mirror of
https://github.com/f4exb/sdrangel.git
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2175 lines
60 KiB
C++
2175 lines
60 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB //
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// written by Edouard Griffiths //
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// //
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// OpenGL interface modernization. //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QPainter>
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#include <QMouseEvent>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QSurface>
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#include "gui/glscope.h"
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#include <algorithm>
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#include <QDebug>
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/*
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#ifdef _WIN32
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static double log2f(double n)
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{
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return log(n) / log(2.0);
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}
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#endif*/
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GLScope::GLScope(QWidget* parent) :
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QGLWidget(parent),
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m_dataChanged(false),
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m_configChanged(true),
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m_mode(ModeIQ),
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m_displays(DisplayBoth),
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m_orientation(Qt::Horizontal),
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m_memTraceIndex(0),
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m_memTraceHistory(0),
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m_memTraceIndexMax(0),
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m_memTraceRecall(false),
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m_displayTrace(&m_rawTrace[0]),
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//m_amp(1.0),
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//m_ofs(0.0),
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m_maxPow(0.0f),
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m_sumPow(0.0f),
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m_oldTraceSize(-1),
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m_sampleRate(0),
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m_amp1(1.0),
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m_amp2(1.0),
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m_ofs1(0.0),
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m_ofs2(0.0),
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m_timeBase(1),
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m_timeOfsProMill(0),
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m_triggerChannel(ScopeVis::TriggerFreeRun),
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m_triggerLevel(0.0),
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m_triggerPre(0.0),
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m_triggerLevelDis1(0.0),
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m_triggerLevelDis2(0.0),
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m_nbPow(1),
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m_prevArg(0),
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m_displayGridIntensity(5),
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m_displayTraceIntensity(50),
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m_powerOverlayFont(font())
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{
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setAttribute(Qt::WA_OpaquePaintEvent);
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connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
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m_timer.start(50);
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m_y1Scale.setFont(font());
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m_y1Scale.setOrientation(Qt::Vertical);
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m_y2Scale.setFont(font());
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m_y2Scale.setOrientation(Qt::Vertical);
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m_x1Scale.setFont(font());
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m_x1Scale.setOrientation(Qt::Horizontal);
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m_x2Scale.setFont(font());
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m_x2Scale.setOrientation(Qt::Horizontal);
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m_powerOverlayFont.setBold(true);
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m_powerOverlayFont.setPointSize(font().pointSize()+1);
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}
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GLScope::~GLScope()
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{
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cleanup();
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}
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void GLScope::setSampleRate(int sampleRate) {
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m_sampleRates[m_memTraceIndex-m_memTraceHistory] = sampleRate;
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m_configChanged = true;
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update();
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emit sampleRateChanged(m_sampleRates[m_memTraceIndex-m_memTraceHistory]);
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}
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void GLScope::setAmp1(Real amp)
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{
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qDebug("GLScope::setAmp1: %f", amp);
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m_amp1 = amp;
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m_configChanged = true;
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update();
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}
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void GLScope::setAmp1Ofs(Real ampOfs)
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{
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qDebug("GLScope::setAmp1Ofs: %f", ampOfs);
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m_ofs1 = ampOfs;
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m_configChanged = true;
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update();
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}
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void GLScope::setAmp2(Real amp)
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{
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qDebug("GLScope::setAmp2: %f", amp);
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m_amp2 = amp;
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m_configChanged = true;
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update();
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}
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void GLScope::setAmp2Ofs(Real ampOfs)
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{
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qDebug("GLScope::setAmp2Ofs: %f", ampOfs);
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m_ofs2 = ampOfs;
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m_configChanged = true;
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update();
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}
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void GLScope::setTimeBase(int timeBase)
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{
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m_timeBase = timeBase;
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m_configChanged = true;
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update();
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}
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void GLScope::setTimeOfsProMill(int timeOfsProMill)
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{
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m_timeOfsProMill = timeOfsProMill;
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m_configChanged = true;
