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DreamNik 7edc1314aa Append prefix to plugin name when running on Android.
Android libraries can't be placed inside subdirectory, so to
distinguish plugins from regular libraries the new prefix is used.
2024-10-30 07:54:54 +01:00

101 lines
2.6 KiB
CMake

project(gs232controller)
set(gs232controller_SOURCES
gs232controller.cpp
gs232controllersettings.cpp
gs232controllerplugin.cpp
gs232controllerworker.cpp
gs232controllerwebapiadapter.cpp
controllerprotocol.cpp
gs232protocol.cpp
spidprotocol.cpp
rotctrldprotocol.cpp
dfmprotocol.cpp
)
set(gs232controller_HEADERS
gs232controller.h
gs232controllersettings.h
gs232controllerplugin.h
gs232controllerreport.h
gs232controllerworker.h
gs232controllerwebapiadapter.h
controllerprotocol.h
gs232protocol.h
spidprotocol.h
rotctrldprotocol.h
dfmprotocol.h
)
include_directories(
${CMAKE_SOURCE_DIR}/swagger/sdrangel/code/qt5/client
)
if(NOT SERVER_MODE)
set(gs232controller_SOURCES
${gs232controller_SOURCES}
gs232controllergui.cpp
gs232controllergui.ui
dfmstatusdialog.cpp
dfmstatusdialog.ui
inputcontroller.cpp
)
set(gs232controller_HEADERS
${gs232controller_HEADERS}
gs232controllergui.h
dfmstatusdialog.h
inputcontroller.h
inputcontrollersettings.h
)
set(TARGET_NAME ${PLUGINS_PREFIX}featuregs232controller)
set(TARGET_LIB Qt::Widgets)
set(TARGET_LIB_GUI "sdrgui")
set(INSTALL_FOLDER ${INSTALL_PLUGINS_DIR})
if(Qt${QT_DEFAULT_MAJOR_VERSION}Gamepad_FOUND)
add_compile_definitions(QT_GAMEPAD_FOUND)
set(TARGET_LIB ${TARGET_LIB} Qt::Gamepad)
set(gs232controller_SOURCES
${gs232controller_SOURCES}
gamepadinputcontroller.cpp
gamepadconfigurationdialog.cpp
gamepadconfigurationdialog.ui)
set(gs232controller_HEADERS
${gs232controller_HEADERS}
gamepadinputcontroller.h
gamepadconfiguration.h)
endif()
else()
set(TARGET_NAME ${PLUGINSSRV_PREFIX}featuregs232controllersrv)
set(TARGET_LIB "")
set(TARGET_LIB_GUI "")
set(INSTALL_FOLDER ${INSTALL_PLUGINSSRV_DIR})
endif()
add_library(${TARGET_NAME} SHARED
${gs232controller_SOURCES}
)
target_link_libraries(${TARGET_NAME}
Qt::Core
Qt::SerialPort
${TARGET_LIB}
sdrbase
${TARGET_LIB_GUI}
)
install(TARGETS ${TARGET_NAME} DESTINATION ${INSTALL_FOLDER})
if(WIN32)
# Run deployqt for serial & gamepad libraries
include(DeployQt)
windeployqt(${TARGET_NAME} ${SDRANGEL_BINARY_BIN_DIR} ${PROJECT_SOURCE_DIR}/../../../sdrgui/resources)
endif()
# Install debug symbols
if (WIN32)
install(FILES $<TARGET_PDB_FILE:${TARGET_NAME}> CONFIGURATIONS Debug RelWithDebInfo DESTINATION ${INSTALL_FOLDER} )
endif()