mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-26 17:58:43 -05:00
344 lines
15 KiB
C++
344 lines
15 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2023 Jon Beniston, M7RCE <jon@beniston.com> //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// (at your option) any later version. //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////////
|
|
// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/src/utils_VkFFT.cpp
|
|
// Formatting kept the same as source, to allow easier future merges
|
|
|
|
#include "vkfftutils.h"
|
|
|
|
#if(VKFFT_BACKEND==0)
|
|
#include "vulkan/vulkan.h"
|
|
#include "glslang_c_interface.h"
|
|
#endif
|
|
|
|
|
|
#if(VKFFT_BACKEND==0)
|
|
|
|
VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) {
|
|
//pointer to the function, as it is not part of the core. Function creates debugging messenger
|
|
PFN_vkCreateDebugUtilsMessengerEXT func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vkGPU->instance, "vkCreateDebugUtilsMessengerEXT");
|
|
if (func != NULL) {
|
|
return func(vkGPU->instance, pCreateInfo, pAllocator, pDebugMessenger);
|
|
}
|
|
else {
|
|
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
|
}
|
|
}
|
|
void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator) {
|
|
//pointer to the function, as it is not part of the core. Function destroys debugging messenger
|
|
PFN_vkDestroyDebugUtilsMessengerEXT func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vkGPU->instance, "vkDestroyDebugUtilsMessengerEXT");
|
|
if (func != NULL) {
|
|
func(vkGPU->instance, vkGPU->debugMessenger, pAllocator);
|
|
}
|
|
}
|
|
|
|
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
|
|
printf("validation layer: %s\n", pCallbackData->pMessage);
|
|
return VK_FALSE;
|
|
}
|
|
|
|
VkResult setupDebugMessenger(VkGPU* vkGPU) {
|
|
//function that sets up the debugging messenger
|
|
if (vkGPU->enableValidationLayers == 0) return VK_SUCCESS;
|
|
|
|
VkDebugUtilsMessengerCreateInfoEXT createInfo = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT };
|
|
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
|
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
|
createInfo.pfnUserCallback = debugCallback;
|
|
|
|
if (CreateDebugUtilsMessengerEXT(vkGPU, &createInfo, NULL, &vkGPU->debugMessenger) != VK_SUCCESS) {
|
|
return VK_ERROR_INITIALIZATION_FAILED;
|
|
}
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
VkResult checkValidationLayerSupport() {
|
|
//check if validation layers are supported when an instance is created
|
|
uint32_t layerCount;
|
|
vkEnumerateInstanceLayerProperties(&layerCount, NULL);
|
|
|
|
VkLayerProperties* availableLayers = (VkLayerProperties*)malloc(sizeof(VkLayerProperties) * layerCount);
|
|
if (!availableLayers) return VK_INCOMPLETE;
|
|
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers);
|
|
if (availableLayers) {
|
|
for (uint64_t i = 0; i < layerCount; i++) {
|
|
if (strcmp("VK_LAYER_KHRONOS_validation", availableLayers[i].layerName) == 0) {
|
|
free(availableLayers);
|
|
return VK_SUCCESS;
|
|
}
|
|
}
|
|
free(availableLayers);
|
|
}
|
|
else {
|
|
return VK_INCOMPLETE;
|
|
}
|
|
return VK_ERROR_LAYER_NOT_PRESENT;
|
|
}
|
|
|
|
std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id) {
|
|
std::vector<const char*> extensions;
|
|
|
|
if (vkGPU->enableValidationLayers) {
|
|
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
|
}
|
|
switch (sample_id) {
|
|
#if (VK_API_VERSION>10)
|
|
case 2: case 102:
|
|
extensions.push_back("VK_KHR_get_physical_device_properties2");
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
return extensions;
|
|
}
|
|
|
|
VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id) {
|
|
//create instance - a connection between the application and the Vulkan library
|
|
VkResult res = VK_SUCCESS;
|
|
//check if validation layers are supported
|
|
if (vkGPU->enableValidationLayers == 1) {
|
|
res = checkValidationLayerSupport();
|
|
if (res != VK_SUCCESS) return res;
|
|
}
|
|
|
|
VkApplicationInfo applicationInfo = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
|
|
applicationInfo.pApplicationName = "VkFFT";
|
|
applicationInfo.applicationVersion = (uint32_t)VkFFTGetVersion();
|
|
applicationInfo.pEngineName = "VkFFT";
|
|
applicationInfo.engineVersion = 1;
|
|
#if (VK_API_VERSION>=12)
|
|
applicationInfo.apiVersion = VK_API_VERSION_1_2;
|
|
#elif (VK_API_VERSION==11)
|
|
applicationInfo.apiVersion = VK_API_VERSION_1_1;
|
|
#else
|
|
applicationInfo.apiVersion = VK_API_VERSION_1_0;
|
|
#endif
|
|
|
|
