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https://github.com/cjcliffe/CubicSDR.git
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Fix Digital scope
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@@ -128,17 +128,18 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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if (scopePanel.getMode() == ScopePanel::SCOPE_MODE_XY && !spectrumVisible()) {
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glDrawBuffer(GL_FRONT);
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glContext->DrawBegin(false);
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} else {
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glDrawBuffer(GL_BACK);
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// TODO: find out why frontbuffer drawing has stopped working in wx 3.1.0?
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// if (scopePanel.getMode() == ScopePanel::SCOPE_MODE_XY && !spectrumVisible()) {
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// glDrawBuffer(GL_FRONT);
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// glContext->DrawBegin(false);
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// } else {
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// glDrawBuffer(GL_BACK);
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glContext->DrawBegin();
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bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground * 3.0, RGBA4f(0,0,0,1));
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bgPanel.calcTransform(CubicVR::mat4::identity());
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bgPanel.draw();
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}
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// }
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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@@ -216,9 +217,9 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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glContext->DrawTunerTitles(ppmMode);
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glContext->DrawEnd();
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if (scopePanel.getMode() != ScopePanel::SCOPE_MODE_XY || spectrumVisible()) {
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// if (scopePanel.getMode() != ScopePanel::SCOPE_MODE_XY || spectrumVisible()) {
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SwapBuffers();
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}
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// }
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}
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