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update();
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}
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void GLScope::setMode(Mode mode)
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{
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m_mode = mode;
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m_dataChanged = true;
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m_configChanged = true;
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update();
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}
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void GLScope::setDisplays(Displays displays)
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{
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m_displays = displays;
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m_dataChanged = true;
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m_configChanged = true;
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update();
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}
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void GLScope::setOrientation(Qt::Orientation orientation)
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{
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m_orientation = orientation;
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m_configChanged = true;
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update();
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}
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void GLScope::setDisplayGridIntensity(int intensity)
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{
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m_displayGridIntensity = intensity;
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if (m_displayGridIntensity > 100) {
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m_displayGridIntensity = 100;
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} else if (m_displayGridIntensity < 0) {
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m_displayGridIntensity = 0;
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}
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update();
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}
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void GLScope::setDisplayTraceIntensity(int intensity)
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{
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m_displayTraceIntensity = intensity;
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if (m_displayTraceIntensity > 100) {
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m_displayTraceIntensity = 100;
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} else if (m_displayTraceIntensity < 0) {
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m_displayTraceIntensity = 0;
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}
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update();
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}
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void GLScope::newTrace(const std::vector<Complex>& trace, int sampleRate)
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{
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if (!m_memTraceRecall)
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{
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if(!m_mutex.tryLock(2))
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return;
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if(m_dataChanged) {
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m_mutex.unlock();
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return;
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}
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m_memTraceIndex++;
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m_rawTrace[m_memTraceIndex] = trace;
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m_sampleRates[m_memTraceIndex] = sampleRate;
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if(m_memTraceIndexMax < (1<<m_memHistorySizeLog2))
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{
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m_memTraceIndexMax++;
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}
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//m_sampleRate = sampleRate; // sampleRate comes from scopeVis
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m_dataChanged = true;
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m_mutex.unlock();
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}
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}
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void GLScope::initializeGL()
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{
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QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext();
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//QOpenGLContext *glCurrentContext = context();
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if (glCurrentContext) {
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if (QOpenGLContext::currentContext()->isValid()) {
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qDebug() << "GLScope::initializeGL: context:"
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<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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}
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else {
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qDebug() << "GLScope::initializeGL: current context is invalid";
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}
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} else {
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qCritical() << "GLScope::initializeGL: no current context";
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return;
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}
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QSurface *surface = glCurrentContext->surface();
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if (surface == 0)
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{
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qCritical() << "GLScope::initializeGL: no surface attached";
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return;
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}
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else
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{
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if (surface->surfaceType() != QSurface::OpenGLSurface)
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{
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qCritical() << "GLScope::initializeGL: surface is not an OpenGLSurface: " << surface->surfaceType()
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<< " cannot use an OpenGL context";
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return;
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}
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else
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{
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qDebug() << "GLScope::initializeGL: OpenGL surface:"
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<< " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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}
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}
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connect(glCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &GLScope::cleanup); // TODO: when migrating to QOpenGLWidget
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QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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glFunctions->initializeOpenGLFunctions();
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//glDisable(GL_DEPTH_TEST);
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m_glShaderSimple.initializeGL();
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m_glShaderLeft1Scale.initializeGL();
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m_glShaderBottom1Scale.initializeGL();
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m_glShaderLeft2Scale.initializeGL();
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m_glShaderBottom2Scale.initializeGL();
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m_glShaderPowerOverlay.initializeGL();
