CubicSDR/src/visual/TuningContext.cpp

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#include "TuningContext.h"
#include "TuningCanvas.h"
#include "ColorTheme.h"
// http://stackoverflow.com/questions/7276826/c-format-number-with-commas
class comma_numpunct: public std::numpunct<char> {
protected:
virtual char do_thousands_sep() const {
return ',';
}
virtual std::string do_grouping() const {
return "\03";
}
};
TuningContext::TuningContext(TuningCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext) {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
comma_locale = std::locale(std::locale(), new comma_numpunct());
freqStrFormatted.imbue(comma_locale);
}
void TuningContext::DrawBegin() {
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glClearColor(ThemeMgr::mgr.currentTheme->generalBackground.r, ThemeMgr::mgr.currentTheme->generalBackground.g, ThemeMgr::mgr.currentTheme->generalBackground.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
}
void TuningContext::Draw(float r, float g, float b, float a, float p1, float p2) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
glBegin(GL_QUADS);
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glColor4f(r*0.5, g*0.5, b*0.5, a);
glVertex2f(-1.0+p2*2.0, 1.0);
glVertex2f(-1.0+p1*2.0, 1.0);
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glColor4f(r, g, b, a);
glVertex2f(-1.0+p1*2.0, 0.0);
glVertex2f(-1.0+p2*2.0, 0.0);
glVertex2f(-1.0+p2*2.0, 0.0);
glVertex2f(-1.0+p1*2.0, 0.0);
glColor4f(r*0.5, g*0.5, b*0.5, a);
glVertex2f(-1.0+p1*2.0, -1.0);
glVertex2f(-1.0+p2*2.0, -1.0);
glEnd();
glDisable(GL_BLEND);
}
void TuningContext::DrawEnd() {
glFlush();
CheckGLError();
}
void TuningContext::DrawTuner(long long freq, int count, float displayPos, float displayWidth) {
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
freqStr.str("");
freqStr << freq;
std::string freqChars = freqStr.str();
PrimaryGLContext::GLFontSize fontSize = GLFONT_SIZE24;
int fontHeight = 24;
if (viewHeight < 28) {
fontSize = GLFONT_SIZE18;
fontHeight = 18;
}
if (viewHeight < 24) {
fontSize = GLFONT_SIZE16;
fontHeight = 16;
}
if (viewHeight < 18) {
fontSize = GLFONT_SIZE12;
fontHeight = 12;
}
glColor3f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b);
int numChars = freqChars.length();
int ofs = count-numChars;
for (int i = ofs; i < count; i++) {
float xpos = displayPos + (displayWidth/(float)count)*(float)i+((displayWidth/2.0)/(float)count);
getFont(fontSize).drawString(freqStr.str().substr(i-ofs,1), xpos, 0, fontHeight, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
}
glColor3f(0.65, 0.65, 0.65);
glBegin(GL_LINES);
for (int i = count; i >= 0; i--) {
float xpos = displayPos + (displayWidth/(float)count)*(float)i;
glVertex2f(xpos, -1.0);
glVertex2f(xpos, 1.0);
}
glEnd();
}
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int TuningContext::GetTunerDigitIndex(float mPos, int count, float displayPos, float displayWidth) {
mPos -= 0.5;
mPos *= 2.0;
float delta = mPos-displayPos;
if (delta < 0 || delta > displayWidth) {
return 0;
}
int index = floor((delta/displayWidth)*(count));
return count-index;
}
void TuningContext::DrawDemodFreqBw(long long freq, unsigned int bw, long long center) {
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
DrawTuner(freq,11,-1.0,(1.0/3.0)*2.0);
DrawTuner(bw,7,-1.0+(2.25/3.0),(1.0/4.0)*2.0);
DrawTuner(center,11,-1.0+(2.0/3.0)*2.0,(1.0/3.0)*2.0);
/*
PrimaryGLContext::GLFontSize fontSize = GLFONT_SIZE16;
int fontHeight = 16;
if (viewWidth < 400) {
fontSize = GLFONT_SIZE12;
fontHeight = 12;
}
glColor3f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b);
getFont(fontSize).drawString("Freq: ", -0.75, 0, fontHeight, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
if (freq) {
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freqStr.str("");
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freqStr << std::fixed << freq << " Hz";
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} else {
freqStr.str("---");
}
getFont(fontSize).drawString(freqStr.str(), -0.75, 0, fontHeight, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
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getFont(fontSize).drawString("BW: ", -0.10, 0, fontHeight, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
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if (bw) {
freqStr.str("");
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freqStr << std::fixed << bw << " Hz";
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} else {
freqStr.str("---");
}
getFont(fontSize).drawString(freqStr.str(), -0.10, 0, fontHeight, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
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getFont(fontSize).drawString("CTR: ", 0.50, 0, fontHeight, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
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if (center) {
freqStr.str("");
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freqStr << std::fixed << center << " Hz";
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} else {
freqStr.str("---");
}
getFont(fontSize).drawString(freqStr.str(), 0.50, 0, fontHeight, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
glColor3f(0.65, 0.65, 0.65);
glBegin(GL_LINES);
glVertex2f(-0.275, -1.0);
glVertex2f(-0.275, 1.0);
glVertex2f(0.275, -1.0);
glVertex2f(0.275, 1.0);
glEnd();
*/
}