VkInstanceCreateInfo createInfo = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
|
|
createInfo.flags = 0;
|
|
createInfo.pApplicationInfo = &applicationInfo;
|
|
|
|
auto extensions = getRequiredExtensions(vkGPU, sample_id);
|
|
createInfo.enabledExtensionCount = (uint32_t)(extensions.size());
|
|
createInfo.ppEnabledExtensionNames = extensions.data();
|
|
|
|
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT };
|
|
|
|
if (vkGPU->enableValidationLayers) {
|
|
//query for the validation layer support in the instance
|
|
createInfo.enabledLayerCount = 1;
|
|
const char* validationLayers = "VK_LAYER_KHRONOS_validation";
|
|
createInfo.ppEnabledLayerNames = &validationLayers;
|
|
debugCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
|
debugCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
|
debugCreateInfo.pfnUserCallback = debugCallback;
|
|
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
|
|
}
|
|
else {
|
|
createInfo.enabledLayerCount = 0;
|
|
|
|
createInfo.pNext = nullptr;
|
|
}
|
|
|
|
res = vkCreateInstance(&createInfo, NULL, &vkGPU->instance);
|
|
if (res != VK_SUCCESS) {
|
|
return res;
|
|
|
|
}
|
|
return res;
|
|
}
|
|
|
|
VkResult findPhysicalDevice(VkGPU* vkGPU) {
|
|
//check if there are GPUs that support Vulkan and select one
|
|
VkResult res = VK_SUCCESS;
|
|
uint32_t deviceCount;
|
|
res = vkEnumeratePhysicalDevices(vkGPU->instance, &deviceCount, NULL);
|
|
if (res != VK_SUCCESS) return res;
|
|
if (deviceCount == 0) {
|
|
return VK_ERROR_DEVICE_LOST;
|
|
}
|
|
|
|
VkPhysicalDevice* devices = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * deviceCount);
|
|
if (!devices) return VK_INCOMPLETE;
|
|
res = vkEnumeratePhysicalDevices(vkGPU->instance, &deviceCount, devices);
|
|
if (res != VK_SUCCESS) return res;
|
|
if (devices) {
|
|
vkGPU->physicalDevice = devices[vkGPU->device_id];
|
|
free(devices);
|
|
return VK_SUCCESS;
|
|
}
|
|
else
|
|
return VK_INCOMPLETE;
|
|
}
|
|
VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU) {
|
|
//find a queue family for a selected GPU, select the first available for use
|
|
uint32_t queueFamilyCount;
|
|
vkGetPhysicalDeviceQueueFamilyProperties(vkGPU->physicalDevice, &queueFamilyCount, NULL);
|
|
|
|
VkQueueFamilyProperties* queueFamilies = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount);
|
|
if (!queueFamilies) return VK_INCOMPLETE;
|
|
if (queueFamilies) {
|
|
vkGetPhysicalDeviceQueueFamilyProperties(vkGPU->physicalDevice, &queueFamilyCount, queueFamilies);
|
|
uint64_t i = 0;
|
|
for (; i < queueFamilyCount; i++) {
|
|
VkQueueFamilyProperties props = queueFamilies[i];
|
|
|
|
if (props.queueCount > 0 && (props.queueFlags & VK_QUEUE_COMPUTE_BIT)) {
|
|
break;
|
|
}
|
|
}
|
|
free(queueFamilies);
|
|
if (i == queueFamilyCount) {
|
|
return VK_ERROR_INITIALIZATION_FAILED;
|
|
}
|
|
vkGPU->queueFamilyIndex = i;
|
|
return VK_SUCCESS;
|
|
}
|
|
else
|
|
return VK_INCOMPLETE;
|
|
}
|
|
|
|
VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id) {
|
|
//create logical device representation
|
|
VkResult res = VK_SUCCESS;
|
|
VkDeviceQueueCreateInfo queueCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO };
|
|
res = getComputeQueueFamilyIndex(vkGPU);
|
|
if (res != VK_SUCCESS) return res;
|
|
queueCreateInfo.queueFamilyIndex = (uint32_t)vkGPU->queueFamilyIndex;
|
|
queueCreateInfo.queueCount = 1;
|
|
float queuePriorities = 1.0;
|
|
queueCreateInfo.pQueuePriorities = &queuePriorities;
|
|
VkDeviceCreateInfo deviceCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
|
|
VkPhysicalDeviceFeatures deviceFeatures = {};
|
|
switch (sample_id) {
|
|
case 1: case 12: case 17: case 18: case 101: case 201: case 1001: {
|
|
deviceFeatures.shaderFloat64 = true;
|
|
deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
|
|
deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
|
|
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
|
|
deviceCreateInfo.queueCreateInfoCount = 1;
|
|
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
|
|
res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
|
|
if (res != VK_SUCCESS) return res;
|
|
vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
|
|
break;
|
|
}
|
|
#if (VK_API_VERSION>10)
|
|
case 2: case 102: {
|
|
VkPhysicalDeviceFeatures2 deviceFeatures2 = {};
|
|
VkPhysicalDevice16BitStorageFeatures shaderFloat16 = {};
|
|
shaderFloat16.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES;
|
|
shaderFloat16.storageBuffer16BitAccess = true;
|
|
/*VkPhysicalDeviceShaderFloat16Int8Features shaderFloat16 = {};
