mirror of
https://github.com/f4exb/sdrangel.git
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344 lines
15 KiB
C++
344 lines
15 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2023 Jon Beniston, M7RCE <jon@beniston.com> //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////
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// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/src/utils_VkFFT.cpp
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// Formatting kept the same as source, to allow easier future merges
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#include "vkfftutils.h"
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#if(VKFFT_BACKEND==0)
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#include "vulkan/vulkan.h"
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#include "glslang_c_interface.h"
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#endif
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#if(VKFFT_BACKEND==0)
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VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) {
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//pointer to the function, as it is not part of the core. Function creates debugging messenger
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PFN_vkCreateDebugUtilsMessengerEXT func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vkGPU->instance, "vkCreateDebugUtilsMessengerEXT");
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if (func != NULL) {
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return func(vkGPU->instance, pCreateInfo, pAllocator, pDebugMessenger);
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}
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else {
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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}
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void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator) {
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//pointer to the function, as it is not part of the core. Function destroys debugging messenger
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PFN_vkDestroyDebugUtilsMessengerEXT func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vkGPU->instance, "vkDestroyDebugUtilsMessengerEXT");
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if (func != NULL) {
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func(vkGPU->instance, vkGPU->debugMessenger, pAllocator);
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}
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}
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
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printf("validation layer: %s\n", pCallbackData->pMessage);
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return VK_FALSE;
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}
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VkResult setupDebugMessenger(VkGPU* vkGPU) {
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//function that sets up the debugging messenger
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if (vkGPU->enableValidationLayers == 0) return VK_SUCCESS;
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VkDebugUtilsMessengerCreateInfoEXT createInfo = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT };
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createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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createInfo.pfnUserCallback = debugCallback;
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if (CreateDebugUtilsMessengerEXT(vkGPU, &createInfo, NULL, &vkGPU->debugMessenger) != VK_SUCCESS) {
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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return VK_SUCCESS;
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}
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VkResult checkValidationLayerSupport() {
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//check if validation layers are supported when an instance is created
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uint32_t layerCount;
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vkEnumerateInstanceLayerProperties(&layerCount, NULL);
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VkLayerProperties* availableLayers = (VkLayerProperties*)malloc(sizeof(VkLayerProperties) * layerCount);
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if (!availableLayers) return VK_INCOMPLETE;
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vkEnumerateInstanceLayerProperties(&layerCount, availableLayers);
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if (availableLayers) {
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for (uint64_t i = 0; i < layerCount; i++) {
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if (strcmp("VK_LAYER_KHRONOS_validation", availableLayers[i].layerName) == 0) {
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free(availableLayers);
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return VK_SUCCESS;
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}
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}
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free(availableLayers);
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}
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else {
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return VK_INCOMPLETE;
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}
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return VK_ERROR_LAYER_NOT_PRESENT;
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}
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std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id) {
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std::vector<const char*> extensions;
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if (vkGPU->enableValidationLayers) {
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extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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}
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switch (sample_id) {
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#if (VK_API_VERSION>10)
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case 2: case 102:
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extensions.push_back("VK_KHR_get_physical_device_properties2");
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break;
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#endif
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default:
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break;
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}
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return extensions;
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}
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VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id) {
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//create instance - a connection between the application and the Vulkan library
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VkResult res = VK_SUCCESS;
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//check if validation layers are supported
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if (vkGPU->enableValidationLayers == 1) {
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res = checkValidationLayerSupport();
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if (res != VK_SUCCESS) return res;
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}
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VkApplicationInfo applicationInfo = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
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applicationInfo.pApplicationName = "VkFFT";
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applicationInfo.applicationVersion = (uint32_t)VkFFTGetVersion();
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applicationInfo.pEngineName = "VkFFT";
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applicationInfo.engineVersion = 1;
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#if (VK_API_VERSION>=12)
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applicationInfo.apiVersion = VK_API_VERSION_1_2;
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#elif (VK_API_VERSION==11)
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applicationInfo.apiVersion = VK_API_VERSION_1_1;
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#else
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applicationInfo.apiVersion = VK_API_VERSION_1_0;
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#endif
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VkInstanceCreateInfo createInfo = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
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createInfo.flags = 0;
