Experimenting with max speed waterfall (no dropped FFTs :)

- FFT Detail from zoomed-in views is greatly improved with the
additional data
This commit is contained in:
Charles J. Cliffe
2015-08-11 00:50:43 -04:00
parent dfd02c1b12
commit 0802f7b756
9 changed files with 195 additions and 104 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
if (!visualDataQueue.empty()) {
while (!visualDataQueue.empty()) {
SpectrumVisualData *vData;
visualDataQueue.pop(vData);