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https://github.com/f4exb/sdrangel.git
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70434765d7
- Specify byproducts in external projects - Use external Boost - Remove hacky Qt detection - Fix CRT mismatch in external projects (fixes SoapySDR on Windows) - Minor fixes
54 lines
2.0 KiB
CMake
54 lines
2.0 KiB
CMake
find_package(Qt5Core REQUIRED)
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get_target_property(_qmake_executable Qt5::qmake IMPORTED_LOCATION)
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get_filename_component(_qt_bin_dir "${_qmake_executable}" DIRECTORY)
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find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${_qt_bin_dir}")
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if(WIN32 AND NOT WINDEPLOYQT_EXECUTABLE)
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message(FATAL_ERROR "windeployqt not found")
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endif()
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# Add commands that copy the required Qt files to ${bindir} as well as including
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# them in final installation (by first copying them to a winqt subdir)
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# We need to specify ${bindir} as we run this on plugins as well as the main .exe
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# Preferably, it would be nicer to skip the extra copy to winqt subdir, but how?
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# Also, we should possibly only call install once, after all deployments are made
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function(windeployqt target bindir qmldir)
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# Run windeployqt after build
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# First deploy in to bin directory, so we can run from the build bin directory
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E
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env PATH="${_qt_bin_dir}" "${WINDEPLOYQT_EXECUTABLE}"
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--verbose 1
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--no-compiler-runtime
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--dir "${bindir}"
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--qmldir "${qmldir}"
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--multimedia
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--websockets
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--opengl
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\"$<TARGET_FILE:${target}>\"
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COMMENT "Deploying Qt..."
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)
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# Then, deploy again in to separate directory for install to pick up
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E
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env PATH="${_qt_bin_dir}" "${WINDEPLOYQT_EXECUTABLE}"
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--verbose 1
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--no-compiler-runtime
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--dir "${bindir}/winqt"
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--qmldir "${qmldir}"
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--multimedia
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--websockets
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--opengl
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\"$<TARGET_FILE:${target}>\"
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COMMENT "Deploying Qt..."
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)
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install(DIRECTORY "${bindir}/winqt/" DESTINATION .)
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endfunction()
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mark_as_advanced(WINDEPLOYQT_EXECUTABLE)
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