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mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-04 16:01:14 -05:00
sdrangel/sdrbase/gui/glscope.cpp

2540 lines
69 KiB
C++

#include <QPainter>
#include <QMouseEvent>
#include "gui/glscope.h"
#include "dsp/dspengine.h"
#include <algorithm>
#include <QDebug>
#ifdef GL_ANDROID
#include "util/gleshelp.h"
#endif
/*
#ifdef _WIN32
static double log2f(double n)
{
return log(n) / log(2.0);
}
#endif*/
GLScope::GLScope(QWidget* parent) :
QGLWidget(parent),
m_dataChanged(false),
m_configChanged(true),
m_mode(ModeIQ),
m_displays(DisplayBoth),
m_orientation(Qt::Horizontal),
m_memTraceIndex(0),
m_memTraceHistory(0),
m_memTraceIndexMax(0),
m_memTraceRecall(false),
m_displayTrace(&m_rawTrace[0]),
m_oldTraceSize(-1),
m_sampleRate(0),
m_amp1(1.0),
m_amp2(1.0),
m_ofs1(0.0),
m_ofs2(0.0),
m_dspEngine(NULL),
m_scopeVis(NULL),
//m_amp(1.0),
//m_ofs(0.0),
m_timeBase(1),
m_timeOfsProMill(0),
m_triggerChannel(ScopeVis::TriggerFreeRun),
m_triggerLevel(0.0),
m_triggerPre(0.0),
m_triggerLevelDis1(0.0),
m_triggerLevelDis2(0.0),
m_prevArg(0),
m_displayGridIntensity(5),
m_displayTraceIntensity(50),
m_left1ScaleTextureAllocated(false),
m_left2ScaleTextureAllocated(false),
m_bot1ScaleTextureAllocated(false),
m_bot2ScaleTextureAllocated(false),
m_powerOverlayTextureAllocated1(false),
m_powerOverlayFont(font())
{
setAttribute(Qt::WA_OpaquePaintEvent);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
m_timer.start(50);
m_y1Scale.setFont(font());
m_y1Scale.setOrientation(Qt::Vertical);
m_y2Scale.setFont(font());
m_y2Scale.setOrientation(Qt::Vertical);
m_x1Scale.setFont(font());
m_x1Scale.setOrientation(Qt::Horizontal);
m_x2Scale.setFont(font());
m_x2Scale.setOrientation(Qt::Horizontal);
m_powerOverlayFont.setBold(true);
m_powerOverlayFont.setPointSize(font().pointSize()+1);
}
GLScope::~GLScope()
{
if(m_dspEngine != NULL) {
m_dspEngine->removeSink(m_scopeVis);
delete m_scopeVis;
}
}
void GLScope::setDSPEngine(DSPEngine* dspEngine)
{
if((m_dspEngine == NULL) && (dspEngine != NULL)) {
m_dspEngine = dspEngine;
m_scopeVis = new ScopeVis(this);
m_dspEngine->addSink(m_scopeVis);
}
}
void GLScope::setSampleRate(int sampleRate) {
m_sampleRates[m_memTraceIndex-m_memTraceHistory] = sampleRate;
m_configChanged = true;
update();
emit sampleRateChanged(m_sampleRates[m_memTraceIndex-m_memTraceHistory]);
}
void GLScope::setAmp1(Real amp)
{
qDebug("GLScope::setAmp1: %f", amp);
m_amp1 = amp;
m_configChanged = true;
update();
}
void GLScope::setAmp1Ofs(Real ampOfs)
{
qDebug("GLScope::setAmp1Ofs: %f", ampOfs);
m_ofs1 = ampOfs;
m_configChanged = true;
update();
}
void GLScope::setAmp2(Real amp)
{
qDebug("GLScope::setAmp2: %f", amp);
m_amp2 = amp;
m_configChanged = true;
update();
}
void GLScope::setAmp2Ofs(Real ampOfs)
{
qDebug("GLScope::setAmp2Ofs: %f", ampOfs);
m_ofs2 = ampOfs;
m_configChanged = true;
update();
}
void GLScope::setTimeBase(int timeBase)
{
m_timeBase = timeBase;
m_configChanged = true;
update();
}
void GLScope::setTimeOfsProMill(int timeOfsProMill)
{
m_timeOfsProMill = timeOfsProMill;
m_configChanged = true;
update();
}
void GLScope::setMode(Mode mode)
{
m_mode = mode;
m_dataChanged = true;
m_configChanged = true;
update();
}
void GLScope::setDisplays(Displays displays)
{
m_displays = displays;
m_dataChanged = true;
m_configChanged = true;
update();
}
void GLScope::setOrientation(Qt::Orientation orientation)
{
m_orientation = orientation;
m_configChanged = true;
update();
}
void GLScope::setDisplayGridIntensity(int intensity)
{
m_displayGridIntensity = intensity;
if (m_displayGridIntensity > 100) {
m_displayGridIntensity = 100;
} else if (m_displayGridIntensity < 0) {
m_displayGridIntensity = 0;
}
update();
}
void GLScope::setDisplayTraceIntensity(int intensity)
{
m_displayTraceIntensity = intensity;
if (m_displayTraceIntensity > 100) {
m_displayTraceIntensity = 100;
} else if (m_displayTraceIntensity < 0) {
m_displayTraceIntensity = 0;
}
update();
}
void GLScope::newTrace(const std::vector<Complex>& trace, int sampleRate)
{
if (!m_memTraceRecall)
{
if(!m_mutex.tryLock(2))
return;
if(m_dataChanged) {
m_mutex.unlock();
return;
}
m_memTraceIndex++;
m_rawTrace[m_memTraceIndex] = trace;
m_sampleRates[m_memTraceIndex] = sampleRate;
