Merge pull request #32 from cjcliffe/linux

Linux fixes
This commit is contained in:
Charles J. Cliffe 2015-01-19 19:34:09 -05:00
commit 0f245e71b2
8 changed files with 82 additions and 38 deletions

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@ -87,21 +87,50 @@ IF (WIN32)
ENDIF (WIN32)
IF (UNIX)
set(RTLSDR_INCLUDE "/opt/local/include" CACHE FILEPATH "RTL-SDR Include Path")
set(RTLSDR_LIB "/opt/local/lib" CACHE FILEPATH "RTL-SDR Lib Path")
IF (UNIX AND NOT APPLE)
set(RTLSDR_INCLUDE "/usr/local/include" CACHE FILEPATH "RTL-SDR Include Path")
set(RTLSDR_LIB "/usr/local/lib" CACHE FILEPATH "RTL-SDR Lib Path")
set(USE_AUDIO_PULSE ON CACHE BOOL "Use Pulse Audio")
set(USE_AUDIO_JACK OFF CACHE BOOL "Use Jack Audio")
set(USE_AUDIO_ALSA OFF CACHE BOOL "Use ALSA Audio")
set(USE_AUDIO_OSS OFF CACHE BOOL "Use OSS Audio")
include_directories(${RTLSDR_INCLUDE})
link_directories(${RTLSDR_LIB})
set(FFTW_LIB fftw3f)
IF(USE_AUDIO_PULSE)
SET (OTHER_LIBRARIES ${OTHER_LIBRARIES} pulse-simple pulse)
ADD_DEFINITIONS(
# -D__UNIX_JACK__
# -D__LINUX_ALSA__
# -D__LINUX_PULSE__
# -D__LINUX_OSS__
-D__LINUX_PULSE__
)
ENDIF(UNIX)
ENDIF(USE_AUDIO_PULSE)
IF(USE_AUDIO_JACK)
SET (OTHER_LIBRARIES ${OTHER_LIBRARIES} jack)
ADD_DEFINITIONS(
-D__UNIX_JACK__
)
ENDIF(USE_AUDIO_JACK)
IF(USE_AUDIO_ALSA)
SET (OTHER_LIBRARIES ${OTHER_LIBRARIES} asound)
set(ALSA_INCLUDE_DIR "/usr/include" CACHE FILEPATH "ALSA include path")
include_directories(${ALSA_INCLUDE_DIR})
set(ALSA_LIB_DIR "/usr/lib" CACHE FILEPATH "ALSA lib path")
link_directories(${ALSA_LIB_DIR})
ADD_DEFINITIONS(
-D__LINUX_ALSA__
)
ENDIF(USE_AUDIO_ALSA)
IF(USE_AUDIO_OSS)
SET (OTHER_LIBRARIES ${OTHER_LIBRARIES} oss)
ADD_DEFINITIONS(
-D__LINUX_OSS__
)
ENDIF(USE_AUDIO_OSS)
ENDIF(UNIX AND NOT APPLE)
IF (APPLE)
set(RTLSDR_INCLUDE "/opt/local/include" CACHE FILEPATH "RTL-SDR Include Path")

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@ -99,7 +99,7 @@ Target Platforms:
----------------
- [x] OSX
- [x] Windows
- [ ] Linux
- [x] Linux
License:

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@ -13,10 +13,17 @@ const char filePathSeparator =
#ifdef __APPLE__
#define BUF_SIZE (16384*2)
#define DEFAULT_SAMPLE_RATE 2000000
#else
#endif
#ifdef __linux__
#define BUF_SIZE (16384*6)
#define DEFAULT_SAMPLE_RATE 2000000
#endif
#ifndef BUF_SIZE
#define BUF_SIZE (16384*5)
#define DEFAULT_SAMPLE_RATE 2500000
#endif
#define DEFAULT_FFT_SIZE 2048
#define DEFAULT_FREQ 100000000

