CubicSDR/src/CubicSDRDefs.h

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// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#pragma once
#define CUBICSDR_TITLE "" CUBICSDR_BUILD_TITLE
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#ifndef __BYTE_ORDER
#ifdef _WIN32
#define ATTRIBUTE
#define __LITTLE_ENDIAN 1234
#define __BIG_ENDIAN 4321
#define __PDP_ENDIAN 3412
#define __BYTE_ORDER __LITTLE_ENDIAN
#else
#ifdef __APPLE__
#include <machine/endian.h>
#else
#include <endian.h>
#endif
#endif
#endif
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const char filePathSeparator =
#ifdef _WIN32
'\\';
#else
'/';
#endif
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#define BUF_SIZE (16384*6)
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#define DEFAULT_SAMPLE_RATE 2500000
//
#define DEFAULT_FFT_SIZE 2048
#define DEFAULT_DMOD_FFT_SIZE (DEFAULT_FFT_SIZE / 2)
#define DEFAULT_SCOPE_FFT_SIZE (DEFAULT_FFT_SIZE / 2)
//Both must be a power of 2 to prevent terrible OpenGL performance.
//TODO: Make the waterfall resolutions an option.
#define DEFAULT_MAIN_WATERFALL_LINES_NB 512 // 1024
#define DEFAULT_DEMOD_WATERFALL_LINES_NB 256
#define DEFAULT_DEMOD_TYPE "FM"
#define DEFAULT_DEMOD_BW 200000
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#define DEFAULT_WATERFALL_LPS 30
//Dmod waterfall lines per second is adjusted
//so that the whole demod waterfall show DEMOD_WATERFALL_DURATION_IN_SECONDS
//seconds.
#define DEMOD_WATERFALL_DURATION_IN_SECONDS 4.0
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#define CHANNELIZER_RATE_MAX 500000
#define MANUAL_SAMPLE_RATE_MIN 2000000 // 2MHz
#define MANUAL_SAMPLE_RATE_MAX 200000000 // 200MHz (We are 2017+ after all)
//Represents the amount of time to process in the FFT distributor.
#define FFT_DISTRIBUTOR_BUFFER_IN_SECONDS 0.250
//The maximum number of listed sample rates for a device, to be able to handle
//devices returning an insane amount because they have quasi-continuous ranges (UHD...)
#define DEVICE_SAMPLE_RATES_MAX_NB 25