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}
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void GLScope::resizeGL(int width, int height)
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{
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QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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glFunctions->glViewport(0, 0, width, height);
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m_configChanged = true;
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}
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void GLScope::paintGL()
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{
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if(!m_mutex.tryLock(2))
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return;
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if(m_configChanged)
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applyConfig();
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handleMode();
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if(m_displayTrace->size() - m_oldTraceSize != 0) {
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m_oldTraceSize = m_displayTrace->size();
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emit traceSizeChanged((int) m_displayTrace->size());
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}
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QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glFunctions->glClear(GL_COLOR_BUFFER_BIT);
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// I - primary display
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if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly))
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{
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// draw rect around
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{
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GLfloat q3[] {
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1, 1,
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0, 1,
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0, 0,
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1, 0
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};
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QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
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m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4);
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}
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// paint grid
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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// Horizontal Y1
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tickList = &m_y1Scale.getTickList();
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{
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for (int i= 0; i < tickList->count(); i++)
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{
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tick = &(*tickList)[i];
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if (tick->major)
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{
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if (tick->textSize > 0)
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{
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float y = 1 - (tick->pos / m_y1Scale.getSize());
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q3[4*effectiveTicks] = 0;
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q3[4*effectiveTicks+1] = y;
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q3[4*effectiveTicks+2] = 1;
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q3[4*effectiveTicks+3] = y;
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effectiveTicks++;
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}
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}
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}
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float blue = (m_mode == ModeIQPolar ? 0.25f : 1.0f);
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QVector4D color(1.0f, 1.0f, blue, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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}
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{
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// Vertical X1
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tickList = &m_x1Scale.getTickList();
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GLfloat q3[4*tickList->count()];
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int effectiveTicks = 0;
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for(int i= 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float x = tick->pos / m_x1Scale.getSize();
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q3[4*effectiveTicks] = x;
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q3[4*effectiveTicks+1] = 0;
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q3[4*effectiveTicks+2] = x;
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q3[4*effectiveTicks+3] = 1;
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effectiveTicks++;
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}
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}
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}
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QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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}
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// paint left #1 scale
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
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}
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// paint bottom #1 scale
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{
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GLfloat vtx1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat tex1[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4);
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}
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// paint trigger level #1
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if ((m_triggerChannel == ScopeVis::TriggerChannelI)
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|| (m_triggerChannel == ScopeVis::TriggerMagLin)
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|| (m_triggerChannel == ScopeVis::TriggerMagDb)
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)
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{
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float posLimit = 1.0 / m_amp1;
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float negLimit = -1.0 / m_amp1;
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if ((m_triggerLevelDis1 > negLimit) && (m_triggerLevelDis1 < posLimit))
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{
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GLfloat q3[] {
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0, m_triggerLevelDis1,
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1, m_triggerLevelDis1
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};
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float rectX = m_glScopeRect1.x();
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float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
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float rectW = m_glScopeRect1.width();
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float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp1;
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QVector4D color(0.0f, 1.0f, 0.0f, 0.4f);
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QMatrix4x4 mat;
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mat.setToIdentity();
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mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
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mat.scale(2.0f * rectW, -2.0f * rectH);
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m_glShaderSimple.drawSegments(mat, color, q3, 2);
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// glPushMatrix();
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// glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
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// glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
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}
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}
