mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-18 14:21:49 -05:00
91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
|
|
// written by Christian Daniel //
|
|
// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
|
|
// Copyright (C) 2020 Vort <vvort@yandex.ru> //
|
|
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// (at your option) any later version. //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef INCLUDE_GUI_GLTVSHADERARRAY_H_
|
|
#define INCLUDE_GUI_GLTVSHADERARRAY_H_
|
|
|
|
#include <QString>
|
|
#include <QOpenGLFunctions>
|
|
#include <QOpenGLFunctions_2_0>
|
|
#include <QOpenGLFunctions_2_1>
|
|
#include <QOpenGLFunctions_3_0>
|
|
#include <QOpenGLTexture>
|
|
#include <QOpenGLShaderProgram>
|
|
#include <QOpenGLVertexArrayObject>
|
|
#include <QOpenGLBuffer>
|
|
#include <QMatrix4x4>
|
|
#include <QVector4D>
|
|
#include <QDebug>
|
|
#include <QColor>
|
|
#include <math.h>
|
|
|
|
class QOpenGLShaderProgram;
|
|
class QMatrix4x4;
|
|
class QVector4D;
|
|
|
|
class GLShaderTVArray
|
|
{
|
|
public:
|
|
GLShaderTVArray(bool blnColor);
|
|
~GLShaderTVArray();
|
|
|
|
void setColor(bool blnColor) { m_blnColor = blnColor; }
|
|
void setAlphaBlend(bool blnAlphaBlend) { m_blnAlphaBlend = blnAlphaBlend; }
|
|
void setAlphaReset() { m_blnAlphaReset = true; }
|
|
void initializeGL(int majorVersion, int minorVersion, int intCols, int intRows);
|
|
void cleanup();
|
|
QRgb *GetRowBuffer(int intRow);
|
|
void RenderPixels(unsigned char *chrData);
|
|
void ResetPixels();
|
|
void ResetPixels(int alpha);
|
|
|
|
bool SelectRow(int intLine);
|
|
bool SetDataColor(int intCol,QRgb objColor);
|
|
|
|
protected:
|
|
QOpenGLShaderProgram *m_objProgram;
|
|
QOpenGLVertexArrayObject *m_vao;
|
|
QOpenGLBuffer *m_verticesBuf;
|
|
QOpenGLBuffer *m_textureCoordsBuf;
|
|
int m_matrixLoc;
|
|
int m_textureLoc;
|
|
//int m_objColorLoc;
|
|
static const QString m_strVertexShaderSourceArray2;
|
|
static const QString m_strVertexShaderSourceArray;
|
|
static const QString m_strFragmentShaderSourceColored2;
|
|
static const QString m_strFragmentShaderSourceColored;
|
|
|
|
QImage *m_objImage;
|
|
QOpenGLTexture *m_objTexture;
|
|
|
|
int m_intCols;
|
|
int m_intRows;
|
|
|
|
QRgb *m_objCurrentRow;
|
|
|
|
bool m_blnInitialized;
|
|
bool m_blnColor;
|
|
bool m_blnAlphaBlend;
|
|
bool m_blnAlphaReset;
|
|
};
|
|
|
|
#endif /* INCLUDE_GUI_GLTVSHADERARRAY_H_ */
|