CubicSDR/src/ui/GLPanel.cpp

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#include "GLPanel.h"
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GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), coord(GLPANEL_Y_DOWN_ZERO_ONE), contentsVisible(true) {
pos[0] = 0.0f;
pos[1] = 0.0f;
size[0] = 1.0f;
size[1] = 1.0f;
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fill[0] = RGB(0.5,0.5,0.5);
fill[1] = RGB(0.1,0.1,0.1);
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borderColor = RGB(0.8, 0.8, 0.8);
genArrays();
}
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void GLPanel::genArrays() {
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float min, mid, max;
if (coord == GLPANEL_Y_DOWN || coord == GLPANEL_Y_UP) {
min = -1;
mid = 0;
max = 1;
} else {
min = 0;
mid = 0.5;
max = 1;
}
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if (fillType == GLPANEL_FILL_SOLID || fillType == GLPANEL_FILL_GRAD_X || fillType == GLPANEL_FILL_GRAD_Y) {
glPoints.reserve(2 * 4);
glPoints.resize(2 * 4);
glColors.reserve(3 * 4);
glColors.resize(3 * 4);
float pts[2 * 4] = {
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min, min,
min, max,
max, max,
max, min
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};
RGB c[4];
if (fillType == GLPANEL_FILL_SOLID) {
c[0] = c[1] = c[2] = c[3] = fill[0];
} else if (fillType == GLPANEL_FILL_GRAD_X) {
c[0] = c[1] = fill[0];
c[2] = c[3] = fill[1];
} else if (fillType == GLPANEL_FILL_GRAD_Y) {
c[0] = c[3] = fill[0];
c[1] = c[2] = fill[1];
}
float clr[3 * 4] = {
c[0].r, c[0].g, c[0].b,
c[1].r, c[1].g, c[1].b,
c[2].r, c[2].g, c[2].b,
c[3].r, c[3].g, c[3].b
};
glPoints.assign(pts, pts + (2 * 4));
glColors.assign(clr, clr + (3 * 4));
} else {
glPoints.reserve(2 * 8);
glPoints.resize(2 * 8);
glColors.reserve(3 * 8);
glColors.resize(3 * 8);
RGB c[8];
if (fillType == GLPANEL_FILL_GRAD_BAR_X) {
float pts[2 * 8] = {
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min, min,
min, max,
mid, max,
mid, min,
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mid, min,
mid, max,
max, max,
max, min
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};
glPoints.assign(pts, pts + (2 * 8));
c[0] = c[1] = fill[0];
c[2] = c[3] = fill[1];
c[4] = c[5] = fill[1];
c[6] = c[7] = fill[0];
} else if (fillType == GLPANEL_FILL_GRAD_BAR_Y) {
float pts[2 * 8] = {
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min, min,
min, mid,
max, mid,
max, min,
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min, mid,
min, max,
max, max,
max, mid
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};
glPoints.assign(pts, pts + (2 * 8));
c[0] = c[3] = fill[0];
c[1] = c[2] = fill[1];
c[4] = c[7] = fill[1];
c[5] = c[6] = fill[0];
}
float clr[3 * 8] = {
c[0].r, c[0].g, c[0].b,
c[1].r, c[1].g, c[1].b,
c[2].r, c[2].g, c[2].b,
c[3].r, c[3].g, c[3].b,
c[4].r, c[4].g, c[4].b,
c[5].r, c[5].g, c[5].b,
c[6].r, c[6].g, c[6].b,
c[7].r, c[7].g, c[7].b
};
glColors.assign(clr, clr + (3 * 8));
}
}
void GLPanel::setViewport() {
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
view[0] = vp[2];
view[1] = vp[3];
}
void GLPanel::setPosition(float x, float y) {
pos[0] = x;
pos[1] = y;
}
void GLPanel::setSize(float w, float h) {
size[0] = w;
size[1] = h;
}
float GLPanel::getWidthPx() {
return size[0]*view[0];
}
float GLPanel::getHeightPx() {
return size[1]*view[0];
}
void GLPanel::setFill(GLPanelFillType fill_mode) {
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fillType = fill_mode;
genArrays();
}
void GLPanel::setFillColor(RGB color1) {