if(m_memTraceIndexMax < (1<<m_memHistorySizeLog2))
{
m_memTraceIndexMax++;
}
//m_sampleRate = sampleRate; // sampleRate comes from scopeVis
m_dataChanged = true;
m_mutex.unlock();
}
}
void GLScope::initializeGL()
{
glDisable(GL_DEPTH_TEST);
}
void GLScope::resizeGL(int width, int height)
{
glViewport(0, 0, width, height);
m_configChanged = true;
}
void GLScope::paintGL()
{
if(!m_mutex.tryLock(2))
return;
if(m_configChanged)
applyConfig();
handleMode();
if(m_displayTrace->size() - m_oldTraceSize != 0) {
m_oldTraceSize = m_displayTrace->size();
emit traceSizeChanged(m_displayTrace->size());
}
glPushMatrix();
glScalef(2.0, -2.0, 1.0);
glTranslatef(-0.50, -0.5, 0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
// I - primary display
if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly))
{
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, 0.5);
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
glVertex2f(1, 1);
glVertex2f(0, 1);
glVertex2f(0, 0);
glVertex2f(1, 0);
glEnd();
#else
{
GLfloat q3[] {
1, 1,
0, 1,
0, 0,
1, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
glDisable(GL_BLEND);
// paint grid
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
if (m_mode == ModeIQPolar) {
glColor4f(1, 1, 0.25f, m_displayGridIntensity / 100.0);
} else {
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
}
// Horizontal Y1
tickList = &m_y1Scale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y1Scale.getSize());
glBegin(GL_LINE_LOOP);
glVertex2f(0, y);
glVertex2f(1, y);
glEnd();
}
}
}
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y1Scale.getSize());
q3[4*effectiveTicks] = 0;
q3[4*effectiveTicks+1] = y;
q3[4*effectiveTicks+2] = 1;
q3[4*effectiveTicks+3] = y;
effectiveTicks++;
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
// Vertical X1
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
tickList = &m_x1Scale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float x = tick->pos / m_x1Scale.getSize();
glBegin(GL_LINE_LOOP);
glVertex2f(x, 0);
glVertex2f(x, 1);
glEnd();
}
}
}
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float x = tick->pos / m_x1Scale.getSize();
q3[4*effectiveTicks] = x;
q3[4*effectiveTicks+1] = 0;
q3[4*effectiveTicks+2] = x;
q3[4*effectiveTicks+3] = 1;
effectiveTicks++;
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
glPopMatrix();
// paint left #1 scale
glPushMatrix();
glTranslatef(m_glLeft1ScaleRect.x(), m_glLeft1ScaleRect.y(), 0);
glScalef(m_glLeft1ScaleRect.width(), m_glLeft1ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_left1ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
#else
{
GLfloat vtx1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
GLfloat tex1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint bottom #1 scale
glPushMatrix();
glTranslatef(m_glBot1ScaleRect.x(), m_glBot1ScaleRect.y(), 0);
glScalef(m_glBot1ScaleRect.width(), m_glBot1ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_bot1ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
#else
{
GLfloat vtx1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
GLfloat tex1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint trigger level #1
if ((m_triggerChannel == ScopeVis::TriggerChannelI)
|| (m_triggerChannel == ScopeVis::TriggerMagLin)
|| (m_triggerChannel == ScopeVis::TriggerMagDb)
)
{
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.4);
float posLimit = 1.0 / m_amp1;
float negLimit = -1.0 / m_amp1;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
if ((m_triggerChannel == ScopeVis::TriggerChannelI)
|| (m_triggerChannel == ScopeVis::TriggerMagLin)
|| (m_triggerChannel == ScopeVis::TriggerMagDb))
{
if ((m_triggerLevelDis1 > negLimit) && (m_triggerLevelDis1 < posLimit))
{
glVertex2f(0, m_triggerLevelDis1);
glVertex2f(1, m_triggerLevelDis1);
}
}
glEnd();
#else
if ((m_triggerChannel == ScopeVis::TriggerChannelI)
|| (m_triggerChannel == ScopeVis::TriggerMagLin)
|| (m_triggerChannel == ScopeVis::TriggerMagDb))
{
if ((m_triggerLevelDis1 > negLimit) && (m_triggerLevelDis1 < posLimit))
{
GLfloat q3[] {
0, m_triggerLevelDis1,
1, m_triggerLevelDis1
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
}
#endif
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// paint trace #1
if(m_displayTrace->size() > 0)
{
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp1;