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// paint trace #1
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if(m_displayTrace->size() > 0)
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{
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{
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int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
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int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
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if(end - start < 2)
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start--;
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float posLimit = 1.0 / m_amp1;
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float negLimit = -1.0 / m_amp1;
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GLfloat q3[2*(end -start)];
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for (int i = start; i < end; i++)
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{
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float v = (*m_displayTrace)[i].real();
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if(v > posLimit)
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v = posLimit;
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else if(v < negLimit)
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v = negLimit;
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q3[2*(i-start)] = i - start;
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q3[2*(i-start) + 1] = v;
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if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha))
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{
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if (i == start)
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{
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m_maxPow = m_powTrace[i];
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m_sumPow = m_powTrace[i];
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}
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else
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{
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if (m_powTrace[i] > m_maxPow)
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{
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m_maxPow = m_powTrace[i];
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}
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m_sumPow += m_powTrace[i];
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}
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}
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}
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float rectX = m_glScopeRect1.x();
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float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
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float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
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float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp1;
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QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
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QMatrix4x4 mat;
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mat.setToIdentity();
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mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
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mat.scale(2.0f * rectW, -2.0f * rectH);
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m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
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// glPushMatrix();
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// glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
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// glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
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m_nbPow = end - start;
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}
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}
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// Paint powers overlays
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if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha))
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{
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if (m_nbPow > 0)
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{
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drawPowerOverlay();
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}
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}
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if (m_mode == ModeIQPolar)
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{
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// Paint trace 2 (Q) over
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if (m_displayTrace->size() > 0)
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{
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{
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int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
|
|
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
|
|
|
|
if(end - start < 2) {
|
|
start--;
|
|
}
|
|
|
|
float posLimit = 1.0 / m_amp2;
|
|
float negLimit = -1.0 / m_amp2;
|
|
|
|
GLfloat q3[2*(end - start)];
|
|
|
|
for(int i = start; i < end; i++)
|
|
{
|
|
float v = (*m_displayTrace)[i].imag();
|
|
if(v > posLimit)
|
|
v = posLimit;
|
|
else if(v < negLimit)
|
|
v = negLimit;
|
|
q3[2*(i-start)] = i - start;
|
|
q3[2*(i-start) + 1] = v;
|
|
}
|
|
|
|
float rectX = m_glScopeRect1.x();
|
|
float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
|
|
float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
|
|
float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp2;
|
|
|
|
QVector4D color(0.25f, 1.0f, 1.0f, m_displayTraceIntensity / 100.0);
|
|
QMatrix4x4 mat;
|
|
mat.setToIdentity();
|
|
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
|
mat.scale(2.0f * rectW, -2.0f * rectH);
|
|
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
|
|
|
|
// glPushMatrix();
|
|
// glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
|
|
// glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1);
|
|
}
|
|
}
|
|
|
|
// Paint secondary grid
|
|
// draw rect around
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
// Horizontal Y2
|
|
tickList = &m_y2Scale.getTickList();
|
|
{
|
|
GLfloat q3[4*tickList->count()];
|
|
int effectiveTicks = 0;
|
|
for(int i= 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
float y = 1 - (tick->pos / m_y2Scale.getSize());
|
|
q3[4*effectiveTicks] = 0;
|
|
q3[4*effectiveTicks+1] = y;
|
|
q3[4*effectiveTicks+2] = 1;
|
|
q3[4*effectiveTicks+3] = y;
|
|
effectiveTicks++;
|
|
}
|
|
}
|
|
}
|
|
|
|
QVector4D color(0.25f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
|
|
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
|
|
}
|
|
|
|
// Paint secondary scale
|
|
{
|
|
GLfloat vtx1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
GLfloat tex1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
|
|
m_glShaderLeft2Scale.drawSurface(m_glRight1ScaleMatrix, tex1, vtx1, 4);
|
|
}
|
|
}
|
|
} // Both displays or primary only
|
|
|
|
// Q - secondary display
|
|
|
|
if ((m_displays == DisplayBoth) || (m_displays == DisplaySecondOnly))
|
|
{
|
|
// draw rect around
|
|
{
|
|
GLfloat q3[] {
|
|
1, 1,
|
|
0, 1,
|
|
0, 0,
|
|
1, 0
|
|
};
|
|
|
|
QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
|
|
m_glShaderSimple.drawContour(m_glScopeMatrix2, color, q3, 4);
|
|
}
|
|
|
|
// paint grid
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
// Horizontal Y2
|
|
tickList = &m_y2Scale.getTickList();
|
|
{
|
|
GLfloat q3[4*tickList->count()];
|
|
int effectiveTicks = 0;
|
|
for(int i= 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
float y = 1 - (tick->pos / m_y2Scale.getSize());
|
|
q3[4*effectiveTicks] = 0;
|
|
q3[4*effectiveTicks+1] = y;
|
|
q3[4*effectiveTicks+2] = 1;
|
|
q3[4*effectiveTicks+3] = y;
|
|
effectiveTicks++;
|
|
}
|
|
}
|
|
}
|
|
|
|
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
|
|
m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
|
|
}
|
|
|
|
// Vertical X2
|
|
tickList = &m_x2Scale.getTickList();
|
|
{
|
|
GLfloat q3[4*tickList->count()];
|
|
int effectiveTicks = 0;
|
|
for(int i= 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
float x = tick->pos / m_x2Scale.getSize();
|
|
q3[4*effectiveTicks] = x;
|
|
q3[4*effectiveTicks+1] = 0;
