mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-17 17:41:52 -05:00
93 lines
2.9 KiB
C
93 lines
2.9 KiB
C
|
//
|
||
|
// vec2.h
|
||
|
// CubicVR2
|
||
|
//
|
||
|
// Created by Charles J. Cliffe on 2013-02-22.
|
||
|
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
|
||
|
//
|
||
|
|
||
|
#ifndef __CubicVR2__vec2__
|
||
|
#define __CubicVR2__vec2__
|
||
|
|
||
|
#include <iostream>
|
||
|
#include <cmath>
|
||
|
#include "cubic_types.h"
|
||
|
|
||
|
namespace CubicVR {
|
||
|
#define vec2SG(c,x,y) \
|
||
|
vec2 COMBINE(get,x)() { return y; } \
|
||
|
c & COMBINE(set,x)(vec2 value) { y = value; return *this; }
|
||
|
|
||
|
struct vec2 {
|
||
|
__float x, y;
|
||
|
public:
|
||
|
__float& u() { return x; }
|
||
|
__float& v() { return y; }
|
||
|
|
||
|
// __float operator [] (unsigned i) const { return ((__float *)this)[i]; }
|
||
|
__float& operator [] (unsigned i) { return ((__float *)this)[i]; }
|
||
|
|
||
|
vec2 (__float xi,__float yi) { x = xi; y = yi; }
|
||
|
vec2 () { x = y = 0.0f; }
|
||
|
|
||
|
operator __float*() const { return (__float *)this; }
|
||
|
|
||
|
vec2 operator*(__float v) { return vec2( x*v, y*v ); }
|
||
|
// vec2 operator*(vec2 v) { return vec2::cross(*this,v); }
|
||
|
vec2 operator+(vec2 v) { return vec2::add(*this,v); }
|
||
|
vec2 operator-(vec2 v) { return vec2::subtract(*this,v); }
|
||
|
|
||
|
|
||
|
static bool equal(vec2 a, vec2 b, __float epsilon = 0.00000001) {
|
||
|
return (fabs(a[0] - b[0]) < epsilon && fabs(a[1] - b[1]) < epsilon);
|
||
|
};
|
||
|
|
||
|
static bool onLine(vec2 a, vec2 b,vec2 c) {
|
||
|
__float minx = (a[0]<b[0])?a[0]:b[0];
|
||
|
__float miny = (a[1]<b[1])?a[1]:b[1];
|
||
|
__float maxx = (a[0]>b[0])?a[0]:b[0];
|
||
|
__float maxy = (a[1]>b[1])?a[1]:b[1];
|
||
|
|
||
|
if ((minx <= c[0] && c[0] <= maxx) && (miny <= c[1] && c[1] <= maxy)) {
|
||
|
return true;
|
||
|
} else {
|
||
|
return false;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
static vec2 lineIntersect(vec2 a1, vec2 a2, vec2 b1, vec2 b2) {
|
||
|
__float x1 = a1[0], y1 = a1[1], x2 = a2[0], y2 = a2[1];
|
||
|
__float x3 = b1[0], y3 = b1[1], x4 = b2[0], y4 = b2[1];
|
||
|
|
||
|
__float d = ((x1-x2) * (y3-y4)) - ((y1-y2) * (x3-x4));
|
||
|
if (d == 0) return vec2(INFINITY,INFINITY);
|
||
|
|
||
|
__float xi = (((x3-x4) * ((x1*y2)-(y1*x2))) - ((x1-x2) *((x3*y4)-(y3*x4))))/d;
|
||
|
__float yi = (((y3-y4) * ((x1*y2)-(y1*x2))) - ((y1-y2) *((x3*y4)-(y3*x4))))/d;
|
||
|
|
||
|
return vec2( xi,yi );
|
||
|
};
|
||
|
|
||
|
static vec2 add(vec2 a,vec2 b) {
|
||
|
return vec2(a[0]+b[0],a[1]+b[1]);
|
||
|
};
|
||
|
|
||
|
static vec2 subtract(vec2 a, vec2 b) {
|
||
|
return vec2(a[0]-b[0],a[1]-b[1]);
|
||
|
};
|
||
|
|
||
|
static __float length(vec2 a,vec2 b) {
|
||
|
vec2 s(a[0]-b[0],a[1]-b[1]);
|
||
|
|
||
|
return sqrtf(s[0]*s[0]+s[1]*s[1]);
|
||
|
};
|
||
|
|
||
|
static __float length(vec2 a) {
|
||
|
return sqrtf(a[0]*a[0]+a[1]*a[1]);
|
||
|
};
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
#endif /* defined(__CubicVR2__vec2__) */
|