1
0
mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-15 21:01:45 -05:00
sdrangel/plugins/samplesource/audioinput
2022-04-10 02:19:26 +02:00
..
audioinput.cpp Fixed some signal/slot connects. Removed unnecessary m_channelMessageQueue in ChannelAPI. Fixes #1185 2022-03-23 22:32:23 +01:00
audioinput.h Fixed -Wunused-parameter warnings 2020-11-14 11:13:32 +01:00
audioinputgui.cpp Massive UI revamping (v7): unify custom widget borders 2022-04-10 02:19:26 +02:00
audioinputgui.h Massive UI revamping (v7): devices basic 2022-04-07 16:32:03 +02:00
audioinputgui.ui Massive UI revamping (v7): devices UIs update 2022-04-09 22:05:55 +02:00
audioinputplugin.cpp Updated versions and changelogs 2022-03-30 22:16:08 +02:00
audioinputplugin.h Avoid global QString init in plugins 2020-11-22 04:06:32 +01:00
audioinputsettings.cpp Massive UI revamping (v7): devices basic 2022-04-07 16:32:03 +02:00
audioinputsettings.h Massive UI revamping (v7): devices basic 2022-04-07 16:32:03 +02:00
audioinputwebapiadapter.cpp Fixed wrong structure being used in some sample source and sink plugins web API adapters. Fixes #842 2021-04-15 15:30:29 +02:00
audioinputwebapiadapter.h Rebase to master 2020-11-09 21:12:08 +00:00
audioinputworker.cpp Audio Input: quarter sample rate heterodyne for mono signals 2020-11-13 19:55:09 +01:00
audioinputworker.h Audio Input: quarter sample rate heterodyne for mono signals 2020-11-13 19:55:09 +01:00
CMakeLists.txt Install debug symbols on Windows for debug builds 2022-02-06 12:56:58 +00:00
readme.md Audio Input: quarter sample rate heterodyne for mono signals 2020-11-13 19:55:09 +01:00

Audio input plugin

Introduction

This input sample source plugin gets its samples from an audio device.

Interface

Audio input plugin GUI

1: Start/Stop

Device start / stop button.

  • Blue triangle icon: device is ready and can be started
  • Green square icon: device is running and can be stopped
  • Magenta (or pink) square icon: an error occurred. In the case the device was accidentally disconnected you may click on the icon, plug back in and start again.

2: Device

The audio device to use.

3: Refresh devices

Refresh the list of audio devices.

4: Audio sample rate

Audio sample rate in Hz (Sa/s).

5: Decimation

A decimation factor to apply to the audio data. The baseband sample rate will be the audio sample, divided by this decimation factor.

6: Volume

A control to set the input volume. This is not supported by all input audio devices.

7: Channel Map

This controls how the left and right audio channels map on to the IQ channels.

  • Mono L - Real samples are taken from the left audio channel and are heterodyned by the fourth of the sample rate (fs/4) to obtain complex samples. Therefore the spectrum of the complex baseband is centered at the fourth of the sample rate (fs/4). As per Nyquist rule only a bandwidth of half of the sample rate (fs/2) is available for real signals. Frequencies outside the [0, fs/2] interval are artefacts and can be eliminated by decimating by a factor of 2.
  • Mono R - Same as above but takes the right audio channel for the real signal.
  • I=L, Q=R - The left audio channel is driven to the I channel. The right audio channel is driven to the Q channel for a complex (analytic signal)input.
  • I=R, Q=L - The right audio channel is driven to the I channel. The left audio channel is driven to the Q channel for a complex (analytic signal)input.