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Transparent demod overlay on waterfall
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@@ -6,7 +6,7 @@ DemodulatorThread::DemodulatorThread(DemodulatorThreadInputQueue* pQueue) :
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inputQueue(pQueue), visOutQueue(NULL), terminated(false), initialized(false), audio_resampler(NULL), resample_ratio(1), audio_resample_ratio(
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1), resampler(NULL), commandQueue(NULL), fir_filter(NULL) {
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float kf = 0.75; // modulation factor
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float kf = 0.5; // modulation factor
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fdem = freqdem_create(kf);
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// freqdem_print(fdem);
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