CubicSDR/src/visual/TuningCanvas.h

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#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "InteractiveCanvas.h"
#include "TuningContext.h"
#include "MouseTracker.h"
#include "fftw3.h"
#include "Timer.h"
class TuningCanvas: public InteractiveCanvas {
public:
TuningCanvas(wxWindow *parent, int *attribList = NULL);
~TuningCanvas();
void setHelpTip(std::string tip);
private:
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
void OnMouseMoved(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseWheelMoved(wxMouseEvent& event);
void OnMouseReleased(wxMouseEvent& event);
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
TuningContext *glContext;
std::string helpTip;
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float dragAccum;
float uxDown;
//
wxDECLARE_EVENT_TABLE();
};