float negLimit = -1.0 / m_amp1;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++)
{
float v = (*m_displayTrace)[i].real();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
glVertex2f(i - start, v);
if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha))
{
if (i == start)
{
m_maxPow = m_powTrace[i];
m_sumPow = m_powTrace[i];
}
else
{
if (m_powTrace[i] > m_maxPow)
{
m_maxPow = m_powTrace[i];
}
m_sumPow += m_powTrace[i];
}
}
}
m_nbPow = end - start;
glEnd();
#else
{
GLfloat q3[2*(end -start)];
for (int i = start; i < end; i++)
{
float v = (*m_displayTrace)[i].real();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
q3[2*i] = i - start;
q3[2*i + 1] = v;
if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha))
{
if (i == start)
{
m_maxPow = m_powTrace[i];
m_sumPow = m_powTrace[i];
}
else
{
if (m_powTrace[i] > m_maxPow)
{
m_maxPow = m_powTrace[i];
}
m_sumPow += m_powTrace[i];
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
m_nbPow = end - start;
}
#endif
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// Paint powers overlays
if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha))
{
if (m_nbPow > 0)
{
drawPowerOverlay();
}
}
if (m_mode == ModeIQPolar)
{
// Paint trace 2 (Q) over
if (m_displayTrace->size() > 0)
{
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(0.25f, 1, 1, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++)
{
float v = (*m_displayTrace)[i].imag();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
glVertex2f(i - start, v);
}
glEnd();
#else
{
GLfloat q3[2*(end - start)];
for(int i = start; i < end; i++)
{
float v = (*m_displayTrace)[i].imag();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
q3[2*i] = i - start;
q3[2*i + 1] = v;
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
glPopMatrix();
}
// Paint secondary grid
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(0.25f, 1, 1, m_displayGridIntensity / 100.0);
// Horizontal Y2
tickList = &m_y2Scale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y2Scale.getSize());
glBegin(GL_LINE_LOOP);
glVertex2f(0, y);
glVertex2f(1, y);
glEnd();
}
}
}
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y2Scale.getSize());
q3[4*effectiveTicks] = 0;
q3[4*effectiveTicks+1] = y;
q3[4*effectiveTicks+2] = 1;
q3[4*effectiveTicks+3] = y;
effectiveTicks++;
}
}
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
}
#endif
glPopMatrix();
// Paint secondary scale
glPushMatrix();
glTranslatef(m_glRight1ScaleRect.x(), m_glRight1ScaleRect.y(), 0);
glScalef(m_glRight1ScaleRect.width(), m_glRight1ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
#else
{
GLfloat vtx1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
GLfloat tex1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
} // Both displays or primary only
// Q - secondary display
if ((m_displays == DisplayBoth) || (m_displays == DisplaySecondOnly))
{
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y(), 0);
glScalef(m_glScopeRect2.width(), m_glScopeRect2.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, 0.5);
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
glVertex2f(1, 1);
glVertex2f(0, 1);
glVertex2f(0, 0);
glVertex2f(1, 0);
glEnd();
#else
{
GLfloat q3[] {
1, 1,
0, 1,
0, 0,
1, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
glDisable(GL_BLEND);
// paint grid
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
// Horizontal Y2
tickList = &m_y2Scale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y2Scale.getSize());
glBegin(GL_LINE_LOOP);
glVertex2f(0, y);
glVertex2f(1, y);
glEnd();
}
}
}
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y2Scale.getSize());
q3[4*effectiveTicks] = 0;
q3[4*effectiveTicks+1] = y;
q3[4*effectiveTicks+2] = 1;
q3[4*effectiveTicks+3] = y;
effectiveTicks++;
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
// Vertical X2
tickList = &m_x2Scale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float x = tick->pos / m_x2Scale.getSize();
glBegin(GL_LINE_LOOP);
glVertex2f(x, 0);
glVertex2f(x, 1);
glEnd();
}
}
}
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float x = tick->pos / m_x2Scale.getSize();
q3[4*effectiveTicks] = x;
q3[4*effectiveTicks+1] = 0;
q3[4*effectiveTicks+2] = x;
q3[4*effectiveTicks+3] = 1;
effectiveTicks++;
