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			56 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel                                                   //
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// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com>    //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QStringList>
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#include "channeladddialog.h"
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#include "ui_channeladddialog.h"
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ChannelAddDialog::ChannelAddDialog(QWidget* parent) :
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    QDialog(parent),
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    ui(new Ui::ChannelAddDialog)
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{
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    ui->setupUi(this);
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    connect(ui->buttonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(apply(QAbstractButton*)));
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}
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ChannelAddDialog::~ChannelAddDialog()
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{
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    delete ui;
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}
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void ChannelAddDialog::resetChannelNames()
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{
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    ui->channelSelect->clear();
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}
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void ChannelAddDialog::addChannelNames(const QStringList& channelNames)
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{
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    ui->channelSelect->addItems(channelNames);
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}
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void ChannelAddDialog::apply(QAbstractButton *button)
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{
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    if ((ui->channelSelect->count() > 0) && (button == (QAbstractButton*) ui->buttonBox->button(QDialogButtonBox::Apply)))
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    {
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        int selectedChannelIndex = ui->channelSelect->currentIndex();
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        emit(addChannel(selectedChannelIndex));
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    }
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}
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