mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-27 06:08:37 -05:00
AudioThread: re-apply consistent formating
This commit is contained in:
parent
fc1c1c3b4d
commit
033bbd07df
@ -22,23 +22,23 @@ std::recursive_mutex AudioThread::m_device_mutex;
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AudioThread::AudioThread() : IOThread(), nBufferFrames(1024), sampleRate(0), controllerThread(nullptr) {
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audioQueuePtr = 0;
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underflowCount = 0;
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active.store(false);
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outputDevice.store(-1);
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audioQueuePtr = 0;
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underflowCount = 0;
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active.store(false);
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outputDevice.store(-1);
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gain = 1.0;
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}
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AudioThread::~AudioThread() {
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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if (controllerThread != nullptr) {
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if (controllerThread != nullptr) {
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controllerThread->join();
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delete controllerThread;
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controllerThread->join();
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delete controllerThread;
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controllerThread = nullptr;
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}
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controllerThread = nullptr;
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}
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}
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std::recursive_mutex & AudioThread::getMutex()
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@ -48,14 +48,14 @@ std::recursive_mutex & AudioThread::getMutex()
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void AudioThread::attachControllerThread(std::thread* controllerThread_in) {
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//cleanup previous (should never happen)
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if (controllerThread != nullptr) {
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//cleanup previous (should never happen)
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if (controllerThread != nullptr) {
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controllerThread->join();
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delete controllerThread;
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}
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controllerThread->join();
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delete controllerThread;
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}
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controllerThread = controllerThread_in;
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controllerThread = controllerThread_in;
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}
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void AudioThread::bindThread(AudioThread *other) {
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@ -69,7 +69,7 @@ void AudioThread::bindThread(AudioThread *other) {
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void AudioThread::removeThread(AudioThread *other) {
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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auto i = std::find(boundThreads.begin(), boundThreads.end(), other);
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@ -80,15 +80,15 @@ void AudioThread::removeThread(AudioThread *other) {
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void AudioThread::deviceCleanup() {
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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// only notify, let the thread die by itself.
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for (auto i = deviceController.begin(); i != deviceController.end(); i++) {
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i->second->terminate();
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}
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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// only notify, let the thread die by itself.
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for (auto i = deviceController.begin(); i != deviceController.end(); i++) {
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i->second->terminate();
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}
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}
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static int audioCallback(void *outputBuffer, void * /* inputBuffer */, unsigned int nBufferFrames, double /* streamTime */, RtAudioStreamStatus status,
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void *userData) {
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void *userData) {
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float *out = (float*)outputBuffer;
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@ -96,10 +96,10 @@ static int audioCallback(void *outputBuffer, void * /* inputBuffer */, unsigned
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//actually active.
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::memset(out, 0, nBufferFrames * 2 * sizeof(float));
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//src in the controller thread:
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AudioThread *src = (AudioThread *) userData;
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//src in the controller thread:
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AudioThread *src = (AudioThread *)userData;
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//by construction, src is a controller thread, from deviceController:
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//by construction, src is a controller thread, from deviceController:
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std::lock_guard<std::recursive_mutex> lock(src->getMutex());
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if (src->isTerminated()) {
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@ -107,15 +107,15 @@ static int audioCallback(void *outputBuffer, void * /* inputBuffer */, unsigned
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}
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if (status) {
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std::cout << "Audio buffer underflow.." << (src->underflowCount++) << std::endl << std::flush;
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std::cout << "Audio buffer underflow.." << (src->underflowCount++) << std::endl << std::flush;
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}
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double peak = 0.0;
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//Process the bound threads audio:
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//Process the bound threads audio:
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for (size_t j = 0; j < src->boundThreads.size(); j++) {
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AudioThread *srcmix = src->boundThreads[j];
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AudioThread *srcmix = src->boundThreads[j];
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//lock every single boundThread srcmix in succession the time we process
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//its audio samples.
