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88 lines
3.7 KiB
C++
88 lines
3.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel //
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// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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// Copyright (C) 2015 John Greb <hexameron@spam.no> //
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// Copyright (C) 2022-2023 Jon Beniston, M7RCE <jon@beniston.com> //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_FEATURE_INPUTCONTROLLER_H_
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#define INCLUDE_FEATURE_INPUTCONTROLLER_H_
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#include <QObject>
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#include "inputcontrollersettings.h"
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#define INPUTCONTROLLER_BUTTON_RIGHT_TOP 0 // Y / triangle
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#define INPUTCONTROLLER_BUTTON_RIGHT_BOTTOM 1 // A / X
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#define INPUTCONTROLLER_BUTTON_RIGHT_LEFT 2 // X / Square
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#define INPUTCONTROLLER_BUTTON_RIGHT_RIGHT 3 // B / Circle
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#define INPUTCONTROLLER_BUTTON_LEFT_UP 4 // D-Pad
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#define INPUTCONTROLLER_BUTTON_LEFT_DOWN 5
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#define INPUTCONTROLLER_BUTTON_LEFT_LEFT 6
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#define INPUTCONTROLLER_BUTTON_LEFT_RIGHT 7
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#define INPUTCONTROLLER_BUTTON_R1 8 // On top of controller
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#define INPUTCONTROLLER_BUTTON_L1 9
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#define INPUTCONTROLLER_BUTTON_R3 10 // Sticks pushed
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#define INPUTCONTROLLER_BUTTON_L3 11
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class InputController : public QObject {
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Q_OBJECT
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public:
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// Called every ~50ms
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// axis 0-3. 0=Az/X, 1=El/Y, 2=Az Offset, 3=El Offset
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// value returned should be current axis position in range [-1,1]
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virtual double getAxisValue(int axis) = 0;
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// Gets axis value applying deadzone and sensitivity
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double getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitivity);
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virtual int getNumberOfAxes() const = 0;
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virtual bool supportsConfiguration() const { return false; }
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virtual void configure(InputControllerSettings *settings) { (void) settings; };
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signals:
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void buttonChanged(int button, bool released);
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void configurationComplete();
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};
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class InputControllerManager : public QObject {
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Q_OBJECT
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public:
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static QStringList getAllControllers();
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static InputController* open(const QString& name);
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static InputControllerManager* instance();
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signals:
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void controllersChanged();
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private slots:
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void connectedGamepadsChanged();
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private:
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InputControllerManager();
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static InputControllerManager *m_instance;
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};
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#endif // INCLUDE_FEATURE_INPUTCONTROLLER_H_
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