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			73 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2023 Jon Beniston, M7RCE                                        //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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| #define INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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| 
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| #include "inputcontroller.h"
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| 
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| #include <QGamepad>
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| 
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| class GamepadConfigurationDialog;
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| 
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| class GamepadInputController : public InputController {
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| 
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| public:
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| 
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|     GamepadInputController(int deviceId);
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|     double getAxisValue(int axis) override;
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|     int getNumberOfAxes() const override;
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|     bool supportsConfiguration() const override;
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|     void configure(InputControllerSettings *settings) override;
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| 
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|     static QStringList getAllControllers();
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|     static GamepadInputController* open(const QString& name);
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| 
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| private slots:
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| 
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|     void configurationDialogClosed();
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|     void axisRightXChanged(double value);
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|     void axisRightYChanged(double value);
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|     void axisLeftXChanged(double value);
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|     void axisLeftYChanged(double value);
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|     void buttonAChanged(bool value);
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|     void buttonBChanged(bool value);
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|     void buttonXChanged(bool value);
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|     void buttonYChanged(bool value);
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|     void buttonUpChanged(bool value);
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|     void buttonDownChanged(bool value);
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|     void buttonLeftChanged(bool value);
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|     void buttonRightChanged(bool value);
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|     void buttonL1Changed(bool value);
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|     void buttonR1Changed(bool value);
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|     void buttonL3Changed(bool value);
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|     void buttonR3Changed(bool value);
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| 
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| private:
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| 
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|     QGamepad m_gamepad;
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|     double m_rightX;
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|     double m_rightY;
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|     double m_leftX;
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|     double m_leftY;
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|     GamepadConfigurationDialog *m_configurationDialog;
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| 
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| };
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| 
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| #endif // INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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| 
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