CubicSDR/src/visual/GainCanvas.cpp

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#include "GainCanvas.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
wxBEGIN_EVENT_TABLE(GainCanvas, wxGLCanvas) EVT_PAINT(GainCanvas::OnPaint)
EVT_IDLE(GainCanvas::OnIdle)
EVT_MOTION(GainCanvas::OnMouseMoved)
EVT_LEFT_DOWN(GainCanvas::OnMouseDown)
EVT_LEFT_UP(GainCanvas::OnMouseReleased)
EVT_LEAVE_WINDOW(GainCanvas::OnMouseLeftWindow)
EVT_ENTER_WINDOW(GainCanvas::OnMouseEnterWindow)
wxEND_EVENT_TABLE()
GainCanvas::GainCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList) {
glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
bgPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_UP);
bgPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
numGains = 1;
spacing = 2.0/numGains;
barWidth = (1.0/numGains)*0.8;
startPos = spacing/2.0;
barHeight = 0.8;
}
GainCanvas::~GainCanvas() {
}
void GainCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
glContext->SetCurrent(*this);
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
float i = 0;
for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
GainInfo *gInfo = (*gi);
float midPos = -1.0+startPos+spacing*i;
gInfo->labelPanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
gInfo->labelPanel.setPosition(midPos, -barHeight-(20.0/float(ClientSize.y)));
gInfo->valuePanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
gInfo->valuePanel.setPosition(midPos, barHeight+(20.0/float(ClientSize.y)));
i+=1.0;
}
bgPanel.draw();
SwapBuffers();
}
void GainCanvas::OnIdle(wxIdleEvent &event) {
if (mouseTracker.mouseInView()) {
Refresh();
} else {
event.Skip();
}
for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
GainInfo *gInfo = (*gi);
if (gInfo->changed) {
wxGetApp().setGain(gInfo->name, gInfo->current);
gInfo->changed = false;
}
}
}
int GainCanvas::GetPanelHit(CubicVR::vec2 &result) {
std::vector<GainInfo *>::iterator gi;
int i = 0;
for (gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
GainInfo *gInfo = (*gi);
CubicVR::vec2 hitResult;
if (gInfo->panel.hitTest(CubicVR::vec2((mouseTracker.getMouseX()-0.5)*2.0, (mouseTracker.getMouseY()-0.5)*2.0), hitResult)) {
// std::cout << "Hit #" << i << " result: " << hitResult << std::endl;
result = (hitResult + CubicVR::vec2(1.0,1.0)) * 0.5;
return i;
}
i++;
}
return -1;
}
void GainCanvas::SetLevel() {
CubicVR::vec2 hitResult;
int panelHit = GetPanelHit(hitResult);
if (panelHit >= 0) {
gainInfo[panelHit]->levelPanel.setSize(1.0, hitResult.y);
gainInfo[panelHit]->levelPanel.setPosition(0.0, (-1.0+(hitResult.y)));
gainInfo[panelHit]->current = gainInfo[panelHit]->low+(hitResult.y * (gainInfo[panelHit]->high-gainInfo[panelHit]->low));
gainInfo[panelHit]->changed = true;
gainInfo[panelHit]->valuePanel.setText(std::to_string(int(gainInfo[panelHit]->current)));
}
}
void GainCanvas::OnMouseMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseMoved(event);
CubicVR::vec2 hitResult;
int panelHit = GetPanelHit(hitResult);
if (panelHit >= 0) {
gainInfo[panelHit]->highlightPanel.setSize(1.0, hitResult.y);
gainInfo[panelHit]->highlightPanel.setPosition(0.0, (-1.0+(hitResult.y)));
}
int i = 0;
for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
(*gi)->highlightPanel.visible = (i==panelHit);
i++;
}
if (mouseTracker.mouseDown()) {
SetLevel();
}
}
void GainCanvas::OnMouseDown(wxMouseEvent& event) {
InteractiveCanvas::OnMouseDown(event);
SetLevel();
}
void GainCanvas::OnMouseWheelMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseWheelMoved(event);
// Refresh();
}
void GainCanvas::OnMouseReleased(wxMouseEvent& event) {
InteractiveCanvas::OnMouseReleased(event);
// Refresh();
}
void GainCanvas::OnMouseLeftWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseLeftWindow(event);
SetCursor(wxCURSOR_CROSS);
