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308 lines
9.1 KiB
C++
308 lines
9.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2024 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef PLUGINS_CHANNELRX_WDSPRX_WDSPRXSETTINGS_H_
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#define PLUGINS_CHANNELRX_WDSPRX_WDSPRXSETTINGS_H_
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#include <array>
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#include <QByteArray>
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#include <QString>
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#include "dsp/fftwindow.h"
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class Serializable;
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struct WDSPRxProfile
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{
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enum WDSPRxDemod
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{
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DemodSSB,
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DemodAM,
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DemodSAM,
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DemodFMN,
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};
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enum WDSPRxAGCMode
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{
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AGCLong,
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AGCSlow,
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AGCMedium,
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AGCFast,
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};
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enum WDSPRxNRScheme
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{
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NRSchemeNR,
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NRSchemeNR2,
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};
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enum WDSPRxNBScheme
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{
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NBSchemeNB, //!< Preemptive Wideband Blanker (ANB)
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NBSchemeNB2, //!< Interpolating Wideband Blanker (NOB)
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};
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enum WDSPRxNR2Gain
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{
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NR2GainLinear,
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NR2GainLog,
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NR2GainGamma,
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};
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enum WDSPRxNR2NPE
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{
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NR2NPEOSMS,
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NR2NPEMMSE,
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};
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enum WDSPRxNRPosition
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{
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NRPositionPreAGC,
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NRPositionPostAGC,
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};
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enum WDSPRxNB2Mode
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{
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NB2ModeZero,
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NB2ModeSampleAndHold,
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NB2ModeMeanHold,
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NB2ModeHoldSample,
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NB2ModeInterpolate,
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};
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enum WDSPRxSquelchMode
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{
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SquelchModeVoice,
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SquelchModeAM,
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SquelchModeFM,
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};
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WDSPRxDemod m_demod;
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bool m_audioBinaural;
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bool m_audioFlipChannels;
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double m_audioPan;
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bool m_dsb;
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bool m_dbOrS;
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// Filter
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int m_spanLog2;
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Real m_highCutoff;
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Real m_lowCutoff;
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int m_fftWindow; // 0: 4-term Blackman-Harris, 1: 7-term Blackman-Harris
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// AGC
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bool m_agc;
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WDSPRxAGCMode m_agcMode;
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int m_agcGain; //!< Fixed gain if AGC is off else top gain
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int m_agcSlope;
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int m_agcHangThreshold;
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// Noise blanker
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bool m_dnb;
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WDSPRxNBScheme m_nbScheme;
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WDSPRxNB2Mode m_nb2Mode;
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double m_nbSlewTime; // a.k.a tau
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double m_nbLeadTime; // a.k.a adv time
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double m_nbLagTime; // a.k.a hang time
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int m_nbThreshold;
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double m_nbAvgTime; // a.k.a back tau
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// Noise rediction
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bool m_dnr;
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bool m_snb;
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bool m_anf;
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WDSPRxNRScheme m_nrScheme;
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WDSPRxNR2Gain m_nr2Gain;
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WDSPRxNR2NPE m_nr2NPE;
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WDSPRxNRPosition m_nrPosition;
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bool m_nr2ArtifactReduction;
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// Demods
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bool m_amFadeLevel;
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bool m_cwPeaking;
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double m_cwPeakFrequency;
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double m_cwBandwidth;
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double m_cwGain;
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double m_fmDeviation;
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double m_fmAFLow;
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double m_fmAFHigh;
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bool m_fmAFLimiter;
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double m_fmAFLimiterGain;
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bool m_fmCTCSSNotch;
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double m_fmCTCSSNotchFrequency;
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// Squelch
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bool m_squelch;
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int m_squelchThreshold;
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WDSPRxSquelchMode m_squelchMode;
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double m_ssqlTauMute; //!< Voice squelch tau mute
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double m_ssqlTauUnmute; //!< Voice squelch tau unmute
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double m_amsqMaxTail;
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// Equalizer
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bool m_equalizer;
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std::array<float, 11> m_eqF; //!< Frequencies vector. Index 0 is always 0 as this is the preamp position
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std::array<float, 11> m_eqG; //!< Gains vector (dB). Index 0 is the preamp (common) gain
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// RIT
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bool m_rit;
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double m_ritFrequency;
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WDSPRxProfile() :
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m_demod(DemodSSB),
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m_audioBinaural(false),
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m_audioFlipChannels(false),
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m_audioPan(0.5),
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m_dsb(false),
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m_dbOrS(true),
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m_spanLog2(3),
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m_highCutoff(3000),
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m_lowCutoff(300),
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m_fftWindow(0),
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m_agc(false),
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m_agcMode(AGCMedium),
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m_agcGain(80),
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m_agcSlope(35),
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m_agcHangThreshold(0),
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m_dnb(false),
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m_nbScheme(NBSchemeNB),
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m_nb2Mode(NB2ModeZero),