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@ -4,7 +4,7 @@
#include <algorithm>
#include "DemodulatorThread.h"
#ifdef __APPLE__
#ifdef USE_MIXER
std::map<int, AudioThread *> AudioThread::deviceController;
std::map<int, std::thread *> AudioThread::deviceThread;
#endif
@ -12,18 +12,18 @@ std::map<int, std::thread *> AudioThread::deviceThread;
AudioThread::AudioThread(AudioThreadInputQueue *inputQueue, DemodulatorThreadCommandQueue* threadQueueNotify) :
currentInput(NULL), inputQueue(inputQueue), audioQueuePtr(0), underflowCount(0), terminated(false), active(false), outputDevice(-1), gain(
1.0), threadQueueNotify(threadQueueNotify) {
#ifdef __APPLE__
#ifdef USE_MIXER
boundThreads = new std::vector<AudioThread *>;
#endif
}
AudioThread::~AudioThread() {
#ifdef __APPLE__
#ifdef USE_MIXER
delete boundThreads.load();
#endif
}
#ifdef __APPLE__
#ifdef USE_MIXER
void AudioThread::bindThread(AudioThread *other) {
if (std::find(boundThreads.load()->begin(), boundThreads.load()->end(), other) == boundThreads.load()->end()) {
boundThreads.load()->push_back(other);
@ -306,7 +306,7 @@ void AudioThread::setupDevice(int deviceId) {
try {
#ifdef __APPLE__
#ifdef USE_MIXER
if (deviceController.find(outputDevice.load()) != deviceController.end()) {
deviceController[outputDevice.load()]->removeThread(this);
}
@ -388,12 +388,12 @@ void AudioThread::threadMain() {
}
}
#if !__APPLE__
#if !USE_MIXER
AudioThreadInput dummy;
inputQueue->push(&dummy);
#endif
#ifdef __APPLE__
#ifdef USE_MIXER
if (deviceController[parameters.deviceId] != this) {
deviceController[parameters.deviceId]->removeThread(this);
} else {
@ -440,7 +440,7 @@ bool AudioThread::isActive() {
}
void AudioThread::setActive(bool state) {
#ifdef __APPLE__
#ifdef USE_MIXER
AudioThreadInput *dummy;
if (state && !active) {
while (!inputQueue->empty()) { // flush queue

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@ -18,6 +18,14 @@
#include "RtAudio.h"
#include "DemodDefs.h"
#ifdef __APPLE__
#define USE_MIXER 1
#endif
#ifdef __linux__
#define USE_MIXER 1
#endif
class AudioThreadInput: public ReferenceCounter {
public:
long long frequency;
@ -90,7 +98,7 @@ private:
AudioThreadCommandQueue cmdQueue;
DemodulatorThreadCommandQueue* threadQueueNotify;
#ifdef __APPLE__
#ifdef USE_MIXER
public:
void bindThread(AudioThread *other);
void removeThread(AudioThread *other);

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@ -27,6 +27,7 @@ void MouseTracker::OnMouseMoved(wxMouseEvent& event) {
if (isMouseDown || isMouseRightDown) {
#ifndef __APPLE__
#ifndef __linux__
if (horizDragLock && vertDragLock) {
target->WarpPointer(originMouseX * ClientSize.x, (1.0 - originMouseY) * ClientSize.y);
mouseX = originMouseX;
@ -38,6 +39,7 @@ void MouseTracker::OnMouseMoved(wxMouseEvent& event) {
target->WarpPointer(originMouseX * ClientSize.x, event.m_y);
mouseX = originMouseX;
}
#endif
#endif
}

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@ -54,11 +54,13 @@ void PrimaryGLContext::CheckGLError() {
PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext) :
wxGLContext(canvas, sharedContext) {
SetCurrent(*canvas);
#ifndef __linux__
// Pre-load fonts
for (int i = 0; i < GLFONT_MAX; i++) {
getFont((GLFontSize) i);
}
CheckGLError();
#endif
}
GLFont &PrimaryGLContext::getFont(GLFontSize esize) {

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@ -20,23 +20,6 @@ void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
waterfall_tex = new unsigned char[fft_size * waterfall_lines];
memset(waterfall_tex, 0, fft_size * waterfall_lines);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glGenTextures(1, &waterfall);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, waterfall);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
void WaterfallContext::refreshTheme() {
@ -51,6 +34,19 @@ void WaterfallContext::refreshTheme() {
void WaterfallContext::Draw(std::vector<float> &points) {
if (!waterfall) {
glGenTextures(1, &waterfall);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, waterfall);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (activeTheme != ThemeMgr::mgr.currentTheme) {
refreshTheme();
activeTheme = ThemeMgr::mgr.currentTheme;