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sdrangel/sdrbase/dsp/fftfilt.h

117 lines
2.8 KiB
C++

/*
* Filters from Fldigi.
*/
#ifndef _FFTFILT_H
#define _FFTFILT_H
#include <complex>
#include <cmath>
#include "gfft.h"
#include "fftwindow.h"
#include "export.h"
//----------------------------------------------------------------------
class SDRBASE_API fftfilt {
enum {NONE, BLACKMAN, HAMMING, HANNING};
public:
typedef std::complex<float> cmplx;
fftfilt(int len);
fftfilt(float f1, float f2, int len);
fftfilt(float f2, int len);
~fftfilt();
// f1 < f2 ==> bandpass
// f1 > f2 ==> band reject
void create_filter(float f1, float f2, FFTWindow::Function wf = FFTWindow::Blackman);
void create_dsb_filter(float f2, FFTWindow::Function wf = FFTWindow::Blackman);
void create_asym_filter(float fopp, float fin, FFTWindow::Function wf = FFTWindow::Blackman); //!< two different filters for in band and opposite band
void create_rrc_filter(float fb, float a); //!< root raised cosine. fb is half the band pass
int noFilt(const cmplx& in, cmplx **out);
int runFilt(const cmplx& in, cmplx **out);
int runSSB(const cmplx& in, cmplx **out, bool usb, bool getDC = true);
int runDSB(const cmplx& in, cmplx **out, bool getDC = true);
int runAsym(const cmplx & in, cmplx **out, bool usb); //!< Asymmetrical fitering can be used for vestigial sideband
protected:
int flen;
int flen2;
g_fft<float> *fft;
cmplx *filter;
cmplx *filterOpp;
cmplx *data;
cmplx *ovlbuf;
cmplx *output;
int inptr;
int pass;
int window;
inline float fsinc(float fc, int i, int len)
{
int len2 = len/2;
return (i == len2) ? 2.0 * fc:
sin(2 * M_PI * fc * (i - len2)) / (M_PI * (i - len2));
}
inline float _blackman(int i, int len)
{
return (0.42 -
0.50 * cos(2.0 * M_PI * i / len) +
0.08 * cos(4.0 * M_PI * i / len));
}
/** RRC function in the frequency domain. Zero frequency is on the sides with first half in positive frequencies
* and second half in negative frequencies */
inline cmplx frrc(float fb, float a, int i, int len)
{
float x = i/(float)len; // normalize to [0..1]
x = 0.5-fabs(x-0.5); // apply symmetry: now both halves overlap near 0
float tr = fb*a; // half the transition zone
if (x < fb-tr)
{
return 1.0; // in band
}
else if (x < fb+tr) // transition
{
float y = ((x-(fb-tr)) / (2.0*tr))*M_PI;
return (cos(y) + 1.0f)/2.0f;
}
else
{
return 0.0; // out of band
}
}
void init_filter();
void init_dsb_filter();
};
/* Sliding FFT filter from Fldigi */
class SDRBASE_API sfft {
#define K1 0.99999
public:
typedef std::complex<float> cmplx;
sfft(int len);
~sfft();
void run(const cmplx& input);
void fetch(float *result);
private:
int fftlen;
int first;
int last;
int ptr;
struct vrot_bins_pair;
vrot_bins_pair *vrot_bins;
cmplx *delay;
float k2;
};
#endif