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176 lines
4.6 KiB
C
176 lines
4.6 KiB
C
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//
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// Transform.h
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// CubicVR2
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//
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// Created by Charles J. Cliffe on 2013-02-22.
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// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
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//
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#ifndef __CubicVR2__Transform__
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#define __CubicVR2__Transform__
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#include <iostream>
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#include "cubic_types.h"
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#include "mat4.h"
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#include "vec3.h"
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#include <vector>
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namespace CubicVR {
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class transform {
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std::vector<mat4> m_stack;
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std::vector<mat4> m_cache;
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int c_stack;
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int valid;
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mat4 result;
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transform() {
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c_stack = 0;
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valid = false;
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result = mat4::identity();
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};
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transform(mat4 init_mat) {
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clearStack(init_mat);
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};
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void setIdentity() {
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m_stack[c_stack] = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
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if (valid == c_stack && c_stack) {
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valid--;
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}
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}
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mat4 getIdentity() {
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return mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
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}
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void invalidate() {
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valid = 0;
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result = mat4::identity();
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}
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mat4 getResult() {
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if (!c_stack) {
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return m_stack[0];
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}
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mat4 m = getIdentity();
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if (valid > c_stack-1) valid = c_stack-1;
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for (int i = valid; i < c_stack+1; i++) {
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m = mat4::multiply(m, m_stack[i], true);
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m_cache[i] = m;
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}
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valid = c_stack-1;
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result = m_cache[c_stack];
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return result;
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}
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void pushMatrix(mat4 m) {
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c_stack++;
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m_stack[c_stack] = (m ? m : getIdentity());
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}
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void popMatrix() {
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if (c_stack == 0) {
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return;
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}
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c_stack--;
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}
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void clearStack(mat4 init_mat) {
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m_stack.clear();
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m_cache.clear();
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c_stack = 0;
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valid = 0;
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delete result;
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result = mat4::identity();
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if (init_mat != NULL) {
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m_stack[0] = init_mat;
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} else {
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setIdentity();
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}
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}
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void translate(__float x, __float y, __float z) {
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mat4 m = getIdentity();
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m[12] = x;
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m[13] = y;
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m[14] = z;
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m_stack[c_stack] = mat4::multiply(m, m_stack[c_stack], true);
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if (valid == c_stack && c_stack) {
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valid--;
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}
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}
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void scale(__float x, __float y, __float z) {
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mat4 m = getIdentity();
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m[0] = x;
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m[5] = y;
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m[10] = z;
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m_stack[c_stack] = mat4::multiply(m, m_stack[c_stack], true);
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if (valid == c_stack && c_stack) {
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valid--;
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}
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}
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void rotate(__float ang, __float x, __float y, __float z) {
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__float sAng, cAng;
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if (x || y || z) {
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sAng = sin(-ang * ((float)M_PI / 180.0f));
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cAng = cos(-ang * ((float)M_PI / 180.0f));
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}
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if (x) {
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mat4 X_ROT = getIdentity();
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X_ROT[5] = cAng * x;
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X_ROT[9] = sAng * x;
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X_ROT[6] = -sAng * x;
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X_ROT[10] = cAng * x;
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m_stack[c_stack] = mat4::multiply(m_stack[c_stack], X_ROT, true);
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}
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if (y) {
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mat4 Y_ROT = getIdentity();
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Y_ROT[0] = cAng * y;
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Y_ROT[8] = -sAng * y;
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Y_ROT[2] = sAng * y;
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Y_ROT[10] = cAng * y;
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m_stack[c_stack] = mat4::multiply(m_stack[c_stack], Y_ROT, true);
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}
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if (z) {
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mat4 Z_ROT = getIdentity();
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Z_ROT[0] = cAng * z;
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Z_ROT[4] = sAng * z;
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Z_ROT[1] = -sAng * z;
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Z_ROT[5] = cAng * z;
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m_stack[c_stack] = mat4::multiply(m_stack[c_stack], Z_ROT, true);
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}
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if (valid == c_stack && c_stack) {
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valid--;
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}
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};
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};
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}
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#endif /* defined(__CubicVR2__Transform__) */
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