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sdrangel/plugins/channelrx/demodnfm/nfmdemodgui.h

88 lines
2.4 KiB
C++

#ifndef INCLUDE_NFMDEMODGUI_H
#define INCLUDE_NFMDEMODGUI_H
#include <plugin/plugininstancegui.h>
#include "gui/rollupwidget.h"
#include "dsp/dsptypes.h"
#include "dsp/channelmarker.h"
#include "dsp/movingaverage.h"
#include "util/messagequeue.h"
#include "nfmdemodsettings.h"
class PluginAPI;
class DeviceUISet;
class BasebandSampleSink;
class NFMDemod;
namespace Ui {
class NFMDemodGUI;
}
class NFMDemodGUI : public RollupWidget, public PluginInstanceGUI {
Q_OBJECT
public:
static NFMDemodGUI* create(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel);
virtual void destroy();
void setName(const QString& name);
QString getName() const;
virtual qint64 getCenterFrequency() const;
virtual void setCenterFrequency(qint64 centerFrequency);
void resetToDefaults();
QByteArray serialize() const;
bool deserialize(const QByteArray& data);
virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
virtual bool handleMessage(const Message& message);
void setCtcssFreq(Real ctcssFreq);
public slots:
void channelMarkerChangedByCursor();
void channelMarkerHighlightedByCursor();
private:
Ui::NFMDemodGUI* ui;
PluginAPI* m_pluginAPI;
DeviceUISet* m_deviceUISet;
ChannelMarker m_channelMarker;
NFMDemodSettings m_settings;
bool m_basicSettingsShown;
bool m_doApplySettings;
NFMDemod* m_nfmDemod;
bool m_squelchOpen;
uint32_t m_tickCount;
MessageQueue m_inputMessageQueue;
explicit NFMDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel, QWidget* parent = 0);
virtual ~NFMDemodGUI();
void blockApplySettings(bool block);
void applySettings(bool force = false);
void displaySettings();
void leaveEvent(QEvent*);
void enterEvent(QEvent*);
private slots:
void on_deltaFrequency_changed(qint64 value);
void on_rfBW_currentIndexChanged(int index);
void on_afBW_valueChanged(int value);
void on_volume_valueChanged(int value);
void on_squelchGate_valueChanged(int value);
void on_deltaSquelch_toggled(bool checked);
void on_squelch_valueChanged(int value);
void on_ctcss_currentIndexChanged(int index);
void on_ctcssOn_toggled(bool checked);
void on_audioMute_toggled(bool checked);
void onWidgetRolled(QWidget* widget, bool rollDown);
void onMenuDialogCalled(const QPoint& p);
void handleInputMessages();
void audioSelect();
void tick();
};
#endif // INCLUDE_NFMDEMODGUI_H