mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-08-22 22:16:34 -04:00
59 lines
2.7 KiB
C++
59 lines
2.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2016 F4EXB //
|
|
// written by Edouard Griffiths //
|
|
// //
|
|
// See: http://glslstudio.com/primer/#gl2frag //
|
|
// https://gitlab.com/pteam/korvins-qtbase/blob/5.4/examples/opengl/cube/mainwidget.cpp //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// (at your option) any later version. //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef INCLUDE_GUI_GLSHADERTEXTURED_H_
|
|
#define INCLUDE_GUI_GLSHADERTEXTURED_H_
|
|
|
|
#include <QString>
|
|
#include <QOpenGLTexture>
|
|
#include <QOpenGLFunctions>
|
|
|
|
#include "export.h"
|
|
|
|
class QOpenGLShaderProgram;
|
|
class QMatrix4x4;
|
|
class QImage;
|
|
|
|
class SDRGUI_API GLShaderTextured
|
|
{
|
|
public:
|
|
GLShaderTextured();
|
|
~GLShaderTextured();
|
|
|
|
void initializeGL();
|
|
void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
|
|
void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
|
|
void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices);
|
|
void cleanup();
|
|
|
|
private:
|
|
void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices);
|
|
|
|
QOpenGLShaderProgram *m_program;
|
|
QOpenGLTexture *m_texture;
|
|
int m_matrixLoc;
|
|
int m_textureLoc;
|
|
static const QString m_vertexShaderSourceTextured;
|
|
static const QString m_fragmentShaderSourceTextured;
|
|
};
|
|
|
|
#endif /* INCLUDE_GUI_GLSHADERTEXTURED_H_ */
|