|
|
q3[4*effectiveTicks+2] = x;
|
|
q3[4*effectiveTicks+3] = 1;
|
|
effectiveTicks++;
|
|
}
|
|
}
|
|
}
|
|
|
|
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
|
|
m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
|
|
}
|
|
|
|
// paint left #2 scale
|
|
{
|
|
GLfloat vtx1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
GLfloat tex1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
|
|
m_glShaderLeft2Scale.drawSurface(m_glLeft2ScaleMatrix, tex1, vtx1, 4);
|
|
}
|
|
|
|
// paint bottom #2 scale
|
|
{
|
|
GLfloat vtx1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
GLfloat tex1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
|
|
m_glShaderBottom2Scale.drawSurface(m_glBot2ScaleMatrix, tex1, vtx1, 4);
|
|
}
|
|
|
|
// paint trigger level #2
|
|
if ((m_triggerChannel == ScopeVis::TriggerPhase)
|
|
|| (m_triggerChannel == ScopeVis::TriggerDPhase)
|
|
|| (m_triggerChannel == ScopeVis::TriggerChannelQ))
|
|
{
|
|
float posLimit = 1.0 / m_amp2;
|
|
float negLimit = -1.0 / m_amp2;
|
|
|
|
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
|
|
{
|
|
GLfloat q3[] {
|
|
0, m_triggerLevelDis2,
|
|
1, m_triggerLevelDis2
|
|
};
|
|
|
|
float rectX = m_glScopeRect2.x();
|
|
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
|
|
float rectW = m_glScopeRect2.width();
|
|
float rectH = -(m_glScopeRect2.height() / 2.0f) * m_amp2;
|
|
|
|
QVector4D color(0.0f, 1.0f, 0.0f, 0.4f);
|
|
QMatrix4x4 mat;
|
|
mat.setToIdentity();
|
|
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
|
mat.scale(2.0f * rectW, -2.0f * rectH);
|
|
m_glShaderSimple.drawSegments(mat, color, q3, 2);
|
|
}
|
|
}
|
|
|
|
// paint trace #2
|
|
if(m_displayTrace->size() > 0)
|
|
{
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
|
|
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
|
|
|
|
if (end - start < 2) {
|
|
start--;
|
|
}
|
|
{
|
|
GLfloat q3[2*(end - start)];
|
|
|
|
for(int i = start; i < end; i++)
|
|
{
|
|
float x = (*m_displayTrace)[i].real() * m_amp1;
|
|
float y = (*m_displayTrace)[i].imag() * m_amp2;
|
|
if(x > 1.0f)
|
|
x = 1.0f;
|
|
else if(x < -1.0f)
|
|
x = -1.0f;
|
|
if(y > 1.0f)
|
|
y = 1.0f;
|
|
else if(y < -1.0f)
|
|
y = -1.0f;
|
|
q3[2*(i-start)] = x;
|
|
q3[2*(i-start)+1] = y;
|
|
}
|
|
|
|
float rectX = m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0f;
|
|
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
|
|
float rectW = m_glScopeRect2.width() / 2.0f;
|
|
float rectH = -(m_glScopeRect2.height() / 2.0f);
|
|
|
|
QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
|
|
QMatrix4x4 mat;
|
|
mat.setToIdentity();
|
|
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
|
mat.scale(2.0f * rectW, -2.0f * rectH);
|
|
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
|
|
|
|
// glPushMatrix();
|
|
// glTranslatef(m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0, m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
|
|
// glScalef(m_glScopeRect2.width() / 2, -(m_glScopeRect2.height() / 2), 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
{
|
|
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
|
|
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
|
|
|
|
if (end - start < 2) {
|
|
start--;
|
|
}
|
|
|
|
float posLimit = 1.0 / m_amp2;
|
|
float negLimit = -1.0 / m_amp2;
|
|
|
|
GLfloat q3[2*(end - start)];
|
|
|
|
for(int i = start; i < end; i++) {
|
|
float v = (*m_displayTrace)[i].imag();
|
|
if(v > posLimit)
|
|
v = posLimit;
|
|
else if(v < negLimit)
|
|
v = negLimit;
|
|
|
|
q3[2*(i-start)] = i - start;
|
|
q3[2*(i-start)+1] = v;
|
|
}
|
|
|
|
float rectX = m_glScopeRect2.x();
|
|
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
|
|
float rectW = m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
|
|
float rectH = -(m_glScopeRect2.height() / 2.0f) * m_amp2;
|
|
|
|
QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
|
|
QMatrix4x4 mat;
|
|
mat.setToIdentity();
|
|
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
|
mat.scale(2.0f * rectW, -2.0f * rectH);
|
|
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
|
|
|
|
// glPushMatrix();
|
|
// glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
|
|
// glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
|
|
}
|
|
}
|
|
}
|
|
} // Both displays or secondary display only
|
|
|
|
// glPopMatrix();
|
|
m_dataChanged = false;
|
|
m_mutex.unlock();
|
|
}
|
|
|
|
void GLScope::mousePressEvent(QMouseEvent* event __attribute__((unused)))
|
|
{
|
|
#if 0
|
|
int x = event->x() - 10;
|
|
int y = event->y() - 10;
|
|
Real time;
|
|
Real amplitude;
|
|
ScopeVis::TriggerChannel channel;
|
|
if((x < 0) || (x >= width() - 20))
|
|
return;
|
|
if((y < 0) || (y >= height() - 20))
|
|
return;
|
|
|
|
if((m_sampleRate != 0) && (m_timeBase != 0) && (width() > 20))
|
|
time = ((Real)x * (Real)m_displayTrace->size()) / ((Real)m_sampleRate * (Real)m_timeBase * (Real)(width() - 20));
|
|
else time = -1.0;
|
|
|
|
if(y < (height() - 30) / 2) {
|
|
channel = ScopeVis::TriggerChannelI;
|
|
if((m_amp != 0) && (height() > 30))
|
|
amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
|
|
else amplitude = -1;
|
|
} else if(y > (height() - 30) / 2 + 10) {
|
|
y -= 10 + (height() - 30) / 2;
|
|
channel = ScopeVis::TriggerChannelQ;
|
|
if((m_amp != 0) && (height() > 30))
|
|
amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
|
|
else amplitude = -1;
|
|
} else {
|
|
channel = ScopeVis::TriggerFreeRun;
|
|
}
|
|
|
|
if(m_dspEngine != NULL) {
|
|
qDebug("amp %f", amplitude);
|
|
m_triggerLevel = amplitude + 0.01 / m_amp;
|
|
m_triggerLevelLow = amplitude - 0.01 / m_amp;
|
|
if(m_triggerLevel > 1.0)
|
|
m_triggerLevel = 1.0;
|
|
else if(m_triggerLevel < -1.0)
|
|
m_triggerLevel = -1.0;
|
|
if(m_triggerLevelLow > 1.0)
|
|
m_triggerLevelLow = 1.0;
|
|
else if(m_triggerLevelLow < -1.0)
|
|
m_triggerLevelLow = -1.0;
|
|
m_scopeVis->configure(m_dspEngine->getMessageQueue(), channel, m_triggerLevel, m_triggerLevelLow);
|
|
m_triggerChannel = channel;
|
|
m_changed = true;
|
|
update();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GLScope::handleMode()
|
|
{
|
|
BitfieldIndex<m_memHistorySizeLog2> memIndex = m_memTraceIndex - m_memTraceHistory;
|
|
|
|
switch(m_mode) {
|
|
case ModeIQ:
|
|
case ModeIQPolar:
|
|
{
|
|
m_mathTrace.resize(m_rawTrace[memIndex].size());
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
m_displayTrace = &m_rawTrace[memIndex];
|
|
|
|
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) {
|
|
*dst++ = Complex(src->real() - m_ofs1, src->imag() - m_ofs2);
|
|
}
|
|
|
|
m_triggerLevelDis1 = m_triggerLevel - m_ofs1;
|
|
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
|
|
|
|
m_displayTrace = &m_mathTrace;
|
|
|
|
break;
|
|
}
|
|
case ModeMagLinPha:
|
|
{
|
|
m_mathTrace.resize(m_rawTrace[memIndex].size());
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
|
|
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src)
|
|
{
|
|
*dst++ = Complex(abs(*src) - m_ofs1/2.0 - 1.0/m_amp1, (arg(*src) / M_PI) - m_ofs2);
|
|
}
|
|
|
|
m_triggerLevelDis1 = (m_triggerLevel + 1) - m_ofs1/2.0 - 1.0/m_amp1;
|
|
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
|
|
|
|
m_displayTrace = &m_mathTrace;
|
|
|
|
break;
|
|
}
|
|
case ModeMagdBPha:
|
|
{
|
|
m_mathTrace.resize(m_rawTrace[memIndex].size());
|
|
m_powTrace.resize(m_rawTrace[memIndex].size());
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
std::vector<Real>::iterator powDst = m_powTrace.begin();
|
|
|
|
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) {
|
|
Real v = src->real() * src->real() + src->imag() * src->imag();
|
|
*powDst++ = v;
|
|
v = 1.0f + 2.0f*(((10.0f*log10f(v))/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
|
|
*dst++ = Complex(v, (arg(*src) / M_PI) - m_ofs2);
|
|
}
|
|
|
|
Real tdB = (m_triggerLevel - 1) * 100.0f;
|
|
m_triggerLevelDis1 = 1.0f + 2.0f*(((tdB)/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
|
|
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
|
|
|
|
m_displayTrace = &m_mathTrace;
|
|
|
|
break;
|
|
}
|
|
case ModeMagLinDPha:
|
|
{
|
|
m_mathTrace.resize(m_rawTrace[memIndex].size());
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
Real curArg;
|
|
|
|
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src)
|
|
{
|
|
curArg = arg(*src) - m_prevArg;
|
|
|
|
if (curArg < -M_PI) {
|
|
curArg += 2.0 * M_PI;
|
|
} else if (curArg > M_PI) {
|
|
curArg -= 2.0 * M_PI;
|
|
}
|
|
|
|
*dst++ = Complex(abs(*src) - m_ofs1/2.0 - 1.0/m_amp1, (curArg / M_PI) - m_ofs2);
|
|
m_prevArg = arg(*src);
|
|
}
|
|
|
|
m_triggerLevelDis1 = (m_triggerLevel + 1) - m_ofs1/2.0 - 1.0/m_amp1;
|
|
