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CubicSDR/src/visual/TuningContext.h
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#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class TuningCanvas;
class TuningContext: public PrimaryGLContext {
public:
TuningContext(TuningCanvas *canvas, wxGLContext *sharedContext);
void DrawBegin();
void Draw(float r, float g, float b, float a, float p1, float p2);
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void DrawDemodFreqBw(long long freq, unsigned int bw, long long center);
void DrawEnd();
private:
std::locale comma_locale;
std::stringstream freqStr;
};