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m_nbSlewTime(0.1),
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m_nbLeadTime(0.1),
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m_nbLagTime(0.1),
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m_nbThreshold(30),
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m_nbAvgTime(50.0),
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m_dnr(false),
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m_snb(false),
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m_anf(false),
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m_nrScheme(NRSchemeNR),
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m_nr2Gain(NR2GainGamma),
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m_nr2NPE(NR2NPEOSMS),
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m_nrPosition(NRPositionPreAGC),
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m_nr2ArtifactReduction(true),
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m_amFadeLevel(false),
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m_cwPeaking(false),
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m_cwPeakFrequency(600.0),
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m_cwBandwidth(100.0),
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m_cwGain(2.0),
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m_fmDeviation(2500.0),
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m_fmAFLow(300.0),
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m_fmAFHigh(3000.0),
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m_fmAFLimiter(true),
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m_fmAFLimiterGain(-40.0),
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m_fmCTCSSNotch(false),
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m_fmCTCSSNotchFrequency(67.0),
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m_squelch(false),
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m_squelchThreshold(3),
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m_squelchMode(SquelchModeVoice),
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m_ssqlTauMute(0.1),
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m_ssqlTauUnmute(0.1),
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m_amsqMaxTail(1.5),
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m_equalizer(false),
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m_eqF{0.0, 32.0, 63.0, 125.0, 250.0, 500.0, 1000.0, 2000.0, 4000.0, 8000.0, 16000.0},
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m_eqG{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
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m_rit(false),
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m_ritFrequency(0)
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{}
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};
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struct WDSPRxSettings
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{
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WDSPRxProfile::WDSPRxDemod m_demod;
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qint32 m_inputFrequencyOffset;
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// Real m_highCutoff;
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// Real m_lowCutoff;
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Real m_volume;
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// int m_spanLog2;
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bool m_audioBinaural;
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bool m_audioFlipChannels;
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double m_audioPan;
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bool m_dsb;
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bool m_audioMute;
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bool m_dbOrS;
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// AGC
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bool m_agc;
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WDSPRxProfile::WDSPRxAGCMode m_agcMode;
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int m_agcGain; //!< Fixed gain if AGC is off else top gain
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int m_agcSlope;
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int m_agcHangThreshold;
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// Noise blanker
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bool m_dnb;
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WDSPRxProfile::WDSPRxNBScheme m_nbScheme;
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WDSPRxProfile::WDSPRxNB2Mode m_nb2Mode;
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double m_nbSlewTime;
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double m_nbLeadTime;
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double m_nbLagTime;
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int m_nbThreshold;
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double m_nbAvgTime;
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// Noise reduction
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bool m_dnr;
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bool m_snb;
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bool m_anf;
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WDSPRxProfile::WDSPRxNRScheme m_nrScheme;
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WDSPRxProfile::WDSPRxNR2Gain m_nr2Gain;
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WDSPRxProfile::WDSPRxNR2NPE m_nr2NPE;
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WDSPRxProfile::WDSPRxNRPosition m_nrPosition;
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bool m_nr2ArtifactReduction;
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// Demods
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bool m_amFadeLevel;
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bool m_cwPeaking;
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double m_cwPeakFrequency;
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double m_cwBandwidth;
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double m_cwGain;
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double m_fmDeviation;
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double m_fmAFLow;
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double m_fmAFHigh;
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bool m_fmAFLimiter;
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double m_fmAFLimiterGain;
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bool m_fmCTCSSNotch;
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double m_fmCTCSSNotchFrequency;
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// Squelch
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bool m_squelch;
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int m_squelchThreshold;
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WDSPRxProfile::WDSPRxSquelchMode m_squelchMode;
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double m_ssqlTauMute; //!< Voice squelch tau mute
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double m_ssqlTauUnmute; //!< Voice squelch tau unmute
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double m_amsqMaxTail;
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// Equalizer
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bool m_equalizer;
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std::array<float, 11> m_eqF = {0.0, 32.0, 63.0, 125.0, 250.0, 500.0, 1000.0, 2000.0, 4000.0, 8000.0, 16000.0}; //!< Frequencies vector. Index 0 is always 0 as this is the preamp position
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std::array<float, 11> m_eqG = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; //!< Gains vector (dB). Index 0 is the preamp (common) gain
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// RIT
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bool m_rit;
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double m_ritFrequency;
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quint32 m_rgbColor;
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QString m_title;
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QString m_audioDeviceName;
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int m_streamIndex; //!< MIMO channel. Not relevant when connected to SI (single Rx).
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bool m_useReverseAPI;
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QString m_reverseAPIAddress;
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uint16_t m_reverseAPIPort;
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uint16_t m_reverseAPIDeviceIndex;
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uint16_t m_reverseAPIChannelIndex;
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int m_workspaceIndex;
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QByteArray m_geometryBytes;
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bool m_hidden;
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std::vector<WDSPRxProfile> m_profiles;
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unsigned int m_profileIndex;
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Serializable *m_channelMarker;
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Serializable *m_spectrumGUI;
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Serializable *m_rollupState;
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WDSPRxSettings();
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void resetToDefaults();
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void setChannelMarker(Serializable *channelMarker) { m_channelMarker = channelMarker; }
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void setSpectrumGUI(Serializable *spectrumGUI) { m_spectrumGUI = spectrumGUI; }
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void setRollupState(Serializable *rollupState) { m_rollupState = rollupState; }
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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static const int m_minPowerThresholdDB;
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static const float m_mminPowerThresholdDBf;
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};
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#endif /* PLUGINS_CHANNELRX_WDSPRX_WDSPRXSETTINGS_H_ */
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