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https://github.com/cjcliffe/CubicSDR.git
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win64 fixes
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9fc864ea57
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@ -43,7 +43,6 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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return 0;
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}
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wait_for_it = 0;
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std::vector<float> nextBuffer = audio_queue->front();
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int nextBufferSize = nextBuffer.size();
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@ -56,6 +55,8 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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if (audio_queue->empty()) {
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#ifdef __APPLE__
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wait_for_it = 0;
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while (wait_for_it++ < 5) { // Can we wait it out?
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std::this_thread::sleep_for(std::chrono::microseconds(100000));
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if (!audio_queue->empty()) {
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@ -65,8 +66,8 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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}
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#endif
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if (audio_queue->empty()) {
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for (int j = i; j < nBufferFrames * 2; j++) {
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std::cout << "Audio buffer underflow mid request.." << (src->underflow_count++) << std::endl;
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for (int j = i; j < nBufferFrames * 2; j++) {
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out[i] = 0;
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}
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return 0;
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@ -91,7 +92,11 @@ void AudioThread::threadMain() {
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parameters.nChannels = 2;
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parameters.firstChannel = 0;
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unsigned int sampleRate = AUDIO_FREQUENCY;
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#ifdef __APPLE__
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unsigned int bufferFrames = 0;
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#else
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unsigned int bufferFrames = 256;
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#endif
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RtAudio::StreamOptions opts;
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// opts.flags = RTAUDIO_SCHEDULE_REALTIME | RTAUDIO_MINIMIZE_LATENCY;
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