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
|
|
|
|
m_displayTrace = &m_mathTrace;
|
|
|
|
break;
|
|
}
|
|
case ModeMagdBDPha:
|
|
{
|
|
m_mathTrace.resize(m_rawTrace[memIndex].size());
|
|
m_powTrace.resize(m_rawTrace[memIndex].size());
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
std::vector<Real>::iterator powDst = m_powTrace.begin();
|
|
Real curArg;
|
|
|
|
for(std::vector<Complex>::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src)
|
|
{
|
|
Real v = src->real() * src->real() + src->imag() * src->imag();
|
|
*powDst++ = v;
|
|
v = 1.0f + 2.0f*(((10.0f*log10f(v))/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
|
|
curArg = arg(*src) - m_prevArg;
|
|
|
|
if (curArg < -M_PI) {
|
|
curArg += 2.0 * M_PI;
|
|
} else if (curArg > M_PI) {
|
|
curArg -= 2.0 * M_PI;
|
|
}
|
|
|
|
*dst++ = Complex(v, (curArg / M_PI) - m_ofs2);
|
|
m_prevArg = arg(*src);
|
|
}
|
|
|
|
Real tdB = (m_triggerLevel - 1) * 100.0f;
|
|
m_triggerLevelDis1 = 1.0f + 2.0f*(((tdB)/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1;
|
|
m_triggerLevelDis2 = m_triggerLevel - m_ofs2;
|
|
|
|
m_displayTrace = &m_mathTrace;
|
|
|
|
break;
|
|
}
|
|
case ModeDerived12:
|
|
{
|
|
if(m_rawTrace[memIndex].size() > 3)
|
|
{
|
|
m_mathTrace.resize(m_rawTrace[memIndex].size() - 3);
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
|
|
for(uint i = 3; i < m_rawTrace[memIndex].size() ; i++)
|
|
{
|
|
*dst++ = Complex(
|
|
abs(m_rawTrace[memIndex][i] - m_rawTrace[memIndex][i - 1]),
|
|
abs(m_rawTrace[memIndex][i] - m_rawTrace[memIndex][i - 1]) - abs(m_rawTrace[memIndex][i - 2] - m_rawTrace[0][i - 3]));
|
|
}
|
|
|
|
m_displayTrace = &m_mathTrace;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ModeCyclostationary:
|
|
{
|
|
if(m_rawTrace[0].size() > 2)
|
|
{
|
|
m_mathTrace.resize(m_rawTrace[memIndex].size() - 2);
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
|
|
for(uint i = 2; i < m_rawTrace[memIndex].size() ; i++)
|
|
*dst++ = Complex(abs(m_rawTrace[memIndex][i] - conj(m_rawTrace[memIndex][i - 1])), 0);
|
|
|
|
m_displayTrace = &m_mathTrace;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLScope::drawPowerOverlay()
|
|
{
|
|
double maxPow = 10.0f * log10f(m_maxPow);
|
|
double avgPow = 10.0f * log10f(m_sumPow / m_nbPow);
|
|
double peakToAvgPow = maxPow - avgPow;
|
|
|
|
QString text = QString("%1 %2 %3").arg(maxPow, 0, 'f', 1).arg(avgPow, 0, 'f', 1).arg(peakToAvgPow, 0, 'f', 1);
|
|
|
|
QFontMetricsF metrics(m_powerOverlayFont);
|
|
QRectF rect = metrics.boundingRect(text);
|
|
m_powerOverlayPixmap1 = QPixmap(rect.width() + 4.0f, rect.height());
|
|
m_powerOverlayPixmap1.fill(Qt::transparent);
|
|
QPainter painter(&m_powerOverlayPixmap1);
|
|
painter.setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing, false);
|
|
painter.fillRect(rect, QColor(0, 0, 0, 0x80));
|
|
painter.setPen(QColor(0xff, 0xff, 0xff, 0x80));
|
|
painter.setFont(m_powerOverlayFont);
|
|
painter.drawText(QPointF(0, rect.height() - 2.0f), text);
|
|
painter.end();
|
|
|
|
m_glShaderPowerOverlay.initTexture(m_powerOverlayPixmap1.toImage());
|
|
|
|
{
|
|
GLfloat vtx1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
GLfloat tex1[] = {
|
|
0, 1,
|
|
1, 1,
|
|
1, 0,
|
|
0, 0
|
|
};
|
|
|
|
float shiftX = m_glScopeRect1.width() - ((rect.width() + 4.0f) / width());
|
|
float rectX = m_glScopeRect1.x() + shiftX;
|
|
float rectY = 0;
|
|
float rectW = rect.width() / (float) width();
|
|
float rectH = rect.height() / (float) height();
|
|
|
|
QMatrix4x4 mat;
|
|
mat.setToIdentity();
|
|
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
|
mat.scale(2.0f * rectW, -2.0f * rectH);
|
|
m_glShaderPowerOverlay.drawSurface(mat, tex1, vtx1, 4);
|
|
|
|
// glPushMatrix();
|
|
// glTranslatef(m_glScopeRect1.x() + shiftX, m_glScopeRect1.y(), 0);
|
|
// glScalef(rect.width() / (float) width(), rect.height() / (float) height(), 1);
|
|
}
|
|
}
|
|
|
|
void GLScope::applyConfig()
|
|
{
|
|
m_configChanged = false;
|
|
|
|
QFontMetrics fm(font());
|
|
int M = fm.width("-");
|
|
|
|
int topMargin = 5;
|
|
int botMargin = 20;
|
|
int leftMargin = 35;
|
|
int rightMargin = 5;
|
|
|
|
float pow_floor = -100.0 + m_ofs1 * 100.0;
|
|
float pow_range = 100.0 / m_amp1;
|
|
float amp1_range = 2.0 / m_amp1;
|
|
float amp1_ofs = m_ofs1;
|
|
float amp2_range = 2.0 / m_amp2;
|
|
float amp2_ofs = m_ofs2;
|
|
float t_start = ((m_timeOfsProMill / 1000.0) - m_triggerPre) * ((float) m_displayTrace->size() / m_sampleRates[m_memTraceIndex-m_memTraceHistory]);
|
|
float t_len = ((float) m_displayTrace->size() / m_sampleRates[m_memTraceIndex-m_memTraceHistory]) / (float) m_timeBase;
|
|
|
|
m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len);
|
|
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
if (amp1_range < 2.0) {
|
|
m_x2Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0);
|
|
} else {
|
|
m_x2Scale.setRange(Unit::None, - amp1_range * 0.5 + amp1_ofs, amp1_range * 0.5 + amp1_ofs);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len);
|
|
}
|
|
|
|
switch(m_mode) {
|
|
case ModeIQ:
|
|
case ModeIQPolar:
|
|
{
|
|
if (amp1_range < 2.0) {
|
|
m_y1Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0);
|
|
} else {
|
|
m_y1Scale.setRange(Unit::None, - amp1_range * 0.5 + amp1_ofs, amp1_range * 0.5 + amp1_ofs);
|
|
}
|
|
if (amp2_range < 2.0) {
|
|
m_y2Scale.setRange(Unit::None, - amp2_range * 500.0 + amp2_ofs * 1000.0, amp2_range * 500.0 + amp2_ofs * 1000.0);
|
|
} else {
|
|
m_y2Scale.setRange(Unit::None, - amp2_range * 0.5 + amp2_ofs, amp2_range * 0.5 + amp2_ofs);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ModeMagLinPha:
|
|
case ModeMagLinDPha:
|
|
{
|
|
if (amp1_range < 2.0) {
|
|
m_y1Scale.setRange(Unit::None, amp1_ofs * 500.0, amp1_range * 1000.0 + amp1_ofs * 500.0);
|
|
} else {
|
|
m_y1Scale.setRange(Unit::None, amp1_ofs/2.0, amp1_range + amp1_ofs/2.0);
|
|
}
|
|
|
|
m_y2Scale.setRange(Unit::None, -1.0/m_amp2 + amp2_ofs, 1.0/m_amp2 + amp2_ofs); // Scale to Pi*A2
|
|
|
|
break;
|
|
}
|
|
case ModeMagdBPha:
|
|
case ModeMagdBDPha:
|
|
{
|
|
m_y1Scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
|
|
m_y2Scale.setRange(Unit::None, -1.0/m_amp2 + amp2_ofs, 1.0/m_amp2 + amp2_ofs); // Scale to Pi*A2
|
|
break;
|
|
}
|
|
case ModeDerived12: {
|
|
if (amp1_range < 2.0) {
|
|
m_y1Scale.setRange(Unit::None, 0.0, amp1_range * 1000.0);
|
|
} else {
|
|
m_y1Scale.setRange(Unit::None, 0.0, amp1_range);
|
|
}
|
|
if (amp2_range < 2.0) {
|
|
m_y2Scale.setRange(Unit::None, - amp2_range * 500.0, amp2_range * 500.0);
|
|
} else {
|
|
m_y2Scale.setRange(Unit::None, - amp2_range * 0.5, amp2_range * 0.5);
|
|
}
|
|
break;
|
|
}
|
|
case ModeCyclostationary: {
|
|
if (amp1_range < 2.0) {
|
|
m_y1Scale.setRange(Unit::None, 0.0, amp1_range * 1000.0);
|
|
} else {
|
|
m_y1Scale.setRange(Unit::None, 0.0, amp1_range);
|
|
}
|
|
if (amp2_range < 2.0) {
|
|
m_y2Scale.setRange(Unit::None, - amp2_range * 500.0, amp2_range * 500.0);
|
|
} else {
|
|
m_y2Scale.setRange(Unit::None, - amp2_range * 0.5, amp2_range * 0.5);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// QRectF(x, y, w, h); (x, y) = top left corner
|
|
|
|
if (m_displays == DisplayBoth)
|
|
{
|
|
if(m_orientation == Qt::Vertical) {
|
|
int scopeHeight = (height() - topMargin) / 2 - botMargin;
|
|
int scopeWidth = width() - leftMargin - rightMargin;
|
|
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
m_glScopeRect1 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) (width() - 2*leftMargin - rightMargin) / (float) width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glScopeMatrix1.setToIdentity();
|
|
m_glScopeMatrix1.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix1.scale (
|
|
(float) 2*(width() - 2*leftMargin - rightMargin) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot1ScaleMatrix.setToIdentity();
|
|
m_glBot1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot1ScaleMatrix.scale (
|
|
(float) 2*(width() - 2*leftMargin - rightMargin) / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
|
|
m_glRight1ScaleMatrix.setToIdentity();
|
|
m_glRight1ScaleMatrix.translate (
|
|
-1.0f + ((float)(2*(width() - leftMargin)) / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glRight1ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_glScopeRect1 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) scopeWidth / (float) width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glScopeMatrix1.setToIdentity();
|
|
m_glScopeMatrix1.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix1.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot1ScaleMatrix.setToIdentity();
|
|
