Make FFTW3 optional; liquid-dsp is performing better on it's own..

This commit is contained in:
Charles J. Cliffe
2016-03-20 18:56:13 -04:00
parent 71cbdd3164
commit 020145c705
11 changed files with 277 additions and 43 deletions
-1
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@@ -11,7 +11,6 @@
#include "GLPanel.h"
#include "PrimaryGLContext.h"
#include "fftw3.h"
#include "Timer.h"
class GainInfo {
-1
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@@ -10,7 +10,6 @@
#include "MeterContext.h"
#include "MouseTracker.h"
#include "fftw3.h"
#include "Timer.h"
class MeterCanvas: public InteractiveCanvas {
-1
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@@ -10,7 +10,6 @@
#include "ModeSelectorContext.h"
#include "MouseTracker.h"
#include "fftw3.h"
#include "Timer.h"
class ModeSelectorMode {
-1
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@@ -10,7 +10,6 @@
#include "ScopeVisualProcessor.h"
#include "ScopePanel.h"
#include "SpectrumPanel.h"
#include "fftw3.h"
#include "InteractiveCanvas.h"
class ScopeCanvas: public InteractiveCanvas {
-1
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@@ -10,7 +10,6 @@
#include "TuningContext.h"
#include "MouseTracker.h"
#include "fftw3.h"
#include "Timer.h"
class TuningCanvas: public InteractiveCanvas {