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@ -201,7 +201,8 @@ static int audioCallback(void *outputBuffer, void * /* inputBuffer */, unsigned
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}
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srcmix->audioQueuePtr++;
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}
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} else {
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}
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else {
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for (int i = 0, iMax = srcmix->currentInput->channels * nBufferFrames; i < iMax; i++) {
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if (srcmix->audioQueuePtr >= srcmix->currentInput->data.size()) {
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@ -297,42 +298,42 @@ void AudioThread::enumerateDevices(std::vector<RtAudio::DeviceInfo> &devs) {
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void AudioThread::setDeviceSampleRate(int deviceId, int sampleRate) {
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AudioThread* matchingControllerThread = nullptr;
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AudioThread* matchingControllerThread = nullptr;
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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if (deviceController.find(deviceId) != deviceController.end()) {
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if (deviceController.find(deviceId) != deviceController.end()) {
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matchingControllerThread = deviceController[deviceId];
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}
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}
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matchingControllerThread = deviceController[deviceId];
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}
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}
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//out-of-lock test
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if (matchingControllerThread != nullptr) {
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//out-of-lock test
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if (matchingControllerThread != nullptr) {
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AudioThreadCommand refreshDevice;
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refreshDevice.cmd = AudioThreadCommand::AUDIO_THREAD_CMD_SET_SAMPLE_RATE;
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refreshDevice.int_value = sampleRate;
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//VSO : blocking push !
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matchingControllerThread->getCommandQueue()->push(refreshDevice);
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}
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AudioThreadCommand refreshDevice;
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refreshDevice.cmd = AudioThreadCommand::AUDIO_THREAD_CMD_SET_SAMPLE_RATE;
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refreshDevice.int_value = sampleRate;
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//VSO : blocking push !
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matchingControllerThread->getCommandQueue()->push(refreshDevice);
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}
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}
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void AudioThread::setSampleRate(int sampleRate) {
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bool thisIsAController = false;
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bool thisIsAController = false;
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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if (deviceController[outputDevice.load()] == this) {
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thisIsAController = true;
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deviceSampleRate[outputDevice.load()] = sampleRate;
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}
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}
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if (deviceController[outputDevice.load()] == this) {
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thisIsAController = true;
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deviceSampleRate[outputDevice.load()] = sampleRate;
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}
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}
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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@ -341,13 +342,13 @@ void AudioThread::setSampleRate(int sampleRate) {
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dac.stopStream();
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dac.closeStream();
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//Set bounded sample rate:
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//Set bounded sample rate:
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for (size_t j = 0; j < boundThreads.size(); j++) {
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AudioThread *srcmix = boundThreads[j];
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// the controller thread is part of the boundedThreads, so prevent infinite recursion:
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if (srcmix != this) {
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srcmix->setSampleRate(sampleRate);
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}
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// the controller thread is part of the boundedThreads, so prevent infinite recursion:
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if (srcmix != this) {
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srcmix->setSampleRate(sampleRate);
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}
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}
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//make a local copy, snapshot of the list of demodulators
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@ -359,7 +360,7 @@ void AudioThread::setSampleRate(int sampleRate) {
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}
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}
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &nBufferFrames, &audioCallback, (void *) this, &opts);
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &nBufferFrames, &audioCallback, (void *)this, &opts);
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dac.startStream();
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}
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@ -374,8 +375,8 @@ int AudioThread::getSampleRate() {
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void AudioThread::setupDevice(int deviceId) {
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//global lock to setup the device...
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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//global lock to setup the device...
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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parameters.deviceId = deviceId;
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parameters.nChannels = 2;
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@ -385,10 +386,10 @@ void AudioThread::setupDevice(int deviceId) {
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try {
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if (deviceController.find(outputDevice.load()) != deviceController.end()) {
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//'this' is not the controller, so remove it from the bounded list:
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[outputDevice.load()]->getMutex());
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//'this' is not the controller, so remove it from the bounded list:
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[outputDevice.load()]->getMutex());
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deviceController[outputDevice.load()]->removeThread(this);
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}
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@ -400,39 +401,43 @@ void AudioThread::setupDevice(int deviceId) {
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if (deviceSampleRate.find(parameters.deviceId) != deviceSampleRate.end()) {
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sampleRate = deviceSampleRate[parameters.deviceId];
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} else {
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std::cout << "Error, device sample rate wasn't initialized?" << std::endl;
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return;
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// sampleRate = AudioThread::getDefaultAudioSampleRate();
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// deviceSampleRate[parameters.deviceId] = sampleRate;
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}
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else {
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std::cout << "Error, device sample rate wasn't initialized?" << std::endl;
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return;
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// sampleRate = AudioThread::getDefaultAudioSampleRate();
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// deviceSampleRate[parameters.deviceId] = sampleRate;
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}
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//Create a new controller:
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//Create a new controller:
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if (deviceController.find(parameters.deviceId) == deviceController.end()) {
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//Create a new controller thread for parameters.deviceId:
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//Create a new controller thread for parameters.deviceId:
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deviceController[parameters.deviceId] = new AudioThread();
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deviceController[parameters.deviceId]->setInitOutputDevice(parameters.deviceId, sampleRate);
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deviceController[parameters.deviceId]->bindThread(this);
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deviceController[parameters.deviceId]->attachControllerThread(new std::thread(&AudioThread::threadMain, deviceController[parameters.deviceId]));
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deviceController[parameters.deviceId]->attachControllerThread(new std::thread(&AudioThread::threadMain, deviceController[parameters.deviceId]));
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} else if (deviceController[parameters.deviceId] == this) {
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}
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else if (deviceController[parameters.deviceId] == this) {
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//Attach callback
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &nBufferFrames, &audioCallback, (void *)this, &opts);
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dac.startStream();
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} else {
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//we are a bound thread, add ourselves to the controller deviceController[parameters.deviceId].