|
|
shaderFloat16.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES;
|
|
shaderFloat16.shaderFloat16 = true;
|
|
shaderFloat16.shaderInt8 = true;*/
|
|
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
deviceFeatures2.pNext = &shaderFloat16;
|
|
deviceFeatures2.features = deviceFeatures;
|
|
vkGetPhysicalDeviceFeatures2(vkGPU->physicalDevice, &deviceFeatures2);
|
|
deviceCreateInfo.pNext = &deviceFeatures2;
|
|
vkGPU->enabledDeviceExtensions.push_back("VK_KHR_16bit_storage");
|
|
deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
|
|
deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
|
|
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
|
|
deviceCreateInfo.queueCreateInfoCount = 1;
|
|
deviceCreateInfo.pEnabledFeatures = NULL;
|
|
res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
|
|
if (res != VK_SUCCESS) return res;
|
|
vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
|
|
break;
|
|
}
|
|
#endif
|
|
default: {
|
|
deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
|
|
deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
|
|
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
|
|
deviceCreateInfo.queueCreateInfoCount = 1;
|
|
deviceCreateInfo.pEnabledFeatures = NULL;
|
|
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
|
|
res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
|
|
if (res != VK_SUCCESS) return res;
|
|
vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
|
|
break;
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
VkResult createFence(VkGPU* vkGPU) {
|
|
//create fence for synchronization
|
|
VkResult res = VK_SUCCESS;
|
|
VkFenceCreateInfo fenceCreateInfo = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
|
|
fenceCreateInfo.flags = 0;
|
|
res = vkCreateFence(vkGPU->device, &fenceCreateInfo, NULL, &vkGPU->fence);
|
|
return res;
|
|
}
|
|
VkResult createCommandPool(VkGPU* vkGPU) {
|
|
//create a place, command buffer memory is allocated from
|
|
VkResult res = VK_SUCCESS;
|
|
VkCommandPoolCreateInfo commandPoolCreateInfo = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
|
|
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
commandPoolCreateInfo.queueFamilyIndex = (uint32_t)vkGPU->queueFamilyIndex;
|
|
res = vkCreateCommandPool(vkGPU->device, &commandPoolCreateInfo, NULL, &vkGPU->commandPool);
|
|
return res;
|
|
}
|
|
|
|
VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex) {
|
|
VkPhysicalDeviceMemoryProperties memoryProperties = { 0 };
|
|
|
|
vkGetPhysicalDeviceMemoryProperties(vkGPU->physicalDevice, &memoryProperties);
|
|
|
|
for (uint64_t i = 0; i < memoryProperties.memoryTypeCount; ++i) {
|
|
if ((memoryTypeBits & ((uint64_t)1 << i)) && ((memoryProperties.memoryTypes[i].propertyFlags & properties) == properties) && (memoryProperties.memoryHeaps[memoryProperties.memoryTypes[i].heapIndex].size >= memorySize))
|
|
{
|
|
memoryTypeIndex[0] = (uint32_t)i;
|
|
return VKFFT_SUCCESS;
|
|
}
|
|
}
|
|
return VKFFT_ERROR_FAILED_TO_FIND_MEMORY;
|
|
}
|
|
|
|
VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size) {
|
|
//allocate the buffer used by the GPU with specified properties
|
|
VkFFTResult resFFT = VKFFT_SUCCESS;
|
|
VkResult res = VK_SUCCESS;
|
|
uint32_t queueFamilyIndices;
|
|
VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
|
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
bufferCreateInfo.queueFamilyIndexCount = 1;
|
|
bufferCreateInfo.pQueueFamilyIndices = &queueFamilyIndices;
|
|
bufferCreateInfo.size = size;
|
|
bufferCreateInfo.usage = usageFlags;
|
|
res = vkCreateBuffer(vkGPU->device, &bufferCreateInfo, NULL, buffer);
|
|
if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_CREATE_BUFFER;
|
|
VkMemoryRequirements memoryRequirements = { 0 };
|
|
vkGetBufferMemoryRequirements(vkGPU->device, buffer[0], &memoryRequirements);
|
|
VkMemoryAllocateInfo memoryAllocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
|
|
memoryAllocateInfo.allocationSize = memoryRequirements.size;
|
|
resFFT = findMemoryType(vkGPU, memoryRequirements.memoryTypeBits, memoryRequirements.size, propertyFlags, &memoryAllocateInfo.memoryTypeIndex);
|
|
if (resFFT != VKFFT_SUCCESS) return resFFT;
|
|
res = vkAllocateMemory(vkGPU->device, &memoryAllocateInfo, NULL, deviceMemory);
|
|
if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_ALLOCATE_MEMORY;
|
|
res = vkBindBufferMemory(vkGPU->device, buffer[0], deviceMemory[0], 0);
|
|
if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_BIND_BUFFER_MEMORY;
|
|
return resFFT;
|
|
}
|
|
#endif
|
|
|