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c966f1cb5a
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is rolled, so we can remove resizing code from all of the individual channels and features. In RollupContents, use minimumSizeHint for calculated size, so that minimumWidth can come from .ui file. In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start out at minimum needed size (which should restore appearance prior to last patch). In stackSubWindows, use available space for channels if no spectrum/features present. In stackSubWindows, fix spectrum from being sized too big, resulting in scroll bars appearing. Reset user-defined channel width in stackSubWindows, when channels are removed. Don't stack maximized windows. There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that when maximimzing a window, QOpenGLWidgets aren't always paint properly immediately afterwards, so the code forces an additional update. I can't see why the first call to paintGL doesn't work.
98 lines
3.7 KiB
C++
98 lines
3.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2022 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_FEATURE_JOGDIALCONTROLLERGUI_H_
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#define INCLUDE_FEATURE_JOGDIALCONTROLLERGUI_H_
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#include <QTimer>
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#include <QList>
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#include "feature/featuregui.h"
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#include "util/messagequeue.h"
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#include "commands/commandkeyreceiver.h"
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#include "settings/rollupstate.h"
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#include "jogdialcontrollersettings.h"
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class PluginAPI;
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class FeatureUISet;
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class JogdialController;
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class Feature;
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namespace Ui {
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class JogdialControllerGUI;
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}
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class JogdialControllerGUI : public FeatureGUI {
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Q_OBJECT
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public:
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static JogdialControllerGUI* create(PluginAPI* pluginAPI, FeatureUISet *featureUISet, Feature *feature);
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virtual void destroy();
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void resetToDefaults();
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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virtual void setWorkspaceIndex(int index);
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virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; }
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virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; }
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virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; }
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protected:
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void focusInEvent(QFocusEvent* e);
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void focusOutEvent(QFocusEvent *e);
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private:
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Ui::JogdialControllerGUI* ui;
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PluginAPI* m_pluginAPI;
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FeatureUISet* m_featureUISet;
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JogdialControllerSettings m_settings;
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RollupState m_rollupState;
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bool m_doApplySettings;
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JogdialController* m_jogdialController;
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MessageQueue m_inputMessageQueue;
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QTimer m_statusTimer;
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int m_lastFeatureState;
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QList<JogdialControllerSettings::AvailableChannel> m_availableChannels;
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ChannelAPI *m_selectedChannel;
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CommandKeyReceiver m_commandKeyReceiver;
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explicit JogdialControllerGUI(PluginAPI* pluginAPI, FeatureUISet *featureUISet, Feature *feature, QWidget* parent = nullptr);
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virtual ~JogdialControllerGUI();
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void blockApplySettings(bool block);
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void applySettings(bool force = false);
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void displaySettings();
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void updateChannelList();
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bool handleMessage(const Message& message);
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void makeUIConnections();
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private slots:
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void onMenuDialogCalled(const QPoint &p);
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void handleInputMessages();
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void on_startStop_toggled(bool checked);
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void on_devicesRefresh_clicked();
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void on_channels_currentIndexChanged(int index);
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void updateStatus();
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void tick();
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};
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#endif // INCLUDE_FEATURE_JOGDIALCONTROLLERGUI_H_
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