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
glPopMatrix();
// paint left #2 scale
glPushMatrix();
glTranslatef(m_glLeft2ScaleRect.x(), m_glLeft2ScaleRect.y(), 0);
glScalef(m_glLeft2ScaleRect.width(), m_glLeft2ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
#else
{
GLfloat vtx1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
GLfloat tex1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint bottom #2 scale
glPushMatrix();
glTranslatef(m_glBot2ScaleRect.x(), m_glBot2ScaleRect.y(), 0);
glScalef(m_glBot2ScaleRect.width(), m_glBot2ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_bot2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
#else
{
GLfloat vtx1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
GLfloat tex1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint trigger level #2
if ((m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerDPhase) || (m_triggerChannel == ScopeVis::TriggerChannelQ))
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.4);
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
{
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
{
glVertex2f(0, m_triggerLevelDis2);
glVertex2f(1, m_triggerLevelDis2);
}
}
glEnd();
#else
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
{
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
{
GLfloat q3[] {
0, m_triggerLevelDis2,
1, m_triggerLevelDis2
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
}
#endif
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// paint trace #2
if(m_displayTrace->size() > 0) {
if (m_mode == ModeIQPolar)
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0, m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width() / 2, -(m_glScopeRect2.height() / 2), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++)
{
float x = (*m_displayTrace)[i].real() * m_amp1;
float y = (*m_displayTrace)[i].imag() * m_amp2;
if(x > 1.0f)
x = 1.0f;
else if(x < -1.0f)
x = -1.0f;
if(y > 1.0f)
y = 1.0f;
else if(y < -1.0f)
y = -1.0f;
glVertex2f(x, y);
}
glEnd();
#else
{
GLfloat q3[2*(end - start)];
for(int i = start; i < end; i++)
{
float x = (*m_displayTrace)[i].real() * m_amp1;
float y = (*m_displayTrace)[i].imag() * m_amp2;
if(x > 1.0f)
x = 1.0f;
else if(x < -1.0f)
x = -1.0f;
if(y > 1.0f)
y = 1.0f;
else if(y < -1.0f)
y = -1.0f;
q3[2*i] = x;
q3[2*i+1] = y;
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
glPopMatrix();
}
else
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++) {
float v = (*m_displayTrace)[i].imag();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
glVertex2f(i - start, v);
}
glEnd();
#else
{
GLfloat q3[2*(end - start)];
for(int i = start; i < end; i++) {
float v = (*m_displayTrace)[i].imag();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
q3[2*i] = i - start;
q3[2*i+1] = v;
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
#endif
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
}
} // Both displays or secondary display only
glPopMatrix();
m_dataChanged = false;
m_mutex.unlock();
}
void GLScope::mousePressEvent(QMouseEvent* event)
{
#if 0
int x = event->x() - 10;
int y = event->y() - 10;
Real time;
Real amplitude;
ScopeVis::TriggerChannel channel;
if((x < 0) || (x >= width() - 20))
return;
if((y < 0) || (y >= height() - 20))
return;
if((m_sampleRate != 0) && (m_timeBase != 0) && (width() > 20))
time = ((Real)x * (Real)m_displayTrace->size()) / ((Real)m_sampleRate * (Real)m_timeBase * (Real)(width() - 20));
else time = -1.0;
if(y < (height() - 30) / 2) {
channel = ScopeVis::TriggerChannelI;
if((m_amp != 0) && (height() > 30))
amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
else amplitude = -1;
} else if(y > (height() - 30) / 2 + 10) {
y -= 10 + (height() - 30) / 2;
channel = ScopeVis::TriggerChannelQ;
if((m_amp != 0) && (height() > 30))
amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
else amplitude = -1;
} else {
channel = ScopeVis::TriggerFreeRun;
}
if(m_dspEngine != NULL) {
qDebug("amp %f", amplitude);
m_triggerLevel = amplitude + 0.01 / m_amp;
m_triggerLevelLow = amplitude - 0.01 / m_amp;
if(m_triggerLevel > 1.0)
m_triggerLevel = 1.0;
else if(m_triggerLevel < -1.0)
m_triggerLevel = -1.0;
if(m_triggerLevelLow > 1.0)
m_triggerLevelLow = 1.0;
else if(m_triggerLevelLow < -1.0)
m_triggerLevelLow = -1.0;