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[parameters.deviceId]->getMutex());
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//Attach callback
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &nBufferFrames, &audioCallback, (void *)this, &opts);
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dac.startStream();
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}
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else {
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//we are a bound thread, add ourselves to the controller deviceController[parameters.deviceId].
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[parameters.deviceId]->getMutex());
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deviceController[parameters.deviceId]->bindThread(this);
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}
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active = true;
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} catch (RtAudioError& e) {
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}
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catch (RtAudioError& e) {
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e.printMessage();
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return;
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}
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@ -453,15 +458,16 @@ int AudioThread::getOutputDevice() {
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void AudioThread::setInitOutputDevice(int deviceId, int sampleRate) {
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//global lock
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//global lock
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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outputDevice = deviceId;
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if (sampleRate == -1) {
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if (deviceSampleRate.find(parameters.deviceId) != deviceSampleRate.end()) {
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sampleRate = deviceSampleRate[deviceId];
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sampleRate = deviceSampleRate[deviceId];
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}
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} else {
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}
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else {
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deviceSampleRate[deviceId] = sampleRate;
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}
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this->sampleRate = sampleRate;
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@ -470,12 +476,12 @@ void AudioThread::setInitOutputDevice(int deviceId, int sampleRate) {
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void AudioThread::run() {
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#ifdef __APPLE__
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pthread_t tID = pthread_self(); // ID of this thread
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int priority = sched_get_priority_max( SCHED_RR) - 1;
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sched_param prio = {priority}; // scheduling priority of thread
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int priority = sched_get_priority_max(SCHED_RR) - 1;
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sched_param prio = { priority }; // scheduling priority of thread
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pthread_setschedparam(tID, SCHED_RR, &prio);
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#endif
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// std::cout << "Audio thread initializing.." << std::endl;
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// std::cout << "Audio thread initializing.." << std::endl;
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if (dac.getDeviceCount() < 1) {
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std::cout << "No audio devices found!" << std::endl;
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@ -484,7 +490,7 @@ void AudioThread::run() {
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setupDevice((outputDevice.load() == -1) ? (dac.getDefaultOutputDevice()) : outputDevice.load());
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// std::cout << "Audio thread started." << std::endl;
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// std::cout << "Audio thread started." << std::endl;
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inputQueue = std::static_pointer_cast<AudioThreadInputQueue>(getInputQueue("AudioDataInput"));
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@ -509,21 +515,22 @@ void AudioThread::run() {
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inputQueue->flush();
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}
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//Nullify currentInput...
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currentInput = nullptr;
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//Nullify currentInput...
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currentInput = nullptr;
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//Stop : this affects the device list , so must be protected globally.
