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105 lines
1.9 KiB
C++
105 lines
1.9 KiB
C++
#ifndef INCLUDE_LOWPASS_H
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#define INCLUDE_LOWPASS_H
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "dsp/dsptypes.h"
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template <class Type> class Lowpass {
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public:
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Lowpass() { }
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void create(int nTaps, double sampleRate, double cutoff)
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{
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double wc = 2.0 * M_PI * cutoff;
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double Wc = wc / sampleRate;
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int i;
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// check constraints
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if(!(nTaps & 1)) {
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qDebug("Lowpass filter has to have an odd number of taps");
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nTaps++;
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}
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// make room
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m_samples.resize(nTaps);
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for(int i = 0; i < nTaps; i++)
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m_samples[i] = 0;
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m_ptr = 0;
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m_taps.resize(nTaps / 2 + 1);
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// generate Sinc filter core
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for(i = 0; i < nTaps / 2 + 1; i++) {
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if(i == (nTaps - 1) / 2)
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m_taps[i] = Wc / M_PI;
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else
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m_taps[i] = sin(((double)i - ((double)nTaps - 1.0) / 2.0) * Wc) / (((double)i - ((double)nTaps - 1.0) / 2.0) * M_PI);
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}
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// apply Hamming window
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for(i = 0; i < nTaps / 2 + 1; i++)
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m_taps[i] *= 0.54 + 0.46 * cos((2.0 * M_PI * ((double)i - ((double)nTaps - 1.0) / 2.0)) / (double)nTaps);
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// normalize
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Real sum = 0;
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for(i = 0; i < (int)m_taps.size() - 1; i++)
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sum += m_taps[i] * 2;
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sum += m_taps[i];
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for(i = 0; i < (int)m_taps.size(); i++)
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m_taps[i] /= sum;
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}
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Type filter(Type sample)
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{
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Type acc = 0;
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int a = m_ptr;
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int b = a - 1;
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int i, n_taps, size;
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m_samples[m_ptr] = sample;
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size = m_samples.size(); // Valgrind optim (2)
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while (b < 0)
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{
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b += size;
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}
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n_taps = m_taps.size() - 1; // Valgrind optim
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for (i = 0; i < n_taps; i++)
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{
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acc += (m_samples[a] + m_samples[b]) * m_taps[i];
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a++;
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while (a >= size)
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{
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a -= size;
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}
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b--;
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while(b < 0)
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{
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b += size;
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}
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}
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acc += m_samples[a] * m_taps[i];
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m_ptr++;
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while(m_ptr >= size)
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{
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m_ptr -= size;
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}
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return acc;
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}
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private:
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std::vector<Real> m_taps;
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std::vector<Type> m_samples;
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int m_ptr;
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};
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#endif // INCLUDE_LOWPASS_H
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