m_scopeVis->configure(m_dspEngine->getMessageQueue(), channel, m_triggerLevel, m_triggerLevelLow);
m_triggerChannel = channel;
m_changed = true;
update();
}
#endif
}
void GLScope::handleMode()
{
BitfieldIndex<m_memHistorySizeLog2> memIndex = m_memTraceIndex - m_memTraceHistory;
switch(m_mode) {
case ModeIQ:
case ModeIQPolar:
{
m_mathTrace.resize(m_rawTrace[memIndex].size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
m_displayTrace = &m_rawTrace[memIndex];
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) {
*dst++ = Complex(src->real() - m_ofs1, src->imag() - m_ofs2);
}
m_triggerLevelDis1 = m_triggerLevel - m_ofs1;
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
m_displayTrace = &m_mathTrace;
break;
}
case ModeMagLinPha:
{
m_mathTrace.resize(m_rawTrace[memIndex].size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src)
{
*dst++ = Complex(abs(*src) - m_ofs1/2.0 - 1.0/m_amp1, (arg(*src) / M_PI) - m_ofs2);
}
m_triggerLevelDis1 = (m_triggerLevel + 1) - m_ofs1/2.0 - 1.0/m_amp1;
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
m_displayTrace = &m_mathTrace;
break;
}
case ModeMagdBPha:
{
m_mathTrace.resize(m_rawTrace[memIndex].size());
m_powTrace.resize(m_rawTrace[memIndex].size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
std::vector<Real>::iterator powDst = m_powTrace.begin();
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) {
Real v = src->real() * src->real() + src->imag() * src->imag();
*powDst++ = v;
v = 1.0f + 2.0f*(((10.0f*log10f(v))/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
*dst++ = Complex(v, (arg(*src) / M_PI) - m_ofs2);
}
Real tdB = (m_triggerLevel - 1) * 100.0f;
m_triggerLevelDis1 = 1.0f + 2.0f*(((tdB)/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
m_displayTrace = &m_mathTrace;
break;
}
case ModeMagLinDPha:
{
m_mathTrace.resize(m_rawTrace[memIndex].size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
Real curArg;
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src)
{
curArg = arg(*src) - m_prevArg;
if (curArg < -M_PI) {
curArg += 2.0 * M_PI;
} else if (curArg > M_PI) {
curArg -= 2.0 * M_PI;
}
*dst++ = Complex(abs(*src) - m_ofs1/2.0 - 1.0/m_amp1, (curArg / M_PI) - m_ofs2);
m_prevArg = arg(*src);
}
m_triggerLevelDis1 = (m_triggerLevel + 1) - m_ofs1/2.0 - 1.0/m_amp1;
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
m_displayTrace = &m_mathTrace;
break;
}
case ModeMagdBDPha:
{
m_mathTrace.resize(m_rawTrace[memIndex].size());
m_powTrace.resize(m_rawTrace[memIndex].size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
std::vector<Real>::iterator powDst = m_powTrace.begin();
Real curArg;
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src)
{
Real v = src->real() * src->real() + src->imag() * src->imag();
*powDst++ = v;
v = 1.0f + 2.0f*(((10.0f*log10f(v))/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
curArg = arg(*src) - m_prevArg;
if (curArg < -M_PI) {
curArg += 2.0 * M_PI;
} else if (curArg > M_PI) {
curArg -= 2.0 * M_PI;
}
*dst++ = Complex(v, (curArg / M_PI) - m_ofs2);
m_prevArg = arg(*src);
}
Real tdB = (m_triggerLevel - 1) * 100.0f;
m_triggerLevelDis1 = 1.0f + 2.0f*(((tdB)/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
m_displayTrace = &m_mathTrace;
break;
}
case ModeDerived12:
{
if(m_rawTrace[memIndex].size() > 3)
{
m_mathTrace.resize(m_rawTrace[memIndex].size() - 3);
std::vector<Complex>::iterator dst = m_mathTrace.begin();
for(uint i = 3; i < m_rawTrace[memIndex].size() ; i++)
{
*dst++ = Complex(
abs(m_rawTrace[memIndex][i] - m_rawTrace[memIndex][i - 1]),
abs(m_rawTrace[memIndex][i] - m_rawTrace[memIndex][i - 1]) - abs(m_rawTrace[memIndex][i - 2] - m_rawTrace[0][i - 3]));
}
m_displayTrace = &m_mathTrace;
}
break;
}
case ModeCyclostationary:
{
if(m_rawTrace[0].size() > 2)
{
m_mathTrace.resize(m_rawTrace[memIndex].size() - 2);
std::vector<Complex>::iterator dst = m_mathTrace.begin();
for(uint i = 2; i < m_rawTrace[memIndex].size() ; i++)
*dst++ = Complex(abs(m_rawTrace[memIndex][i] - conj(m_rawTrace[memIndex][i - 1])), 0);
m_displayTrace = &m_mathTrace;
}
break;
}
}
}
void GLScope::drawPowerOverlay()
{
double maxPow = 10.0f * log10f(m_maxPow);
double avgPow = 10.0f * log10f(m_sumPow / m_nbPow);
double peakToAvgPow = maxPow - avgPow;
