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Experimenting with max speed waterfall (no dropped FFTs :)
- FFT Detail from zoomed-in views is greatly improved with the additional data
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@@ -140,7 +140,7 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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initGLExtensions();
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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if (!visualDataQueue.empty()) {
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while (!visualDataQueue.empty()) {
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SpectrumVisualData *vData;
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visualDataQueue.pop(vData);
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