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createInfo.pApplicationInfo = &applicationInfo;
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auto extensions = getRequiredExtensions(vkGPU, sample_id);
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createInfo.enabledExtensionCount = (uint32_t)(extensions.size());
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createInfo.ppEnabledExtensionNames = extensions.data();
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VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT };
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if (vkGPU->enableValidationLayers) {
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//query for the validation layer support in the instance
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createInfo.enabledLayerCount = 1;
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const char* validationLayers = "VK_LAYER_KHRONOS_validation";
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createInfo.ppEnabledLayerNames = &validationLayers;
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debugCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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debugCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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debugCreateInfo.pfnUserCallback = debugCallback;
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createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
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}
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else {
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createInfo.enabledLayerCount = 0;
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createInfo.pNext = nullptr;
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}
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res = vkCreateInstance(&createInfo, NULL, &vkGPU->instance);
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if (res != VK_SUCCESS) {
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return res;
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}
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return res;
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}
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VkResult findPhysicalDevice(VkGPU* vkGPU) {
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//check if there are GPUs that support Vulkan and select one
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VkResult res = VK_SUCCESS;
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uint32_t deviceCount;
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res = vkEnumeratePhysicalDevices(vkGPU->instance, &deviceCount, NULL);
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if (res != VK_SUCCESS) return res;
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if (deviceCount == 0) {
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return VK_ERROR_DEVICE_LOST;
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}
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VkPhysicalDevice* devices = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * deviceCount);
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if (!devices) return VK_INCOMPLETE;
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res = vkEnumeratePhysicalDevices(vkGPU->instance, &deviceCount, devices);
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if (res != VK_SUCCESS) return res;
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if (devices) {
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vkGPU->physicalDevice = devices[vkGPU->device_id];
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free(devices);
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return VK_SUCCESS;
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}
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else
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return VK_INCOMPLETE;
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}
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VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU) {
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//find a queue family for a selected GPU, select the first available for use
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uint32_t queueFamilyCount;
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vkGetPhysicalDeviceQueueFamilyProperties(vkGPU->physicalDevice, &queueFamilyCount, NULL);
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VkQueueFamilyProperties* queueFamilies = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount);
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if (!queueFamilies) return VK_INCOMPLETE;
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if (queueFamilies) {
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vkGetPhysicalDeviceQueueFamilyProperties(vkGPU->physicalDevice, &queueFamilyCount, queueFamilies);
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uint64_t i = 0;
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for (; i < queueFamilyCount; i++) {
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VkQueueFamilyProperties props = queueFamilies[i];
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if (props.queueCount > 0 && (props.queueFlags & VK_QUEUE_COMPUTE_BIT)) {
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break;
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}
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}
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free(queueFamilies);
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if (i == queueFamilyCount) {
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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vkGPU->queueFamilyIndex = i;
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return VK_SUCCESS;
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}
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else
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return VK_INCOMPLETE;
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}
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VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id) {
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//create logical device representation
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VkResult res = VK_SUCCESS;
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VkDeviceQueueCreateInfo queueCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO };
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res = getComputeQueueFamilyIndex(vkGPU);
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if (res != VK_SUCCESS) return res;
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queueCreateInfo.queueFamilyIndex = (uint32_t)vkGPU->queueFamilyIndex;
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queueCreateInfo.queueCount = 1;
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float queuePriorities = 1.0;
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queueCreateInfo.pQueuePriorities = &queuePriorities;
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VkDeviceCreateInfo deviceCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
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VkPhysicalDeviceFeatures deviceFeatures = {};
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switch (sample_id) {
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case 1: case 12: case 17: case 18: case 101: case 201: case 1001: {
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deviceFeatures.shaderFloat64 = true;
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deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
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deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
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deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
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deviceCreateInfo.queueCreateInfoCount = 1;
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deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
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res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
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if (res != VK_SUCCESS) return res;
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vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
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break;
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}
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#if (VK_API_VERSION>10)
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case 2: case 102: {
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VkPhysicalDeviceFeatures2 deviceFeatures2 = {};
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VkPhysicalDevice16BitStorageFeatures shaderFloat16 = {};
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shaderFloat16.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES;