QString text = QString("%1 %2 %3").arg(maxPow, 0, 'f', 1).arg(avgPow, 0, 'f', 1).arg(peakToAvgPow, 0, 'f', 1);
QFontMetricsF metrics(m_powerOverlayFont);
QRectF rect = metrics.boundingRect(text);
m_powerOverlayPixmap1 = QPixmap(rect.width() + 4.0f, rect.height());
m_powerOverlayPixmap1.fill(Qt::transparent);
QPainter painter(&m_powerOverlayPixmap1);
painter.setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing, false);
painter.fillRect(rect, QColor(0, 0, 0, 0x80));
painter.setPen(QColor(0xff, 0xff, 0xff, 0x80));
painter.setFont(m_powerOverlayFont);
painter.drawText(QPointF(0, rect.height() - 2.0f), text);
painter.end();
if (m_powerOverlayTextureAllocated1)
deleteTexture(m_powerOverlayTexture1);
m_powerOverlayTexture1 = bindTexture(m_powerOverlayPixmap1,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_powerOverlayTextureAllocated1 = true;
float shiftX = m_glScopeRect1.width() - ((rect.width() + 4.0f) / width());
float shiftY = 6.0f / height();
glPushMatrix();
glTranslatef(m_glScopeRect1.x() + shiftX, m_glScopeRect1.y(), 0);
glScalef(rect.width() / (float) width(), rect.height() / (float) height(), 1);
glBindTexture(GL_TEXTURE_2D, m_powerOverlayTexture1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
#else
{
GLfloat vtx1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
GLfloat tex1[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
void GLScope::applyConfig()
{
m_configChanged = false;
QFontMetrics fm(font());
int M = fm.width("-");
int topMargin = 5;
int botMargin = 20;
int leftMargin = 35;
int rightMargin = 5;
float pow_floor = -100.0 + m_ofs1 * 100.0;
float pow_range = 100.0 / m_amp1;
float amp1_range = 2.0 / m_amp1;
float amp1_ofs = m_ofs1;
float amp2_range = 2.0 / m_amp2;
float amp2_ofs = m_ofs2;
float t_start = ((m_timeOfsProMill / 1000.0) - m_triggerPre) * ((float) m_displayTrace->size() / m_sampleRates[m_memTraceIndex-m_memTraceHistory]);
float t_len = ((float) m_displayTrace->size() / m_sampleRates[m_memTraceIndex-m_memTraceHistory]) / (float) m_timeBase;
m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len);
if (m_mode == ModeIQPolar)
{
if (amp1_range < 2.0) {
m_x2Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0);
} else {
m_x2Scale.setRange(Unit::None, - amp1_range * 0.5 + amp1_ofs, amp1_range * 0.5 + amp1_ofs);
}
}
else
{
m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len);
}
switch(m_mode) {
case ModeIQ:
case ModeIQPolar:
{
if (amp1_range < 2.0) {
m_y1Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0);
} else {
m_y1Scale.setRange(Unit::None, - amp1_range * 0.5 + amp1_ofs, amp1_range * 0.5 + amp1_ofs);
}
if (amp2_range < 2.0) {
m_y2Scale.setRange(Unit::None, - amp2_range * 500.0 + amp2_ofs * 1000.0, amp2_range * 500.0 + amp2_ofs * 1000.0);
} else {
m_y2Scale.setRange(Unit::None, - amp2_range * 0.5 + amp2_ofs, amp2_range * 0.5 + amp2_ofs);
}
break;
}
case ModeMagLinPha:
case ModeMagLinDPha:
{
if (amp1_range < 2.0) {
m_y1Scale.setRange(Unit::None, amp1_ofs * 500.0, amp1_range * 1000.0 + amp1_ofs * 500.0);
} else {
m_y1Scale.setRange(Unit::None, amp1_ofs/2.0, amp1_range + amp1_ofs/2.0);
}
m_y2Scale.setRange(Unit::None, -1.0/m_amp2 + amp2_ofs, 1.0/m_amp2 + amp2_ofs); // Scale to Pi*A2
break;
}
case ModeMagdBPha:
case ModeMagdBDPha:
{
m_y1Scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
m_y2Scale.setRange(Unit::None, -1.0/m_amp2 + amp2_ofs, 1.0/m_amp2 + amp2_ofs); // Scale to Pi*A2
break;
}
case ModeDerived12: {
if (amp1_range < 2.0) {
m_y1Scale.setRange(Unit::None, 0.0, amp1_range * 1000.0);
} else {
m_y1Scale.setRange(Unit::None, 0.0, amp1_range);
}
if (amp2_range < 2.0) {
m_y2Scale.setRange(Unit::None, - amp2_range * 500.0, amp2_range * 500.0);
} else {
m_y2Scale.setRange(Unit::None, - amp2_range * 0.5, amp2_range * 0.5);
}
break;
}
case ModeCyclostationary: {
if (amp1_range < 2.0) {
m_y1Scale.setRange(Unit::None, 0.0, amp1_range * 1000.0);
} else {
m_y1Scale.setRange(Unit::None, 0.0, amp1_range);
}
if (amp2_range < 2.0) {
m_y2Scale.setRange(Unit::None, - amp2_range * 500.0, amp2_range * 500.0);
} else {
m_y2Scale.setRange(Unit::None, - amp2_range * 0.5, amp2_range * 0.5);
}
break;
}
}
// QRectF(x, y, w, h); (x, y) = top left corner
if (m_displays == DisplayBoth)
{
if(m_orientation == Qt::Vertical) {
int scopeHeight = (height() - topMargin) / 2 - botMargin;
