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94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
#ifndef INCLUDE_NFMDEMODGUI_H
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#define INCLUDE_NFMDEMODGUI_H
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#include "channel/channelgui.h"
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#include "dsp/dsptypes.h"
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#include "dsp/channelmarker.h"
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#include "dsp/movingaverage.h"
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#include "util/messagequeue.h"
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#include "settings/rollupstate.h"
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#include "nfmdemodsettings.h"
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class PluginAPI;
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class DeviceUISet;
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class BasebandSampleSink;
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class NFMDemod;
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namespace Ui {
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class NFMDemodGUI;
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}
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class NFMDemodGUI : public ChannelGUI {
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Q_OBJECT
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public:
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static NFMDemodGUI* create(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel);
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virtual void destroy();
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void resetToDefaults();
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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public slots:
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void channelMarkerChangedByCursor();
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void channelMarkerHighlightedByCursor();
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private:
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Ui::NFMDemodGUI* ui;
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PluginAPI* m_pluginAPI;
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DeviceUISet* m_deviceUISet;
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ChannelMarker m_channelMarker;
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RollupState m_rollupState;
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NFMDemodSettings m_settings;
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bool m_basicSettingsShown;
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bool m_doApplySettings;
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NFMDemod* m_nfmDemod;
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bool m_squelchOpen;
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int m_audioSampleRate;
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bool m_reportedDcsCode;
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bool m_dcsShowPositive;
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uint32_t m_tickCount;
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MessageQueue m_inputMessageQueue;
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explicit NFMDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel, QWidget* parent = 0);
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virtual ~NFMDemodGUI();
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void blockApplySettings(bool block);
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void applySettings(bool force = false);
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void displaySettings();
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void displayStreamIndex();
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void setCtcssFreq(Real ctcssFreq);
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void setDcsCode(unsigned int dcsCode);
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bool handleMessage(const Message& message);
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void leaveEvent(QEvent*);
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void enterEvent(QEvent*);
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private slots:
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void on_deltaFrequency_changed(qint64 value);
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void on_channelSpacingApply_clicked();
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void on_rfBW_valueChanged(int value);
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void on_afBW_valueChanged(int value);
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void on_fmDev_valueChanged(int value);
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void on_volume_valueChanged(int value);
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void on_squelchGate_valueChanged(int value);
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void on_deltaSquelch_toggled(bool checked);
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void on_squelch_valueChanged(int value);
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void on_ctcss_currentIndexChanged(int index);
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void on_ctcssOn_toggled(bool checked);
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void on_dcsOn_toggled(bool checked);
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void on_dcsCode_currentIndexChanged(int index);
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void on_highPassFilter_toggled(bool checked);
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void on_audioMute_toggled(bool checked);
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void onMenuDialogCalled(const QPoint& p);
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void handleInputMessages();
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void audioSelect();
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void tick();
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};
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#endif // INCLUDE_NFMDEMODGUI_H
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