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shaderFloat16.storageBuffer16BitAccess = true;
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/*VkPhysicalDeviceShaderFloat16Int8Features shaderFloat16 = {};
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shaderFloat16.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES;
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shaderFloat16.shaderFloat16 = true;
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shaderFloat16.shaderInt8 = true;*/
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deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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deviceFeatures2.pNext = &shaderFloat16;
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deviceFeatures2.features = deviceFeatures;
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vkGetPhysicalDeviceFeatures2(vkGPU->physicalDevice, &deviceFeatures2);
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deviceCreateInfo.pNext = &deviceFeatures2;
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vkGPU->enabledDeviceExtensions.push_back("VK_KHR_16bit_storage");
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deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
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deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
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deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
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deviceCreateInfo.queueCreateInfoCount = 1;
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deviceCreateInfo.pEnabledFeatures = NULL;
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res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
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if (res != VK_SUCCESS) return res;
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vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
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break;
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}
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#endif
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default: {
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deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
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deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
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deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
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deviceCreateInfo.queueCreateInfoCount = 1;
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deviceCreateInfo.pEnabledFeatures = NULL;
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deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
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res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
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if (res != VK_SUCCESS) return res;
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vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
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break;
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}
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}
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return res;
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}
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VkResult createFence(VkGPU* vkGPU) {
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//create fence for synchronization
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VkResult res = VK_SUCCESS;
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VkFenceCreateInfo fenceCreateInfo = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
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fenceCreateInfo.flags = 0;
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res = vkCreateFence(vkGPU->device, &fenceCreateInfo, NULL, &vkGPU->fence);
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return res;
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}
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VkResult createCommandPool(VkGPU* vkGPU) {
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//create a place, command buffer memory is allocated from
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VkResult res = VK_SUCCESS;
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VkCommandPoolCreateInfo commandPoolCreateInfo = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
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commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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commandPoolCreateInfo.queueFamilyIndex = (uint32_t)vkGPU->queueFamilyIndex;
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res = vkCreateCommandPool(vkGPU->device, &commandPoolCreateInfo, NULL, &vkGPU->commandPool);
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return res;
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}
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VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex) {
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VkPhysicalDeviceMemoryProperties memoryProperties = { 0 };
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vkGetPhysicalDeviceMemoryProperties(vkGPU->physicalDevice, &memoryProperties);
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for (uint64_t i = 0; i < memoryProperties.memoryTypeCount; ++i) {
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if ((memoryTypeBits & ((uint64_t)1 << i)) && ((memoryProperties.memoryTypes[i].propertyFlags & properties) == properties) && (memoryProperties.memoryHeaps[memoryProperties.memoryTypes[i].heapIndex].size >= memorySize))
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{
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memoryTypeIndex[0] = (uint32_t)i;
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return VKFFT_SUCCESS;
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}
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}
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return VKFFT_ERROR_FAILED_TO_FIND_MEMORY;
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}
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VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size) {
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//allocate the buffer used by the GPU with specified properties
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VkFFTResult resFFT = VKFFT_SUCCESS;
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VkResult res = VK_SUCCESS;
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uint32_t queueFamilyIndices;
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VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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bufferCreateInfo.queueFamilyIndexCount = 1;
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bufferCreateInfo.pQueueFamilyIndices = &queueFamilyIndices;
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bufferCreateInfo.size = size;
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bufferCreateInfo.usage = usageFlags;
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res = vkCreateBuffer(vkGPU->device, &bufferCreateInfo, NULL, buffer);
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if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_CREATE_BUFFER;
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VkMemoryRequirements memoryRequirements = { 0 };
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vkGetBufferMemoryRequirements(vkGPU->device, buffer[0], &memoryRequirements);
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VkMemoryAllocateInfo memoryAllocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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memoryAllocateInfo.allocationSize = memoryRequirements.size;
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resFFT = findMemoryType(vkGPU, memoryRequirements.memoryTypeBits, memoryRequirements.size, propertyFlags, &memoryAllocateInfo.memoryTypeIndex);
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if (resFFT != VKFFT_SUCCESS) return resFFT;
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res = vkAllocateMemory(vkGPU->device, &memoryAllocateInfo, NULL, deviceMemory);
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if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_ALLOCATE_MEMORY;
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res = vkBindBufferMemory(vkGPU->device, buffer[0], deviceMemory[0], 0);
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if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_BIND_BUFFER_MEMORY;
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return resFFT;
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}
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#endif
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