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std::lock_guard<std::recursive_mutex> global_lock(m_device_mutex);
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std::lock_guard<std::recursive_mutex> global_lock(m_device_mutex);
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if (deviceController[parameters.deviceId] != this) {
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//'this' is not the controller, so remove it from the bounded list:
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[parameters.deviceId]->getMutex());
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//'this' is not the controller, so remove it from the bounded list:
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[parameters.deviceId]->getMutex());
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deviceController[parameters.deviceId]->removeThread(this);
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} else {
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// 'this' is a controller thread:
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}
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else {
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// 'this' is a controller thread:
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try {
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if (dac.isStreamOpen()) {
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if (dac.isStreamRunning()) {
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@ -531,12 +538,13 @@ void AudioThread::run() {
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}
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dac.closeStream();
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}
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} catch (RtAudioError& e) {
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}
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catch (RtAudioError& e) {
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e.printMessage();
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}
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}
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// std::cout << "Audio thread done." << std::endl;
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// std::cout << "Audio thread done." << std::endl;
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}
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void AudioThread::terminate() {
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@ -551,32 +559,33 @@ bool AudioThread::isActive() {
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void AudioThread::setActive(bool state) {
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AudioThread* matchingControllerThread = nullptr;
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AudioThread* matchingControllerThread = nullptr;
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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if (deviceController.find(parameters.deviceId) != deviceController.end()) {
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if (deviceController.find(parameters.deviceId) != deviceController.end()) {
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matchingControllerThread = deviceController[parameters.deviceId];
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}
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}
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matchingControllerThread = deviceController[parameters.deviceId];
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}
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}
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if (matchingControllerThread == nullptr) {
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return;
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}
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if (state && !active && inputQueue) {
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matchingControllerThread->bindThread(this);
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} else if (!state && active) {
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matchingControllerThread->removeThread(this);
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matchingControllerThread->bindThread(this);
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}
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else if (!state && active) {
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matchingControllerThread->removeThread(this);
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}
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// Activity state changing, clear any inputs
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if(inputQueue) {
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if (inputQueue) {
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inputQueue->flush();
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}
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active = state;
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@ -21,12 +21,12 @@ public:
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int channels;
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float peak;
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int type;
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bool is_squelch_active;
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bool is_squelch_active;
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std::vector<float> data;
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AudioThreadInput() :
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frequency(0), inputRate(0), sampleRate(0), channels(0), peak(0), type(0), is_squelch_active(false) {
|
||||
frequency(0), inputRate(0), sampleRate(0), channels(0), peak(0), type(0), is_squelch_active(false) {
|
||||
|
||||
}
|
||||
|
||||
@ -65,7 +65,7 @@ public:
|
||||
};
|
||||
|
||||
AudioThreadCommand() :
|
||||
cmd(AUDIO_THREAD_CMD_NULL), int_value(0) {
|
||||
cmd(AUDIO_THREAD_CMD_NULL), int_value(0) {
|
||||
}
|
||||
|
||||
AudioThreadCommandEnum cmd;
|
||||
@ -87,7 +87,7 @@ public:
|
||||
|
||||
static void enumerateDevices(std::vector<RtAudio::DeviceInfo> &devs);
|
||||
|
||||
void setInitOutputDevice(int deviceId, int sampleRate=-1);
|
||||
void setInitOutputDevice(int deviceId, int sampleRate = -1);
|
||||
int getOutputDevice();
|
||||
|
||||
int getSampleRate();
|
||||
@ -110,8 +110,8 @@ public:
|
||||
static void deviceCleanup();
|
||||
static void setDeviceSampleRate(int deviceId, int sampleRate);
|
||||
|
||||
//
|
||||
void attachControllerThread(std::thread* controllerThread);
|
||||
//
|
||||
void attachControllerThread(std::thread* controllerThread);
|
||||
|
||||
//fields below, only to be used by other AudioThreads !
|
||||
size_t underflowCount;
|
||||
@ -134,8 +134,8 @@ private:
|
||||
AudioThreadCommandQueue cmdQueue;
|
||||
int sampleRate;
|
||||
|
||||
//if != nullptr, it mean AudioThread is a controller thread.
|
||||
std::thread* controllerThread = nullptr;
|
||||
//if != nullptr, it mean AudioThread is a controller thread.
|
||||
std::thread* controllerThread = nullptr;
|
||||
|
||||
//The own m_mutex protecting this AudioThread, in particular boundThreads
|
||||
std::recursive_mutex m_mutex;
|
||||
@ -146,8 +146,8 @@ private:
|
||||
void bindThread(AudioThread *other);
|
||||
void removeThread(AudioThread *other);
|
||||
|
||||
static std::map<int, AudioThread* > deviceController;
|
||||
static std::map<int, AudioThread* > deviceController;
|
||||
|
||||
//The mutex protecting static deviceController, deviceThread and deviceSampleRate access.
|
||||
static std::recursive_mutex m_device_mutex;
|
||||
//The mutex protecting static deviceController, deviceThread and deviceSampleRate access.
|
||||
static std::recursive_mutex m_device_mutex;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user