CubicSDR/src/ui/UITestContext.cpp

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#include "UITestContext.h"
#include "UITestCanvas.h"
#include "ColorTheme.h"
UITestContext::UITestContext(UITestCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext) {
testPanel.setPosition(0.0, 0.0);
testPanel.setSize(1.0, 1.0);
testPanel.setMargin(0.02, 0.02, 0.1, 0.1);
testChildPanel.setPosition(0.0, 0.0);
testChildPanel.setMargin(0.05);
testChildPanel.setSize(1.0, 0.3);
testChildPanel2.setPosition(0.0, 0.3);
testChildPanel2.setSize(1.0, 0.3);
testChildPanel2.setMargin(0.05);
testPanel.addChild(&testChildPanel);
testPanel.addChild(&testChildPanel2);
}
void UITestContext::DrawBegin() {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glClearColor(ThemeMgr::mgr.currentTheme->generalBackground.r, ThemeMgr::mgr.currentTheme->generalBackground.g, ThemeMgr::mgr.currentTheme->generalBackground.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
}
void UITestContext::Draw() {
testPanel.draw();
}
void UITestContext::DrawEnd() {
glFlush();
CheckGLError();
}