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sdrangel/sdrgui/gui/tabletapandhold.h
Jon Beniston 0dd466a900 Add DialogPositioner to ensure dialogs are fully on screen and remain on
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
2022-12-20 10:31:15 +00:00

44 lines
1.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2022 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRGUI_GUI_TABLETAPANDHOLD_H
#define SDRGUI_GUI_TABLETAPANDHOLD_H
#include "export.h"
class QTableWidget;
// Emits a signal when tap and hold gesture occurs on a table
// Position passed with tapAndHold signal is adjusted by table header size,
// so can be used to call QTableWidget::itemAt(itemPos)
class SDRGUI_API TableTapAndHold : public QObject {
Q_OBJECT
public:
TableTapAndHold(QTableWidget *table);
signals:
void tapAndHold(const QPoint& itemPos);
protected:
bool eventFilter(QObject *obj, QEvent *event) override;
private:
QTableWidget* m_table;
};
#endif /* SDRGUI_GUI_TABLETAPANDHOLD_H */