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64 lines
3.2 KiB
C++
64 lines
3.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2023 Jon Beniston, M7RCE <jon@beniston.com> //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////
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// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/include/utils_VkFFT.h
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#ifndef VKFFT_UTILS_H
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#define VKFFT_UTILS_H
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#include <vector>
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#include <vkFFT.h>
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typedef struct {
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#if(VKFFT_BACKEND==0)
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VkInstance instance;
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VkPhysicalDevice physicalDevice;
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VkPhysicalDeviceProperties physicalDeviceProperties;
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VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
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VkDevice device;
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VkDebugUtilsMessengerEXT debugMessenger;
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uint64_t queueFamilyIndex;
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VkQueue queue;
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VkCommandPool commandPool;
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VkFence fence;
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std::vector<const char*> enabledDeviceExtensions;
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uint64_t enableValidationLayers;
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#elif(VKFFT_BACKEND==1)
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CUdevice device;
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CUcontext context;
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#endif
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uint64_t device_id;
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} VkGPU;
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#if(VKFFT_BACKEND==0)
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VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger);
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void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator);
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VkResult setupDebugMessenger(VkGPU* vkGPU);
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VkResult checkValidationLayerSupport();
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std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id);
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VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id);
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VkResult findPhysicalDevice(VkGPU* vkGPU);
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VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU);
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VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id);
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VkResult createFence(VkGPU* vkGPU);
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VkResult createCommandPool(VkGPU* vkGPU);
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VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex);
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VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size);
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#endif
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#endif // VKFFT_UTILS_H
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