI::on_cwSpeed_valueChanged(int value)
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{
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ui->cwSpeedText->setText(QString("%1").arg(value));
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m_cwKeyer->setWPM(value);
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}
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void CWKeyerGUI::on_morseKey_toggled(bool checked)
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{
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//ui->morseKey->setEnabled(!checked);
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ui->iambicKey->setEnabled(!checked);
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ui->playStop->setEnabled(!checked);
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m_cwKeyer->setMode(checked ? CWKeyer::CWKey : CWKeyer::CWNone);
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}
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void CWKeyerGUI::on_morseKeyAssign_currentIndexChanged(int index)
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{
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if ((index >= 0) && (index < 9)) {
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m_key = 0x30 + index;
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}
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}
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void CWKeyerGUI::on_iambicKey_toggled(bool checked)
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{
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ui->morseKey->setEnabled(!checked);
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//ui->iambicKey->setEnabled(!checked);
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ui->playStop->setEnabled(!checked);
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m_cwKeyer->setMode(checked ? CWKeyer::CWIambic : CWKeyer::CWNone);
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}
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void CWKeyerGUI::on_iambicKeyDotAssign_currentIndexChanged(int index)
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{
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if ((index >= 0) && (index < 9)) {
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m_keyDot = 0x30 + index;
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}
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}
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void CWKeyerGUI::on_iambicKeyDashAssign_currentIndexChanged(int index)
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{
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if ((index >= 0) && (index < 9)) {
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m_keyDash = 0x30 + index;
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}
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}
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void CWKeyerGUI::on_playText_toggled(bool checked)
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{
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ui->morseKey->setEnabled(!checked);
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ui->iambicKey->setEnabled(!checked);
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//ui->playStop->setEnabled(!checked);
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m_cwKeyer->setMode(checked ? CWKeyer::CWText : CWKeyer::CWNone);
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}
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void CWKeyerGUI::on_playLoop_toggled(bool checked)
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{
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m_cwKeyer->setLoop(checked);
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}
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void CWKeyerGUI::on_playStop_toggled(bool checked)
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{
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if (checked)
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{
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m_cwKeyer->resetText();
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}
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else
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{
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m_cwKeyer->stopText();
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}
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}
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// === End SLOTS ==============================================================
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void CWKeyerGUI::applySettings()
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{
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int value;
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m_cwKeyer->setText(ui->cwTextEdit->text());
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value = ui->cwSpeed->value();
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ui->cwSpeedText->setText(QString("%1").arg(value));
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m_cwKeyer->setWPM(value);
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value = ui->morseKeyAssign->currentIndex();
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if ((value >= 0) && (value < 9)) {
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m_key = 0x30 + value;
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}
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value = ui->iambicKeyDotAssign->currentIndex();
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if ((value >= 0) && (value < 9)) {
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m_keyDot = 0x30 + value;
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}
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value = ui->iambicKeyDashAssign->currentIndex();
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if ((value >= 0) && (value < 9)) {
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m_keyDash = 0x30 + value;
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}
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}
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void CWKeyerGUI::keyPressEvent(QKeyEvent* keyEvent)
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{
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int key = keyEvent->key();
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// Escape halts CW engine and releases keyboard immediately
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// Thus keyboard cannot be left stuck
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if (key == Qt::Key_Escape)
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{
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m_cwKeyer->setMode(CWKeyer::CWNone);
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ui->morseKey->setChecked(false);
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ui->iambicKey->setChecked(false);
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ui->playStop->setChecked(false);
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ui->morseKey->setEnabled(true);
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ui->iambicKey->setEnabled(true);
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ui->playStop->setEnabled(true);
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this->releaseKeyboard();
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return;
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}
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if (!keyEvent->isAutoRepeat())
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{
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qDebug() << "CWKeyerGUI::keyPressEvent: key"
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<< ": " << key;
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if (key == m_key)
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{
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m_cwKeyer->setKey(true);
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}
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else if (key == m_keyDot)
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{
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m_cwKeyer->setDot(true);
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}
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else if (key == m_keyDash)
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{
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m_cwKeyer->setDash(true);
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}
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}
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}
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void CWKeyerGUI::keyReleaseEvent(QKeyEvent* keyEvent)
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{
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if (!keyEvent->isAutoRepeat())
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{
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qDebug() << "CWKeyerGUI::keyReleaseEvent: key"
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<< ": " << keyEvent->key();
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if (keyEvent->key() == m_key)
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{
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m_cwKeyer->setKey(false);
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}
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else if (keyEvent->key() == m_keyDot)
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{
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m_cwKeyer->setDot(false);
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}
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else if (keyEvent->key() == m_keyDash)
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{
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m_cwKeyer->setDash(false);
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}
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}
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}
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