fill[0] = color1;
genArrays();
}
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void GLPanel::setFillColor(RGB color1, RGB color2) {
fill[0] = color1;
fill[1] = color2;
genArrays();
}
void GLPanel::setMargin(float marg) {
margin.left = margin.right = margin.top = margin.bottom = marg;
}
void GLPanel::setMargin(float margl, float margr, float margt, float margb) {
margin.left = margl;
margin.right = margr;
margin.top = margt;
margin.bottom = margb;
}
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void GLPanel::setBorderColor(RGB clr) {
borderColor = clr;
}
void GLPanel::setBorder(float bord) {
border.left = border.right = border.top = border.bottom = bord;
}
void GLPanel::setBorder(float bordl, float bordr, float bordt, float bordb) {
border.left = bordl;
border.right = bordr;
border.top = bordt;
border.bottom = bordb;
}
void GLPanel::addChild(GLPanel *childPanel) {
children.push_back(childPanel);
}
void GLPanel::drawChildren() {
if (children.size()) {
std::vector<GLPanel *>::iterator panel_i;
for (panel_i = children.begin(); panel_i != children.end(); panel_i++) {
(*panel_i)->draw(this);
}
}
}
void GLPanel::drawPanelContents() {
drawChildren();
}
void GLPanel::draw(GLPanel *parent) {
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float min, mid, max;
if (coord == GLPANEL_Y_DOWN || coord == GLPANEL_Y_UP) {
min = -1;
mid = 0;
max = 1;
} else {
min = 0;
mid = 0.5;
max = 1;
}
if (!parent) {
if (coord == GLPANEL_Y_DOWN_ZERO_ONE) {
glPushMatrix();
glTranslatef(-1.0f, 1.0f, 0.0f);
glScalef(2.0f, -2.0f, 2.0f);
}
if (coord == GLPANEL_Y_UP_ZERO_ONE) {
glPushMatrix();
glTranslatef(-1.0f, -1.0f, 0.0f);
glScalef(2.0f, 2.0f, 2.0f);
}
if (coord == GLPANEL_Y_DOWN) {
glPushMatrix();
glScalef(1.0f, -1.0f, 1.0f);
}
if (coord == GLPANEL_Y_UP) {
glPushMatrix();
}
}
glPushMatrix();
glTranslatef(pos[0]+margin.left, pos[1]+margin.top, 0);
glScalef(size[0]-(margin.left+margin.right), size[1]-(margin.top+margin.bottom), 0);
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if (fillType != GLPANEL_FILL_NONE) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &glPoints[0]);
glColorPointer(3, GL_FLOAT, 0, &glColors[0]);
glDrawArrays(GL_QUADS, 0, glPoints.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
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if (border.left || border.right || border.top || border.bottom) {
glEnable(GL_LINE_SMOOTH);
glColor3f(borderColor.r, borderColor.g, borderColor.b);
if (border.left) {
glLineWidth(border.left);
glBegin(GL_LINES);
glVertex2f(min, min);
glVertex2f(min, max);
glEnd();
}
if (border.right) {
glLineWidth(border.right);
glBegin(GL_LINES);
glVertex2f(max, min);
glVertex2f(max, max);
glEnd();
}
if (border.top) {
glLineWidth(border.top);
glBegin(GL_LINES);
glVertex2f(min, min);
glVertex2f(max, min);
glEnd();
}
if (border.bottom) {
glLineWidth(border.bottom);
glBegin(GL_LINES);
glVertex2f(min, max);
glVertex2f(max, max);
glEnd();
}
glDisable(GL_LINE_SMOOTH);
}
}
if (contentsVisible) {
glPushMatrix();
drawPanelContents();
glPopMatrix();
}
glPopMatrix();
if (!parent) {
glPopMatrix();
}
}
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void GLTestPanel::drawPanelContents() {
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
glVertex2f(0, 0.5);
glVertex2f(1, 0.5);
glVertex2f(0.5, 0);
glVertex2f(0.5, 1);
glVertex2f(0.5, 1);
glVertex2f(0.48, 0.80);
glVertex2f(0.5, 1);
glVertex2f(0.52, 0.80);
glVertex2f(1, 0.5);
glVertex2f(0.90, 0.25);
glVertex2f(1, 0.5);
glVertex2f(0.90, 0.75);
glEnd();
}