CubicSDR/src/audio/AudioThread.cpp

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#include "AudioThread.h"
#include "CubicSDRDefs.h"
#include <vector>
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AudioThread::AudioThread(AudioThreadInputQueue *inputQueue) :
inputQueue(inputQueue), terminated(false), audio_queue_ptr(0) {
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}
AudioThread::~AudioThread() {
}
static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status,
void *userData) {
AudioThread *src = (AudioThread *) userData;
float *out = (float*) outputBuffer;
if (status) {
std::cout << "Audio buffer underflow.." << std::endl;
}
if (!src->audio_queue.size()) {
for (int i = 0; i < nBufferFrames * 2; i++) {
out[i] = 0;
}
return 0;
}
std::vector<float> nextBuffer = src->audio_queue.front();
for (int i = 0; i < nBufferFrames * 2; i++) {
out[i] = nextBuffer[src->audio_queue_ptr];
src->audio_queue_ptr++;
if (src->audio_queue_ptr == nextBuffer.size()) {
src->audio_queue.pop();
src->audio_queue_ptr = 0;
if (!src->audio_queue.size()) {
for (int j = i; j < nBufferFrames * 2; j++) {
std::cout << "Audio buffer underflow.." << std::endl;
out[i] = 0;
}
return 0;
}
nextBuffer = src->audio_queue.front();
}
}
return 0;
}
void AudioThread::threadMain() {
std::cout << "Audio thread initializing.." << std::endl;
if (dac.getDeviceCount() < 1) {
std::cout << "No audio devices found!" << std::endl;
return;
}
RtAudio::StreamParameters parameters;
parameters.deviceId = dac.getDefaultOutputDevice();
parameters.nChannels = 2;
parameters.firstChannel = 0;
unsigned int sampleRate = AUDIO_FREQUENCY;
unsigned int bufferFrames = 256;
try {
dac.openStream(&parameters, NULL, RTAUDIO_FLOAT32, sampleRate, &bufferFrames, &audioCallback, (void *) this);
dac.startStream();
} catch (RtAudioError& e) {
e.printMessage();
return;
}
while (!terminated) {
AudioThreadInput inp;
inputQueue->pop(inp);
if (inp.data.size()) {
audio_queue.push(inp.data);
}
}
try {
// Stop the stream
dac.stopStream();
} catch (RtAudioError& e) {
e.printMessage();
}
if (dac.isStreamOpen()) {
dac.closeStream();
}
std::cout << "Audio thread done." << std::endl;
}
void AudioThread::terminate() {
terminated = true;
AudioThreadInput endCond; // push an empty input to bump the queue
inputQueue->push(endCond);
}