int scopeWidth = width() - leftMargin - rightMargin;
if (m_mode == ModeIQPolar)
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) (width() - 2*leftMargin - rightMargin) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) (width() - 2*leftMargin - rightMargin) / (float) width(),
(float) (botMargin - 1) / (float) height()
);
m_glRight1ScaleRect = QRectF(
(float) (width() - leftMargin) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
}
else
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
{ // Y1 scale
m_y1Scale.setSize(scopeHeight);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left1ScalePixmap.fill(Qt::black);
QPainter painter(&m_left1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left1ScaleTextureAllocated)
deleteTexture(m_left1ScaleTexture);
m_left1ScaleTexture = bindTexture(m_left1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left1ScaleTextureAllocated = true;
} // Y1 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot1ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot1ScaleTextureAllocated)
deleteTexture(m_bot1ScaleTexture);
m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot1ScaleTextureAllocated = true;
} // X1 scale
if (m_mode == ModeIQPolar)
{
int scopeDim = std::min(scopeWidth, scopeHeight);
m_glScopeRect2 = QRectF(
(float) leftMargin / (float)width(),
(float) (botMargin + topMargin + scopeDim) / (float)height(),
(float) scopeDim / (float)width(),
(float) scopeDim / (float)height()
);
m_glLeft2ScaleRect = QRectF(
0,
(float) (topMargin + scopeDim + botMargin) / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeDim / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeDim + topMargin + scopeDim + botMargin + 1) / (float) height(),
(float) scopeDim / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
else
{
m_glScopeRect2 = QRectF(
(float) leftMargin / (float)width(),
(float) (botMargin + topMargin + scopeHeight) / (float)height(),
(float) scopeWidth / (float)width(),
(float) scopeHeight / (float)height()
);
m_glLeft2ScaleRect = QRectF(
0,
(float) (topMargin + scopeHeight + botMargin) / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + scopeHeight + botMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTexture);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
if (m_mode == ModeIQPolar)
{
int scopeDim = std::min(scopeWidth, scopeHeight);
m_x2Scale.setSize(scopeDim);
m_bot2ScalePixmap = QPixmap(
scopeDim,
botMargin - 1
);
}
else
{
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
}
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
}
else // Horizontal
{
int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = (width() - rightMargin)/2 - leftMargin;
if (m_mode == ModeIQPolar)
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) (botMargin - 1) / (float) height()
);
m_glRight1ScaleRect = QRectF(
(float) (scopeWidth) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
}
else
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
{ // Y1 scale
m_y1Scale.setSize(scopeHeight);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left1ScalePixmap.fill(Qt::black);
QPainter painter(&m_left1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left1ScaleTextureAllocated)
deleteTexture(m_left1ScaleTextureAllocated);
m_left1ScaleTexture = bindTexture(m_left1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left1ScaleTextureAllocated = true;
} // Y1 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot1ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot1ScaleTextureAllocated)
deleteTexture(m_bot1ScaleTexture);
m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot1ScaleTextureAllocated = true;
} // X1 scale
if (m_mode == ModeIQPolar)
{
int scopeDim = std::min(scopeWidth, scopeHeight);
m_glScopeRect2 = QRectF(
(float)(leftMargin + scopeWidth + leftMargin) / (float)width(),
(float)topMargin / (float)height(),
(float) scopeDim / (float)width(),
(float)(height() - topMargin - botMargin) / (float)height()
);
m_glLeft2ScaleRect = QRectF(
(float) (leftMargin + scopeWidth) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) (leftMargin + leftMargin + scopeWidth) / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeDim / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
else
{