int i = 0;
for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
(*gi)->highlightPanel.visible = false;
i++;
}
Refresh();
}
void GainCanvas::OnMouseEnterWindow(wxMouseEvent& event) {
InteractiveCanvas::mouseTracker.OnMouseEnterWindow(event);
SetCursor(wxCURSOR_CROSS);
// Refresh();
}
void GainCanvas::setHelpTip(std::string tip) {
helpTip = tip;
}
void GainCanvas::updateGainUI() {
const wxSize ClientSize = GetClientSize();
SDRDeviceInfo *devInfo = wxGetApp().getDevice();
std::vector<SDRDeviceRange> &gains = devInfo->getRxChannel()->getGains();
std::vector<SDRDeviceRange>::iterator gi;
numGains = gains.size();
float i = 0;
if (!numGains) {
return;
}
spacing = 2.0/numGains;
barWidth = (1.0/numGains)*0.7;
startPos = spacing/2.0;
barHeight = 0.8;
RGBA4f c1, c2;
while (gainInfo.size()) {
GainInfo *giDel;
giDel = gainInfo.back();
gainInfo.pop_back();
giDel->panel.removeChild(&giDel->levelPanel);
bgPanel.removeChild(&(giDel->labelPanel));
bgPanel.removeChild(&(giDel->valuePanel));
bgPanel.removeChild(&(giDel->panel));
delete giDel;
}
for (gi = gains.begin(); gi != gains.end(); gi++) {
GainInfo *gInfo = new GainInfo;
float midPos = -1.0+startPos+spacing*i;
gInfo->name = (*gi).getName();
gInfo->low = (*gi).getLow();
gInfo->high = (*gi).getHigh();
gInfo->current = wxGetApp().getGain(gInfo->name);
gInfo->panel.setBorderPx(1);
gInfo->panel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
gInfo->panel.setPosition(midPos, 0);
gInfo->panel.setSize(barWidth, barHeight);
gInfo->panel.setBlend(GL_ONE, GL_ONE);
gInfo->levelPanel.setBorderPx(0);
gInfo->levelPanel.setMarginPx(1);
gInfo->levelPanel.setSize(1.0,0.8);
float levelVal = float(gInfo->current-gInfo->low)/float(gInfo->high-gInfo->low);
gInfo->levelPanel.setSize(1.0, levelVal);
gInfo->levelPanel.setPosition(0.0, (-1.0+(levelVal)));
gInfo->levelPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
gInfo->levelPanel.setBlend(GL_ONE, GL_ONE);
gInfo->panel.addChild(&gInfo->levelPanel);
gInfo->highlightPanel.setBorderPx(0);
gInfo->highlightPanel.setMarginPx(1);
gInfo->highlightPanel.setSize(1.0,0.8);
gInfo->highlightPanel.setPosition(0.0,-0.2);
gInfo->highlightPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
gInfo->highlightPanel.setBlend(GL_ONE, GL_ONE);
gInfo->highlightPanel.visible = false;
gInfo->panel.addChild(&gInfo->highlightPanel);
gInfo->labelPanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
gInfo->labelPanel.setPosition(midPos, -barHeight-(20.0/float(ClientSize.y)));
gInfo->labelPanel.setText((*gi).getName());
gInfo->labelPanel.setFill(GLPanel::GLPANEL_FILL_NONE);
bgPanel.addChild(&(gInfo->labelPanel));
gInfo->valuePanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
gInfo->valuePanel.setPosition(midPos, barHeight+(20.0/float(ClientSize.y)));
gInfo->valuePanel.setText(std::to_string(int(gInfo->current)));
gInfo->valuePanel.setFill(GLPanel::GLPANEL_FILL_NONE);
bgPanel.addChild(&(gInfo->valuePanel));
bgPanel.addChild(&(gInfo->panel));
gainInfo.push_back(gInfo);
i++;
}
setThemeColors();
}
void GainCanvas::setThemeColors() {
std::vector<GainInfo *>::iterator gi;
RGBA4f c1, c2;
c1 = ThemeMgr::mgr.currentTheme->generalBackground;
c2 = ThemeMgr::mgr.currentTheme->generalBackground * 0.5;
bgPanel.setFillColor(c1, c2);
for (gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
GainInfo *gInfo = (*gi);
c1 = ThemeMgr::mgr.currentTheme->generalBackground;
c2 = ThemeMgr::mgr.currentTheme->generalBackground * 0.5;
c1.a = 1.0;
c2.a = 1.0;
gInfo->panel.setFillColor(c1, c2);
c1 = ThemeMgr::mgr.currentTheme->meterLevel * 0.5;
c2 = ThemeMgr::mgr.currentTheme->meterLevel;
c1.a = 1.0;
c2.a = 1.0;
gInfo->levelPanel.setFillColor(c1, c2);
c1 = RGBA4f(0.3,0.3,0.3,1.0);
c2 = RGBA4f(0.65,0.65,0.65,1.0);;
gInfo->highlightPanel.setFillColor(c1, c2);
}
Refresh();
}