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sdrangel/sdrgui/gui/glscopemulti.h

170 lines
6.0 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRBASE_GUI_GLSCOPEMULTI_H_
#define SDRBASE_GUI_GLSCOPEMULTI_H_
#include <QGLWidget>
#include <QPen>
#include <QTimer>
#include <QMutex>
#include <QFont>
#include <QMatrix4x4>
#include "dsp/dsptypes.h"
#include "dsp/scopevismulti.h"
#include "gui/scaleengine.h"
#include "gui/glshadersimple.h"
#include "gui/glshadertextured.h"
#include "export.h"
#include "util/bitfieldindex.h"
#include "util/incrementalarray.h"
class QPainter;
class SDRGUI_API GLScopeMulti: public QGLWidget {
Q_OBJECT
public:
enum DisplayMode {
DisplayXYH,
DisplayXYV,
DisplayX,
DisplayY,
DisplayPol
};
GLScopeMulti(QWidget* parent = 0);
virtual ~GLScopeMulti();
void connectTimer(const QTimer& timer);
void setTraces(std::vector<ScopeVisMulti::TraceData>* tracesData, std::vector<float *>* traces);
void newTraces(std::vector<float *>* traces);
int getSampleRate() const { return m_sampleRate; }
int getTraceSize() const { return m_traceSize; }
void setTriggerPre(uint32_t triggerPre); //!< number of samples
void setTimeOfsProMill(int timeOfsProMill);
void setSampleRate(int sampleRate);
void setTimeBase(int timeBase);
void setFocusedTraceIndex(uint32_t traceIndex);
void setDisplayMode(DisplayMode displayMode);
void setTraceSize(int trceSize);
void updateDisplay();
void setDisplayGridIntensity(int intensity);
void setDisplayTraceIntensity(int intensity);
void setFocusedTriggerData(ScopeVisMulti::TriggerData& triggerData) { m_focusedTriggerData = triggerData; }
void setConfigChanged() { m_configChanged = true; }
//void incrementTraceCounter() { m_traceCounter++; }
bool getDataChanged() const { return m_dataChanged; }
DisplayMode getDisplayMode() const { return m_displayMode; }
signals:
void sampleRateChanged(int);
private:
std::vector<ScopeVisMulti::TraceData> *m_tracesData;
std::vector<float *> *m_traces;
ScopeVisMulti::TriggerData m_focusedTriggerData;
//int m_traceCounter;
uint32_t m_bufferIndex;
DisplayMode m_displayMode;
QTimer m_timer;
QMutex m_mutex;
bool m_dataChanged;
bool m_configChanged;
int m_sampleRate;
int m_timeOfsProMill;
uint32_t m_triggerPre;
int m_traceSize;
int m_timeBase;
int m_timeOffset;
uint32_t m_focusedTraceIndex;
// graphics stuff
QRectF m_glScopeRect1;
QRectF m_glScopeRect2;
QMatrix4x4 m_glScopeMatrix1;
QMatrix4x4 m_glScopeMatrix2;
QMatrix4x4 m_glLeft1ScaleMatrix;
QMatrix4x4 m_glRight1ScaleMatrix;
QMatrix4x4 m_glLeft2ScaleMatrix;
QMatrix4x4 m_glBot1ScaleMatrix;
QMatrix4x4 m_glBot2ScaleMatrix;
QPixmap m_left1ScalePixmap;
QPixmap m_left2ScalePixmap;
QPixmap m_bot1ScalePixmap;
QPixmap m_bot2ScalePixmap;
QPixmap m_channelOverlayPixmap1;
QPixmap m_channelOverlayPixmap2;
int m_displayGridIntensity;
int m_displayTraceIntensity;
ScaleEngine m_x1Scale; //!< Display #1 X scale. Time scale
ScaleEngine m_x2Scale; //!< Display #2 X scale. Time scale
ScaleEngine m_y1Scale; //!< Display #1 Y scale. Always connected to trace #0 (X trace)
ScaleEngine m_y2Scale; //!< Display #2 Y scale. Connected to highlighted Y trace (#1..n)
QFont m_channelOverlayFont;
GLShaderSimple m_glShaderSimple;
GLShaderTextured m_glShaderLeft1Scale;
GLShaderTextured m_glShaderBottom1Scale;
GLShaderTextured m_glShaderLeft2Scale;
GLShaderTextured m_glShaderBottom2Scale;
GLShaderTextured m_glShaderPowerOverlay;
IncrementalArray<GLfloat> m_q3Polar;
IncrementalArray<GLfloat> m_q3TickY1;
IncrementalArray<GLfloat> m_q3TickY2;
IncrementalArray<GLfloat> m_q3TickX1;
IncrementalArray<GLfloat> m_q3TickX2;
static const int m_topMargin = 5;
static const int m_botMargin = 20;
static const int m_leftMargin = 35;
static const int m_rightMargin = 5;
void initializeGL();
void resizeGL(int width, int height);
void paintGL();
void applyConfig();
void setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex);
void setUniqueDisplays(); //!< Arrange displays when X and Y are unique on screen
void setVerticalDisplays(); //!< Arrange displays when X and Y are stacked vertically
void setHorizontalDisplays(); //!< Arrange displays when X and Y are stacked horizontally
void setPolarDisplays(); //!< Arrange displays when X and Y are stacked over on the left and polar display is on the right
void drawChannelOverlay( //!< Draws a text overlay
const QString& text,
const QColor& color,
QPixmap& channelOverlayPixmap,
const QRectF& glScopeRect);
protected slots:
void cleanup();
void tick();
};
#endif /* SDRBASE_GUI_GLSCOPENG_H_ */