m_glScopeRect2 = QRectF(
(float)(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float)width(),
(float)topMargin / (float)height(),
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
(float)(height() - topMargin - botMargin) / (float)height()
);
m_glLeft2ScaleRect = QRectF(
(float) (leftMargin + scopeWidth) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) (leftMargin + leftMargin + scopeWidth) / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTexture);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
if (m_mode == ModeIQPolar)
{
int scopeDim = std::min(scopeWidth, scopeHeight);
m_x2Scale.setSize(scopeDim);
m_bot2ScalePixmap = QPixmap(
scopeDim,
botMargin - 1
);
}
else
{
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
}
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
}
} // Both displays
else if (m_displays == DisplayFirstOnly)
{
int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = width() - leftMargin - rightMargin;
if (m_mode == ModeIQPolar)
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) (scopeWidth-leftMargin) / (float) width(),
(float) (botMargin - 1) / (float) height()
);
m_glRight1ScaleRect = QRectF(
(float) (width() - leftMargin) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
}
else
{
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
{ // Y1 scale
m_y1Scale.setSize(scopeHeight);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left1ScalePixmap.fill(Qt::black);
QPainter painter(&m_left1ScalePixmap);
if (m_mode == ModeIQPolar) {
painter.setPen(QColor(0xff, 0xff, 0x80));
} else {
painter.setPen(QColor(0xf0, 0xf0, 0xff));
}
painter.setFont(font());
tickList = &m_y1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left1ScaleTextureAllocated)
deleteTexture(m_left1ScaleTextureAllocated);
m_left1ScaleTexture = bindTexture(m_left1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left1ScaleTextureAllocated = true;
} // Y1 scale
if (m_mode == ModeIQPolar) { // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0x80, 0xff, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTextureAllocated);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot1ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot1ScaleTextureAllocated)
deleteTexture(m_bot1ScaleTexture);
m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot1ScaleTextureAllocated = true;
} // X1 scale
} // Primary display only
else if (m_displays == DisplaySecondOnly)
{
int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = width() - leftMargin - rightMargin;
if (m_mode == ModeIQPolar)
{
int scopeDim = std::min(scopeWidth, scopeHeight);
m_glScopeRect2 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeDim / (float) width(),
(float) scopeDim / (float) height()
);
m_glLeft2ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeDim / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeDim + topMargin + 1) / (float) height(),
(float) scopeDim / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
else
{
m_glScopeRect2 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glLeft2ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
}
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTextureAllocated);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
if (m_mode == ModeIQPolar)
{
int scopeDim = std::min(scopeWidth, scopeHeight);
m_x2Scale.setSize(scopeDim);
m_bot2ScalePixmap = QPixmap(
scopeDim,
botMargin - 1
);
}
else
{
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
}
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
} // Secondary display only
}
void GLScope::tick()
{
if(m_dataChanged)
update();
}
void GLScope::setTriggerChannel(ScopeVis::TriggerChannel triggerChannel)
{
m_triggerChannel = triggerChannel;
}
void GLScope::setTriggerLevel(Real triggerLevel)
{
qDebug("GLScope::setTriggerLevel: %f", triggerLevel);
m_triggerLevel = triggerLevel;
}
void GLScope::setTriggerPre(Real triggerPre)
{
m_triggerPre = triggerPre;
m_configChanged = true;
update();
}
void GLScope::setMemHistoryShift(int value)
{
if (value < m_memTraceIndexMax)
{
m_memTraceHistory = value;
m_configChanged = true;
update();
}
}
void GLScope::connectTimer(const QTimer& timer)
{
qDebug() << "GLScope::connectTimer";
disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
m_timer.stop();
}