m_glBot1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot1ScaleMatrix.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
|
|
m_glLeft1ScaleMatrix.setToIdentity();
|
|
m_glLeft1ScaleMatrix.translate (
|
|
-1.0f,
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glLeft1ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
{ // Y1 scale
|
|
m_y1Scale.setSize(scopeHeight);
|
|
|
|
m_left1ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_left1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left1ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_y1Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
|
|
|
|
} // Y1 scale
|
|
{ // X1 scale
|
|
m_x1Scale.setSize(scopeWidth);
|
|
|
|
m_bot1ScalePixmap = QPixmap(
|
|
scopeWidth,
|
|
botMargin - 1
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_bot1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_bot1ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_x1Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
|
|
|
|
} // X1 scale
|
|
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
int scopeDim = std::min(scopeWidth, scopeHeight);
|
|
|
|
m_glScopeRect2 = QRectF(
|
|
(float) leftMargin / (float)width(),
|
|
(float) (botMargin + topMargin + scopeDim) / (float)height(),
|
|
(float) scopeDim / (float)width(),
|
|
(float) scopeDim / (float)height()
|
|
);
|
|
m_glScopeMatrix2.setToIdentity();
|
|
m_glScopeMatrix2.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(botMargin + topMargin + scopeDim) / (float) height())
|
|
);
|
|
m_glScopeMatrix2.scale (
|
|
(float) 2*scopeDim / (float) width(),
|
|
(float) -2*scopeDim / (float) height()
|
|
);
|
|
|
|
m_glLeft2ScaleMatrix.setToIdentity();
|
|
m_glLeft2ScaleMatrix.translate (
|
|
-1.0f,
|
|
1.0f - ((float) 2*(topMargin + scopeDim + botMargin) / (float) height())
|
|
);
|
|
m_glLeft2ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeDim / (float) height()
|
|
);
|
|
|
|
m_glBot2ScaleMatrix.setToIdentity();
|
|
m_glBot2ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeDim + topMargin + scopeDim + botMargin + 1) / (float) height())
|
|
);
|
|
m_glBot2ScaleMatrix.scale (
|
|
(float) 2*scopeDim / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_glScopeRect2 = QRectF(
|
|
(float) leftMargin / (float)width(),
|
|
(float) (botMargin + topMargin + scopeHeight) / (float)height(),
|
|
(float) scopeWidth / (float)width(),
|
|
(float) scopeHeight / (float)height()
|
|
);
|
|
m_glScopeMatrix2.setToIdentity();
|
|
m_glScopeMatrix2.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(botMargin + topMargin + scopeHeight) / (float) height())
|
|
);
|
|
m_glScopeMatrix2.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glLeft2ScaleMatrix.setToIdentity();
|
|
m_glLeft2ScaleMatrix.translate (
|
|
-1.0f,
|
|
1.0f - ((float) 2*(topMargin + scopeHeight + botMargin) / (float) height())
|
|
);
|
|
m_glLeft2ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot2ScaleMatrix.setToIdentity();
|
|
m_glBot2ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + scopeHeight + botMargin + 1) / (float) height())
|
|
);
|
|
m_glBot2ScaleMatrix.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
{ // Y2 scale
|
|
m_y2Scale.setSize(scopeHeight);
|
|
|
|
m_left2ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_left2ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left2ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_y2Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
|
|
|
} // Y2 scale
|
|
{ // X2 scale
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
int scopeDim = std::min(scopeWidth, scopeHeight);
|
|
|
|
m_x2Scale.setSize(scopeDim);
|
|
m_bot2ScalePixmap = QPixmap(
|
|
scopeDim,
|
|
botMargin - 1
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_x2Scale.setSize(scopeWidth);
|
|
m_bot2ScalePixmap = QPixmap(
|
|
scopeWidth,
|
|
botMargin - 1
|
|
);
|
|
}
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_bot2ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_bot2ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_x2Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
|
|
|
|
} // X2 scale
|
|
}
|
|
else // Horizontal
|
|
{
|
|
int scopeHeight = height() - topMargin - botMargin;
|
|
int scopeWidth = (width() - rightMargin)/2 - leftMargin;
|
|
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
m_glScopeRect1 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) (scopeWidth-leftMargin) / (float) width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glScopeMatrix1.setToIdentity();
|
|
m_glScopeMatrix1.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix1.scale (
|
|
(float) 2*(scopeWidth-leftMargin) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot1ScaleMatrix.setToIdentity();
|
|
m_glBot1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot1ScaleMatrix.scale (
|
|
(float) 2*(scopeWidth-leftMargin) / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
|
|
m_glRight1ScaleMatrix.setToIdentity();
|
|
m_glRight1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*scopeWidth / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glRight1ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_glScopeRect1 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) scopeWidth / (float) width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glScopeMatrix1.setToIdentity();
|
|
m_glScopeMatrix1.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix1.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot1ScaleMatrix.setToIdentity();
|
|
m_glBot1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot1ScaleMatrix.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
|
|
m_glLeft1ScaleMatrix.setToIdentity();
|
|
m_glLeft1ScaleMatrix.translate (
|
|
-1.0f,
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glLeft1ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
{ // Y1 scale
|
|
m_y1Scale.setSize(scopeHeight);
|
|
|
|
m_left1ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_left1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left1ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_y1Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
|
|
|
|
} // Y1 scale
|
|
{ // X1 scale
|
|
m_x1Scale.setSize(scopeWidth);
|
|
|
|
m_bot1ScalePixmap = QPixmap(
|
|
scopeWidth,
|
|
botMargin - 1
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_bot1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_bot1ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_x1Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
|
|
|
|
} // X1 scale
|
|
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
int scopeDim = std::min(scopeWidth, scopeHeight);
|
|
|
|
m_glScopeRect2 = QRectF(
|
|
(float)(leftMargin + scopeWidth + leftMargin) / (float)width(),
|
|
(float)topMargin / (float)height(),
|
|
(float) scopeDim / (float)width(),
|
|
(float)(height() - topMargin - botMargin) / (float)height()
|
|
);
|
|
m_glScopeMatrix2.setToIdentity();
|
|
m_glScopeMatrix2.translate (
|
|
-1.0f + ((float) 2*(leftMargin + scopeWidth + leftMargin) / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix2.scale (
|
|
(float) 2*scopeDim / (float) width(),
|
|
(float) -2*(height() - topMargin - botMargin) / (float) height()
|
|
);
|
|
|
|
m_glLeft2ScaleMatrix.setToIdentity();
|
|
m_glLeft2ScaleMatrix.translate (
|
|
-1.0f + (float) 2*(leftMargin + scopeWidth) / (float) width(),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glLeft2ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot2ScaleMatrix.setToIdentity();
|
|
m_glBot2ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*(leftMargin + leftMargin + scopeWidth) / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot2ScaleMatrix.scale (
|
|
(float) 2*scopeDim / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_glScopeRect2 = QRectF(
|
|
(float)(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float)width(),
|
|
(float)topMargin / (float)height(),
|
|
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
|
|
(float)(height() - topMargin - botMargin) / (float)height()
|
|
);
|
|
m_glScopeMatrix2.setToIdentity();
|
|
m_glScopeMatrix2.translate (
|
|
-1.0f + ((float) 2*(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix2.scale (
|
|
(float) 2*((width() - leftMargin - leftMargin - rightMargin) / 2) / (float) width(),
|
|
(float) -2*(height() - topMargin - botMargin) / (float) height()
|
|
);
|
|
|
|
m_glLeft2ScaleMatrix.setToIdentity();
|
|
m_glLeft2ScaleMatrix.translate (
|
|
-1.0f + (float) 2*(leftMargin + scopeWidth) / (float) width(),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glLeft2ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot2ScaleMatrix.setToIdentity();
|
|
m_glBot2ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*(leftMargin + leftMargin + scopeWidth) / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot2ScaleMatrix.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
{ // Y2 scale
|
|
m_y2Scale.setSize(scopeHeight);
|
|
|
|
m_left2ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_left2ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left2ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_y2Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
|
|
|
} // Y2 scale
|
|
{ // X2 scale
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
int scopeDim = std::min(scopeWidth, scopeHeight);
|
|
|
|
m_x2Scale.setSize(scopeDim);
|
|
m_bot2ScalePixmap = QPixmap(
|
|
scopeDim,
|
|
botMargin - 1
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_x2Scale.setSize(scopeWidth);
|
|
m_bot2ScalePixmap = QPixmap(
|
|
scopeWidth,
|
|
botMargin - 1
|
|
);
|
|
}
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_bot2ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_bot2ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_x2Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
|
|
|
|
} // X2 scale
|
|
}
|
|
} // Both displays
|
|
else if (m_displays == DisplayFirstOnly)
|
|
{
|
|
int scopeHeight = height() - topMargin - botMargin;
|
|
int scopeWidth = width() - leftMargin - rightMargin;
|
|
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
m_glScopeRect1 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) (scopeWidth-leftMargin) / (float) width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glScopeMatrix1.setToIdentity();
|
|
m_glScopeMatrix1.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix1.scale (
|
|
(float) 2*(scopeWidth-leftMargin) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot1ScaleMatrix.setToIdentity();
|
|
m_glBot1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot1ScaleMatrix.scale (
|
|
(float) 2*(scopeWidth-leftMargin) / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
|
|
m_glRight1ScaleMatrix.setToIdentity();
|
|
m_glRight1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*(width() - leftMargin) / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glRight1ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_glScopeRect1 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) scopeWidth / (float) width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glScopeMatrix1.setToIdentity();
|
|
m_glScopeMatrix1.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix1.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot1ScaleMatrix.setToIdentity();
|
|
m_glBot1ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot1ScaleMatrix.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
|
|
m_glLeft1ScaleMatrix.setToIdentity();
|
|
m_glLeft1ScaleMatrix.translate (
|
|
-1.0f,
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glLeft1ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
{ // Y1 scale
|
|
m_y1Scale.setSize(scopeHeight);
|
|
|
|
m_left1ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_left1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left1ScalePixmap);
|
|
if (m_mode == ModeIQPolar) {
|
|
painter.setPen(QColor(0xff, 0xff, 0x80));
|
|
} else {
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
}
|
|
painter.setFont(font());
|
|
tickList = &m_y1Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
|
|
|
|
} // Y1 scale
|
|
if (m_mode == ModeIQPolar) { // Y2 scale
|
|
m_y2Scale.setSize(scopeHeight);
|
|
|
|
m_left2ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_left2ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left2ScalePixmap);
|
|
painter.setPen(QColor(0x80, 0xff, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_y2Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
|
|
|
} // Y2 scale
|
|
{ // X1 scale
|
|
m_x1Scale.setSize(scopeWidth);
|
|
|
|
m_bot1ScalePixmap = QPixmap(
|
|
scopeWidth,
|
|
botMargin - 1
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_bot1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_bot1ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_x1Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
|
|
|
|
} // X1 scale
|
|
} // Primary display only
|
|
else if (m_displays == DisplaySecondOnly)
|
|
{
|
|
int scopeHeight = height() - topMargin - botMargin;
|
|
int scopeWidth = width() - leftMargin - rightMargin;
|
|
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
int scopeDim = std::min(scopeWidth, scopeHeight);
|
|
|
|
m_glScopeRect2 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) scopeDim / (float) width(),
|
|
(float) scopeDim / (float) height()
|
|
);
|
|
m_glScopeMatrix2.setToIdentity();
|
|
m_glScopeMatrix2.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix2.scale (
|
|
(float) 2*scopeDim / (float) width(),
|
|
(float) -2*scopeDim / (float) height()
|
|
);
|
|
|
|
m_glLeft2ScaleMatrix.setToIdentity();
|
|
m_glLeft2ScaleMatrix.translate (
|
|
-1.0f,
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glLeft2ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeDim / (float) height()
|
|
);
|
|
|
|
m_glBot2ScaleMatrix.setToIdentity();
|
|
m_glBot2ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeDim + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot2ScaleMatrix.scale (
|
|
(float) 2*scopeDim / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_glScopeRect2 = QRectF(
|
|
(float) leftMargin / (float) width(),
|
|
(float) topMargin / (float) height(),
|
|
(float) scopeWidth / (float) width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glScopeMatrix2.setToIdentity();
|
|
m_glScopeMatrix2.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glScopeMatrix2.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glLeft2ScaleMatrix.setToIdentity();
|
|
m_glLeft2ScaleMatrix.translate (
|
|
-1.0f,
|
|
1.0f - ((float) 2*topMargin / (float) height())
|
|
);
|
|
m_glLeft2ScaleMatrix.scale (
|
|
(float) 2*(leftMargin-1) / (float) width(),
|
|
(float) -2*scopeHeight / (float) height()
|
|
);
|
|
|
|
m_glBot2ScaleMatrix.setToIdentity();
|
|
m_glBot2ScaleMatrix.translate (
|
|
-1.0f + ((float) 2*leftMargin / (float) width()),
|
|
1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height())
|
|
);
|
|
m_glBot2ScaleMatrix.scale (
|
|
(float) 2*scopeWidth / (float) width(),
|
|
(float) -2*(botMargin - 1) / (float) height()
|
|
);
|
|
}
|
|
|
|
{ // Y2 scale
|
|
m_y2Scale.setSize(scopeHeight);
|
|
|
|
m_left2ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_left2ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left2ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_y2Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
|
|
|
} // Y2 scale
|
|
{ // X2 scale
|
|
if (m_mode == ModeIQPolar)
|
|
{
|
|
int scopeDim = std::min(scopeWidth, scopeHeight);
|
|
|
|
m_x2Scale.setSize(scopeDim);
|
|
m_bot2ScalePixmap = QPixmap(
|
|
scopeDim,
|
|
botMargin - 1
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_x2Scale.setSize(scopeWidth);
|
|
m_bot2ScalePixmap = QPixmap(
|
|
scopeWidth,
|
|
botMargin - 1
|
|
);
|
|
}
|
|
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
|
|
m_bot2ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_bot2ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
painter.setFont(font());
|
|
tickList = &m_x2Scale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
|
|
|
|
} // X2 scale
|
|
} // Secondary display only
|
|
}
|
|
|
|
void GLScope::tick()
|
|
{
|
|
if(m_dataChanged)
|
|
update();
|
|
}
|
|
|
|
void GLScope::setTriggerChannel(ScopeVis::TriggerChannel triggerChannel)
|
|
{
|
|
m_triggerChannel = triggerChannel;
|
|
}
|
|
|
|
void GLScope::setTriggerLevel(Real triggerLevel)
|
|
{
|
|
qDebug("GLScope::setTriggerLevel: %f", triggerLevel);
|
|
m_triggerLevel = triggerLevel;
|
|
}
|
|
|
|
void GLScope::setTriggerPre(Real triggerPre)
|
|
{
|
|
m_triggerPre = triggerPre;
|
|
m_configChanged = true;
|
|
update();
|
|
}
|
|
|
|
void GLScope::setMemHistoryShift(int value)
|
|
{
|
|
if (value < m_memTraceIndexMax)
|
|
{
|
|
m_memTraceHistory = value;
|
|
m_configChanged = true;
|
|
update();
|
|
}
|
|
}
|
|
|
|
void GLScope::connectTimer(const QTimer& timer)
|
|
{
|
|
qDebug() << "GLScope::connectTimer";
|
|
disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
|
|
connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
|
|
m_timer.stop();
|
|
}
|
|
|
|
void GLScope::cleanup()
|
|
{
|
|
//makeCurrent();
|
|
m_glShaderSimple.cleanup();
|
|
m_glShaderBottom1Scale.cleanup();
|
|
m_glShaderBottom2Scale.cleanup();
|
|
m_glShaderLeft1Scale.cleanup();
|
|
m_glShaderPowerOverlay.cleanup();
|
|
//doneCurrent();
|
|
}
|